Clinkz

Agility ・ Ranged ・ Medium

Carry 2 Escape 3 Pusher 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength18 (+2/Lv)
  • Agility25 (+2.7/Lv)
  • Intelligence21 (+2.2/Lv)
Attack
  • Damage19–25
  • Base attack time1.7s
  • Base attack speed100
  • Attack range600
  • Attack point0.4s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed285
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Strafe

Cooldown 30 / 25 / 20 / 15s Mana 60 / 70 / 80 / 90 Range 1200
ActiveCooldown30 / 25 / 20 / 15sMana60 / 70 / 80 / 90Range1200

Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

Raw values (from the game files)(5)
ATTACK SPEED BONUS 120 / 160 / 200 / 240
DURATION 3.5
ATTACK RANGE BONUS 200
strafe_skeleton_radius 1200
archer_attack_speed_pct 40
Patch history
7.41 2026-03-24
  • Skeleton attack speed multiplier decreased from 50% to 40%
7.40b 2025-12-23
  • Now also applies to skeletons that were created after the cast
  • Attack Speed Bonus increased from 100/140/180/220 to 120/160/200/240
7.40 2025-12-15
  • Skeleton Archers attack speed factor decreased from 60% to 50%

Searing Arrows

Cooldown 0.0 / 0.0 / 0.0 / 0.0s Mana 10 Range 600 PHYSICAL
ActiveCooldown0.0 / 0.0 / 0.0 / 0.0sMana10Range600

Imbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.

Raw values (from the game files)(2)
BONUS DAMAGE 20 / 35 / 50 / 65
skeleton_damage_pct 50
  • Searing Arrows deal damage to structures.
  • The damage is directly added to Clinkz' attack damage, as physical damage.
Patch history
7.40b 2025-12-23
  • Bonus Damage increased from 18/32/46/60 to 20/35/50/65
7.40 2025-12-15
  • Returning as base ability
  • Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
  • Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect

Death Pact

Cooldown 0.0s Mana 50 Range 700
ActiveCooldown0.0sMana50Range700

Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.

Raw values (from the game files)(3)
DURATION 45
BONUS HEALTH 175 / 250 / 325 / 400
CREEP MAX LEVEL 4 / 5 / 6 / 6
  • If the target is an enemy, Clinkz will gain the correct experience and gold.
  • Increases Clinkz' current and max HP.
  • When the duration ends, max HP returns to normal, but current HP stays the same.
Patch history
7.41d 2026-06-04
  • Mana Cost decreased from 60 to 50
7.40 2025-12-15
  • No longer creates Skeleton Archers

Burning Barrage

Cooldown 17s Mana 40 PHYSICAL
ActiveCooldown17sMana40

CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

Raw values (from the game files)(4)
ARROWS FIRED 6
RANGE 850
%DAMAGE PER ARROW 75
projectile_width 200
  • Bonus Attack Range increases the length of Burning Barrage.
Patch history
7.40 2025-12-15
  • No longer slows the targets

Burning Army

Cooldown 70s Mana 150 Range 600 PHYSICAL
ActiveCooldown70sMana150Range600

Summons a row of Burning Skeleton Archers in the target location.

Raw values (from the game files)(3)
RANGE 900
COUNT 6
SPAWN INTERVAL 0.1
Patch history
7.40 2025-12-15
  • Spawn Interval improved from 0.15s to 0.1s
  • Skeleton count increased from 5 to 6

Skeleton Walk

Cooldown 24 / 21 / 18s Mana 80 / 105 / 130
ActiveCooldown24 / 21 / 18sMana80 / 105 / 130

Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.

Raw values (from the game files)(12)
DURATION 35 / 40 / 45
fade_time 0.6 / 0.6 / 0.6
%BONUS MOVEMENT SPEED 25 / 35 / 45
SKELETON ARCHER COUNT 2 / 3 / 4
skeleton_offset 250
skeleton_offset_min 150
SKELETON ARCHER DURATION 20 / 25 / 30
skeleton_health 8
SKELETON ARCHER HITS TO KILL 2
skeleton_building_damage_reduction 75
SKELETON ARCHER ATTACK RATE 1.6
%SKELETON ARCHER DAMAGE 20
  • Has a fadetime of 0.6/0.6/0.6 seconds.
Patch history
7.40c 2026-01-21
  • Skeleton Building Damage penalty increased from 25% to 75% バーニングアーミーのスケルトンにも適用される
  • No longer upgraded with Aghanim's Scepter
  • Now Aghanim's Scepter only provides Burning Army ability without increasing Skeleton Archer Hits to Kill by 1 Aghanim's Scepter
7.40 2025-12-15
  • Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk Aghanim's Scepter
  • Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
  • Also applies to Burning Army

Infernal Shred Innate Passive

Passive

Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.

Raw values (from the game files)(4)
duration 5
hero_stacks 3
skeleton_stacks 1
max_armor_piercing_pct 20
Patch history
7.40b 2025-12-23
  • Debuff per Clinkz' attack increased from 2% to 3%
7.40 2025-12-15
  • New innate ability. Passive, can't be leveled up
  • Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds 対象のアーマーに直接影響することはない。クリンクスとスケルトンの攻撃のみを強化する

Talents

Level 25 -9s Strafe Cooldown Searing Arrows Multishot
Level 20 +40 Strafe Attack Speed +400 Death Pact Bonus Health
Level 15 +50 Attack Range -10s Death Pact Charge Restore Time
Level 10 +1.0s Strafe Duration -4s Skeleton Walk Cooldown

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41b 2026-04-07
Talents
  • Level 10 Talent Strafe Duration increased from +0.75s to +1s
7.41 2026-03-24
  • Base Movement Speed decreased from 290 to 285
Talents
  • Level 20 Talent Death Pact Health increased from +350 to +400
7.40c 2026-01-21
Talents
  • Level 15 Talent Attack Range decreased from +60 to +50
  • Level 25 Talent Searing Arrows Multishot no longer applies to Skeleton Archers
7.40b 2025-12-23
  • Base Strength increased from 17 to 18
Talents
  • Level 15 Talent +1 Death Pact Charge replaced with -10s Death Pact Charge Restore Time
7.40 2025-12-15
  • Removed Suppressive Fire and Engulfing Step facets
  • Removed Tar Bomb ability
  • Removed Bone and Arrow innate ability
Talents
  • Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot

Background

At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

Details

Internal namenpc_dota_hero_clinkz
Hero ID56
Aliases / search termsClinkz, クリンクス, くりんくす, kurinnkusu