Patch 7.40

2025-12-15 released ・ Heroes 116 ・ Items 73

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Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Global changes

キャプテンモード
  • Changed order of the first and the third ban phases
  • First Ban Phase (First = team with the first pick, Second = team with the second pick)
  • OLD: First - Second - Second - First - Second - Second - First
  • NEW: First - First - Second - Second - First - Second - Second
  • Third Ban Phase
  • OLD: First - Second - Second - First
  • NEW: First - Second - First - Second
全体的な変更
  • Talents no longer require a skill point to level
  • Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
  • This results in all +2 All Attributes bonuses skilled by level 22
  • All Facets that used to have 6 All Attributes bonuses now have 7 bonuses again バトライダーの放火、マグナスの減衰するリターン、ミーポのモアミーポ、モンキーキングのシミアン・ストライド、ナイトストーカーのヴォイドブリンガー、サイレンサーのシナプス分断
  • Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
  • Bonus is for each individual building, totaling in +24 Armor for 6 Barracks
  • Assist Gold Formula Reworked
  • OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes )
  • NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )
  • Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
  • Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
  • Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
  • Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
  • Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold ゲームプレイへの影響はなく、ポストゲームの内訳がより正確になる
  • Flagbearer Creep: Inspiration Aura no longer affects heroes
  • Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
  • Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
  • Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
  • Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
  • All illusions now have 800 daytime vision and 400 nighttime vision
マップオブジェクト
  • Roshan
  • Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
  • Roar of Retribution: Disarm debuff is no longer dispellable
  • Slam: No longer has double duration against creeps
  • Slam: Now deals double damage to creeps
  • Tormentor
  • Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
  • Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
  • The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
  • The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
  • Runes
  • Bounty Rune: Now grants gold based on when it was created, not when it was activated
  • Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
  • Invisibility Rune: No longer grants incoming damage reduction
地形の変更
  • Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
  • Removed some trees inside the base near the new safelane defender's gate positions
  • The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
  • Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
  • Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
  • Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
  • Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
  • Changed the 'bridges' to actual bridges
  • Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
  • The Hard camp in the 'triangle' has been demoted to a 'medium' camp
  • Twin Gate mana cost decreased from 75 to 30
  • Twin Gates now refund the mana cost if the teleporting channel was interrupted
  • Cleared up some areas around the Tormentor locations
  • The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
  • The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
  • Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
  • Watcher night vision range decreased from 800 to 450
  • Watcher capture time decreased from 1.5s to 1s
  • Defender's Gate vision radius increased from 525 to 700
  • Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
  • Removed a tree between Dire Safelane Tier 1 tower and the small pull camp
  • Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
  • Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper
無敵状態の対象選択
  • Invulnerability targeting rules of certain items and abilities have been updated
  • Most items and abilities that previously could target and/or affect invulnerable units no longer do so
  • The following spells have been changed:
  • Items
  • Nullifier's Nullify can no longer target invulnerable units
  • Neutral Creeps
  • Satyr Banisher's Purge can no longer target invulnerable units
  • Heroes
  • Dark Seer's Vacuum no longer affects invulnerable units
  • Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
  • Ogre Magi's Bloodlust can no longer target invulnerable units
  • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
  • Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
  • Shadow Demon's Demonic Purge can no longer target invulnerable units
  • Shadow Demon's Demonic Cleanse can no longer target invulnerable units
  • Sniper's Assassinate can no longer target invulnerable units
  • Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius Aghanim's Scepter
  • Vengeful Spirit's Nether Swap can no longer target invulnerable units
  • Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
  • Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
  • Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target Aghanim's Scepter
  • All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned

Items changed(73)

Heroes changed(116)

  • Strength gain decreased from 3.7 to 3.2
  • Intelligence gain increased from 1.6 to 1.9
  • Removed Roll Out The Barrel and Drunken Master facets
  • Removed Primal Companion ability
  • Removed Belligerent innate ability
Liquid Courage
  • New innate ability. Passive, improves with Brewmaster's level
  • When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
  • Upgraded with Aghanim's Shard Aghanim's Shard
  • Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
Thunder Clap
  • Cast point improved from 0.35s to 0.3s
  • Mana Cost rescaled from 90/100/110/120 to 100
  • Radius rescaled from 325/350/375/400 to 375
Cinder Brew
  • Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
Drunken Brawler
  • Moved Brewed Up effect from Cinder Brew to Drunken Brawler
  • When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
  • Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
  • Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
  • Void Stance removed
  • Stance visual indicator is now always present around Brewmaster
  • Stances can now be switched without cancelling channeling or invisibility
Primal Split
  • Void Brewling removed
  • Duration increased from 16/18/20s to 16/20/24s
  • All Brewlings now receive their respective Drunken Brawler stances
  • Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
  • Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
  • Earth Brewling's movement speed increased from 330/350/370 to 330/355/380
  • Earth Brewling's damage increased from 25/60/95 to 35/70/105 20–30/55–65/90–100から30–40/65–75/100–110まで
  • Storm Brewling's damage increased from 20/40/60 to 30/50/70 15–25/35–45/55–65から25–35/45–55/65–75まで
  • No longer upgraded with Aghanim's Shard
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
  • Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
  • Hurl Boulder: 200 Damage and 2s Stun Duration
  • Demolish: 160 Bonus Building Damage
  • Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
  • Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
  • Cyclone: 6s Hero Duration and 100 Damage on Landing
  • Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
  • Permanent Immolation: 100 Damage per second
Talents
  • Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
  • Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
  • Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
  • Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
  • Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
  • Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
  • Now an Agility Hero
  • Base Damage increased by 2
  • Base attributes unchanged
  • Damage at level 1 unchanged (48–52)
  • Attribute gains unchanged
  • Damage gain per level decreased from +2.8 to +2.1
  • Damage at level 30 decreased by 27 (from 149–153 to 122–126)
  • Base Attack Time worsened from 1.7s to 1.8s
  • Base Attack Speed increased from 90 to 110
  • Removed Forsaken and Twist the Knife facets
  • Removed Spectral innate ability
Desolate
  • Now an innate ability. Passive, improves with Spectre's level
  • Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
Spectral Dagger
  • Mana Cost decreased from 110/120/130/140 to 100/110/120/130
  • Spectre's illusions now also benefit from the Shadow Path
Shadow Step
  • Reworked into a basic ability
  • Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
  • On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
  • The Reality sub-ability may be used to teleport to the illusion, destroying it
Dispersion
  • Min Radius increased from 300 to 350
Reality
  • Can no longer be cast to no effect
  • Now has a distinct sound between casts on Shadow Step and Haunt illusions
  • Mana Cost decreased from 40 to 25
  • Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
  • Now disabled by roots
  • Now always destroys the target illusion
Haunt
  • Now Spectre's ultimate ability
  • Mana Cost rescaled from 150 to 125/150/175
  • Duration rescaled from 6s to 5/6/7s
  • Cooldown rescaled from 160s to 180/160/140s
  • Haunt Outgoing Damage decreased from 80% to 30/55/80%
  • Each illusion now spawns from the direction closest to Spectre
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
Talents
  • Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
  • Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
  • Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
  • Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%
  • Removed Primeval Power and Sapling facets
Nature's Guise
  • No longer upgraded with Aghanim's Shard
  • Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups レベル29で8秒まで低下
  • Cooldown starts when the invisibility ends
Nature's Grasp
  • No longer does 50% more damage and slow when touching a tree
  • Damage per second increased from 30/40/50/60 to 35/50/65/80
  • Movement Slow increased from 20/25/30/35% to 25/30/35/40%
  • Creep penalty decreased from 50% to 35%
Leech Seed
  • Ability Reworked
  • Passive, auto-cast attack modifier
  • Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • No longer has a creep penalty for healing
Living Armor
  • No longer grants bonus armor
  • Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • Damage block affects any types of damage
  • The heal ends earlier if the damage block is reduced to 0
  • Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • Duration decreased from 18/22/26/30s to 12s
  • Heal per second increased from 3/4/5/6 to 4/7/10/13
Overgrowth
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The Forest
  • Now granted by Aghanim's Shard Aghanim's Shard
  • Mana Cost decreased from 100 to 30
  • Cast Range increased from 160 to 350
  • Overgrowth is no longer applied around enchanted trees
  • Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • Charge Restore Time increased from 40s to 55s
Talents
  • Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
  • Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
  • Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown
  • Base Movement Speed decreased from 325 to 295
  • Base Damage increased by 4
  • Damage at level 1 increased from 38–42 to 42–46
  • Removed Bear With Me and Bear Necessities facets
  • Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
Summon Spirit Bear
  • Moved to an innate ability. Cannot be leveled up
  • Ability is moved to the 4th ability slot デフォルトではDキー
  • Spirit Bear now counts as a melee hero for most spells
  • Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
  • Cooldown decreased from 150/140/130/120s to 120s
Entangle
  • New Point Targeted basic ability
  • Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
  • Pierces Debuff Immunity
  • Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
  • Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
  • Roshan is affected as if he were a hero
  • Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
  • Upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
Spirit Link
  • No longer grants attack speed or shared armor
  • Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
  • Lone Druid's attacks now heal the Spirit Bear by default
  • No longer upgraded with Aghanim's Scepter
True Form
  • Mana Cost decreased from 200 to 80
  • Duration decreased from 40s to 25s
  • Cooldown decreased from 100s to 60/55/50s
  • No longer grants Entangling Claws and Demolish to Lone Druid
  • Now also provides 50/90/130 bonus attack damage
  • Bonus Armor increased from 8/10/12 to 10/15/20
Talents
  • Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
  • Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
  • Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility
  • Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed
  • Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
  • Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance
  • Removed Contract Killer and Exterminator facets
Backstab
  • No longer levels with Cloak and Dagger
  • Agility Damage Multiplier rescaled from 0.55/0.9/1.25/1.6 to 0.6 + 0.05 per Riki's level up
  • Now works on allied units at 25% effectiveness
  • Damage is now done as a separate instance of damage instead of a part of the attack damage
Blink Strike
  • 2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown
  • Bonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack
Tricks of the Trade
  • Mana Cost rescaled from 45/55/65/75 to 65
  • Cooldown increased from 18/16/14/12s to 21/18/15/12s
  • Radius decreased from 450 to 425
  • 40% Attack Damage replaced with 30/50/70/90 flat damage
  • Still applies bonus damage from Backstab, but as a separate instance of damage now
  • No longer provides bonus Agility
  • Now attacks 2 random targets by default
  • Aghanim's Scepter slightly reworked Aghanim's Scepter
  • No longer increases the number of targets attacked
  • Now also allows to hide within allied creeps
  • Now increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally
  • No longer increases attack count on non-ally casts
  • Now provides 15% bonus movement speed to the ally Riki's hiding in
Cloak and Dagger
  • Now grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist
Talents
  • Level 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade
  • Level 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown
  • Level 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range

Kez

  • Base Strength increased from 19 to 20
Switch Discipline
  • Cooldown reduction per level increased from 0.2s to 0.25s
  • Cooldown on level 1 decreased from 7.8s to 7.75s
  • Cooldown on level 30 decreased from 2s to 0.5s
  • Katana Base Attack Time improved from 2.0s to 1.8s
  • Katana Bonus Agility Base Damage decreased from 20% to 12%
Kazurai Katana
  • Damage per second rescaled from 5/7/9/11 to 3/6/9/12%
  • The active effect may only trigger up to a maximum of 500 stacks
  • Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100% Aghanim's Shard
Falcon Rush
  • No longer causes Kez to have a fixed attack rate or any interaction with attack speed
  • Echo Attack Damage decreased from 45/55/65/75% to 35/40/45/50%
  • Echoes now have 50% reduced chance to proc random effects
  • Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive
  • Echoes can no longer trigger Marks, but may still create them
  • However, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before
  • Rush Speed decreased from 1000 to 850
Shodo Sai
  • Marked Stun Duration decreased from 0.5s to 0.4s
  • Parry Stun Duration decreased from 0.5s to 0.4s
Talents
  • Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush
  • Removed Double Jump and Thunderbolt facets
Swashbuckle
  • Cooldown decreased from 21/18/15/12s to 20/17/14/11s
  • Now briefly slows enemies movespeed on hit by 100% for 0.4s
Shield Crash
  • Cooldown decreased from 18/16/14/12s to 16/13/10/7s
  • Mana Cost rescaled from 70/80/90/100 to 75
  • Barrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit
  • If no enemy hero was hit, barrier is not provided
  • Barrier Duration decreased from 10s to 6s
  • Damage decreased from 70/130/190/250 to 50/100/150/200
  • No longer slows enemies
  • Aghanim's Scepter Swashbuckle damage decreased from 100% to 75% Aghanim's Scepter
Rolling Thunder
  • Duration rescaled from 10s to 9/10/11s
  • No longer decreases the cooldown of Shield Crash
  • Now takes 1 second to reach full Roll Speed
Talents
  • Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier
  • Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown
  • Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown
  • Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage
  • Removed Suppressive Fire and Engulfing Step facets
  • Removed Tar Bomb ability
  • Removed Bone and Arrow innate ability
Infernal Shred
  • New innate ability. Passive, can't be leveled up
  • Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds 対象のアーマーに直接影響することはない。クリンクスとスケルトンの攻撃のみを強化する
Strafe
  • Skeleton Archers attack speed factor decreased from 60% to 50%
Searing Arrows
  • Returning as base ability
  • Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
  • Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Death Pact
  • No longer creates Skeleton Archers
Skeleton Walk
  • Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk Aghanim's Scepter
  • Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
  • Also applies to Burning Army
Burning Barrage
  • No longer slows the targets
Burning Army
  • Spawn Interval improved from 0.15s to 0.1s
  • Skeleton count increased from 5 to 6
Talents
  • Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
  • Agility gain increased from 2.8 to 3.4
  • Removed Divergence and Lancelot facets
Illusory Armaments
  • Ability Reworked
  • Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Phantom Rush
  • No Longer provides bonus Agility while active
  • Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
  • Now provides 20/30/40/50% evasion while rushing
  • No longer has a 2s linger effect
  • Evasion bonus is lost once the target is reached or the rush is cancelled
Juxtapose
  • Illusion Damage decreased from 15/17/19% to 15%
Talents
  • Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
  • Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
  • Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage 分身が放つスピリットランスが通常ダメージの50%を与え、そのダメージが分身の与ダメージ倍率によって減少するように変更
  • Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
  • Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
  • Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration
  • Base Damage decreased by 6
  • Damage at level 1 decreased from 53–57 to 47–51
  • Removed Resonance, Stepping Stone, and Ready to Roll facets
Stone Remnant
  • Now passively grants +2.5% bonus attack damage per currently unused charge
  • Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
  • Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups) レベル5/10/15/20/25/30で追加チャージ6から、レベル5/9/13/17/21/25/29で追加チャージ7に変更
Boulder Smash
  • Cooldown rescaled from 22/18/14/10s to 20/17/14/11s
Geomagnetic Grip
  • Can now target allied units by default with 550/600/650/700 cast range
  • Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
  • Aghanim's Shard Reworked Aghanim's Shard
  • Decreases cooldown by 3s and increases allied unit cast range and speed by 50% 味方ユニットのキャスト範囲を825/900/975/1050に、味方ユニットの引っ張り速度を900に
Talents
  • Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
  • Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
  • Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
  • Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself 自身の周囲にいる敵ヒーローに現在の持続時間分、マグネタイズを付与する。ストーンレムナントでリフレッシュ可能
  • Removed Leeching Leash and Dark Reef Renegade facets
  • Removed Barracuda innate ability (effect moved to the Ultimate)
Essence Shift
  • Now an innate ability. Passive, improves with Slark's level
  • Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up
Pounce
  • Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero
Saltwater Shiv
  • New basic ability. Passive, auto-cast attack modifier
  • Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
  • Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
  • Enemies with Health Restoration below -100% will not lose health from health restoration sources
Shadow Dance
  • Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
  • Previous Barracuda rules and mechanics unchanged
Depth Shroud
  • Duration decreased from 3s to 2s
Talents
  • Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
  • Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
  • Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s
Sanguivore
  • Base heal increased from 25 to 30
  • No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter Aghanim's Scepter
Bloodrage
  • Aghanim's Scepter effect moved to Aghanim's Shard Aghanim's Scepter
  • Aghanim's Shard target's max health as pure damage decreased from 3% to 2% Aghanim's Shard
Rupture
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time
Talents
  • Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
  • Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
  • Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration

Axe

Berserker's Call
  • Duration increased from 1.8/2.2/2.6/3s to 2.1/2.4/2.7/3s
  • Cooldown increased from 17/15/13/11s to 18/16/14/12s
Battle Hunger
  • No longer has an armor-based damage multiplier
  • Damage type changed from Physical to Pure
  • No longer has reduced movement slow against creeps
Talents
  • Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second
  • Level 20 Talent Counter Helix Damage increased from +30 to +40
  • Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength
  • Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage

Io

  • Base Strength increased from 17 to 19
  • Base Intelligence decreased from 23 to 21
  • Damage at level 1 unchanged (45–51)
Spirits
  • Mana Cost decreased from 100/110/120/130 to 90/100/110/120
  • Cooldown decreased from 22/21/20/19s to 15s
  • Duration decreased from 19s to 15s
Talents
  • Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
  • Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
  • Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay
Rabble-Rouser
  • Damage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up
  • Now also affects units that come under Enchantress' control
Enchant
  • Creep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60
  • Enchanted units may now be bound to a persistent hotkey
Little Friends
  • Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
  • Bonus Attack Speed decreased from 100 to 70
Talents
  • Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units 1レベル以上のエンチャントが必要
  • Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
  • Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow
Gush
  • Damage rescaled from 110/160/210/260 to 100/160/220/280
Anchor Smash
  • Attack Bonus Damage increased from 45/90/135/180 to 50/100/150/200
Talents
  • Level 10 Talent Gush Slow increased from +15% to +20%
  • Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction
  • Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown
  • Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash
  • Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings
  • Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s
  • Agility gain decreased from 3 to 2.6
  • Damage gain per level decreased from 4.1 to 3.9
Spirit of the Forest
  • Bonus damage per tree decreased from 3% to 2%
Nature's Call
  • Mana Cost decreased from 120 to 100
  • Treant attack range increased from 100 to 125
  • Treant damage increased from 15/23/31/39 to 16/24/32/40 13–17/21–25/29–33/37–41から14–18/22–26/30–34/38–42へ
  • Treant movement speed increased from 300 to 305/310/315/320
Curse of the Oldgrowth
  • Curse radius decreased from 1200 to 900
Insatiable Hunger
  • Aghanim's Shard no longer increases duration Aghanim's Shard
Spin Web
  • Broodmother's illusions now also benefit from the web
Incapacitating Bite
  • Attack Bonus increased from 2/4/6/8 to 3/6/9/12
Talents
  • Level 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal
  • Level 15 Talent Spiderlings Health increased from +125 to +150
  • Level 15 Talent Incapacitating Bite Attack Bonus decreased from +12 to +10
  • Level 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance
  • Level 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit
Lunar Orbit
  • Collision Damage increased from 22/28/34/40% to 28/32/36/40%
  • Formation time decreased from 1.2s to 0.9s
  • Rotation Radius decreased from 250 to 225
  • Collision Radius increased from 175 to 200
Talents
  • Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
  • Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown
  • Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage
  • Base Strength decreased from 22 to 21
  • Base Agility decreased from 23 to 22
  • Damage at level 1 decreased by 1 (from 50–60 to 49–59)
  • The Quickening: Cooldown reduction on hero death decreased from 6s to 5s
Mist Coil
  • Cooldown increased from 6.5/6/5.5/5s to 8/7/6/5s
  • Damage/Heal increased from 80/150/220/290 to 95/160/225/290
Grave Chill
  • Move Speed Drain increased from 12/16/20/24% to 12/18/24/30%
Gravekeeper's Cloak
  • Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)
Summon Familiars
  • Familiars now have their own ability to independently recall it to Visage
  • The alt cast behavior on Visage is unchanged
  • The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created
Talents
  • Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time
Voodoo Restoration
  • Activation mana cost decreased from 35/40/45/50 to 25
  • Mana per second rescaled from 8/12/16/20 to 9/12/15/18
Maledict
  • Now also affects player-controlled creeps
Death Ward
  • Aghanim's Scepter bounce radius decreased from 650 to 575 Aghanim's Scepter
Talents
  • Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown
  • Base Damage increased by 1
  • Damage at level 1 increased from 69–75 to 70–76
Bloodlust
  • Cast range increased from 600 to 650
  • Can no longer target invulnerable units
  • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
Talents
  • Level 20 Talent Bloodlust Attack Speed increased from +30 to +35
  • Base Intelligence increased from 23 to 24
  • Damage at level 1 increased from 43–50 to 44–51
Blinding Light
  • Damage increased from 85/130/175/220 to 90/140/190/240
Chakra Magic
  • Mana Restore increased from 75/150/225/300 to 90/160/230/300
Will-O-Wisp
  • Damage increased from 75 to 85
Talents
  • Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • Strength gain increased from 4.0 to 4.2
Avalanche
  • Stun duration now applies its stun as an aura in the area
  • As a result, no longer affected by status resistance
Tree Throw
  • No longer has separate damage bonus, uses Tree Grab's value instead
  • Bonus damage rescaled from 20 to 10/20/30/40
Grow
  • Movement Speed Bonus rescaled from 15 to 10/15/20
Penitence
  • Mana Cost increased from 70/75/80/85 to 80/90/100/110
  • Cooldown increased from 14/13/12/11s to 20/17/14/11s
  • No longer grants bonus attack range
  • Now deals 50/75/100/125 pure damage by default
Talents
  • Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage
  • Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%
Meld
  • Armor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8
  • Damage decreased from 55/105/155/205 to 50/100/150/200
Psionic Trap
  • Damage rescaled from 225/300/375 to 200/300/400
Psionic Projection
  • Damage increased from 375 to 400
Talents
  • Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s
  • Level 10 Talent Psionic Trap Slow increased from +5% to +10%
  • Base Intelligence decreased from 20 to 19
  • Agility gain increased from 3.3 to 3.4
Ensnare
  • Can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
Song of the Siren
  • Max HP Regen per second decreased from 2/3/4% to 1/2/3%
  • Aghanim's Shard Max HP Regen per second bonus decreased from 2% to 1% Aghanim's Shard
  • Total Max HP Regen per second with Aghanim's Shard decreased from 4/5/6% to 2/3/4% Aghanim's Shard
Time Dilation
  • Now always applies one instance of damage and slow in addition to the per cooldown instances
  • Slow per cooldown decreased from 7/8/9/10% to 4/5/6/7%
  • DPS per cooldown decreased from 7/9/11/13 to 4/6/8/10
  • Duration decreased from 8/9/10/11s to 7/8/9/10s
Talents
  • Level 10 Talent Time Dilation DPS Per Cooldown decreased from +9 to +6
  • Level 15 Talent Time Dilation Slow per Cooldown decreased from +12% to +8%
  • Strength gain increased from 3.0 to 3.2
  • Base Intelligence increased from 17 to 18
Firestorm
  • Cast Range increased from 600/625/650/675 to 675
Talents
  • Level 15 Talent Pit of Malice Slow decreased from +25% to +20%
  • Level 25 Talent Fiend's Gate DPS increased from 100 to 125
Alacrity
  • Mana Cost decreased from 90 to 75
  • Cast Range increased from 650 to 700
Ice Wall
  • Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort] 30/35/40/45/50/55/60/65/70/75から30/36/42/48/54/60/66/72/78/84に変更
Talents
  • Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
  • Level 20 Talent +35 Alacrity Damage/Speed changed to +50
  • Base damage increased by 1
  • Damage at level 1 increased from 41–48 to 42–49
  • Base Attack Range increased from 425 to 450
Arctic Burn
  • Bonus Attack Range decreased from 275/300/325/350 to 250/275/300/325
Talents
  • Level 25 Talent Winter's Curse Attack Speed increased from +55 to +60
Chaotic Offering
  • Cooldown increased from 160s to 165s
Talents
  • Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
  • Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
  • Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
  • Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death
  • Min Base Damage increased by 5
  • Max Base Damage decreased by 5
  • Damage at level 1 changed from 48–78 to 53–73
  • Damage spread decreased from 30 to 20
Talents
  • Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken
Phantom's Embrace
  • Cooldown is now also refreshed if the phantom's target dies before the phantom latches to it
Soulbind
  • Ability can now be reflected
  • Reflected spells now get casted onto both units affected by Soulbind
Dark Portrait
  • Illusion Outgoing Damage decreased from 150% to 125%
  • Illusion Damage Taken decreased from 350% to 275%
Talents
  • Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
  • Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
  • Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
  • Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
  • Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%
Storm Hammer
  • Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius Aghanim's Scepter
  • Aghanim's Scepter cast range bonus changed from +350 to +25% Aghanim's Scepter +350から+150に削減
  • Aghanim's Scepter now also increases projectile speed by 25% Aghanim's Scepter 1000から1250へ
Great Cleave
  • Cleave damage rescaled from 50/65/80/95% to 60/70/80/90%
Warcry
  • Cooldown decreased from 40/35/30/25 to 36/32/28/24
  • Buckshot: Now affects only attacks made on enemy heroes
  • Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance
Firesnap Cookie
  • Mana Cost increased from 85/90/95/100 to 105
  • Aghanim's Shard Mortimer Kiss damage decreased from 50% to 40% Aghanim's Shard
Lil' Shredder
  • Base Damage per shot decreased from 25/40/55/70 to 20/35/50/65
Slithereen Crush
  • Puddle radius increased from 250 to 325
  • Aghanim's Scepter Crush puddle radius decreased from 450 to 400 Aghanim's Scepter
Bash of the Deep
  • Bash Duration decreased from 1.1s to 1s
  • Bonus Damage decreased from 50/100/150/200 to 35/90/145/200
Talents
  • Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14
  • Base Strength increased from 18 to 19
  • Damage at level 1 unchanged
  • Intelligence gain decreased from 3.7 to 3.5
  • Damage gain per level decreased from 3.5 to 3.4
Nothl Projection
  • Aghanim's Shard healing amplification decreased from 20% to 15% Aghanim's Shard
  • Base Damage increased by 1
  • Damage at level 1 increased from 49–53 to 50–54
Solar Guardian
  • Aghanim's Scepter no longer reduces air time or channel time Aghanim's Scepter
  • Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120 Aghanim's Scepter
Talents
  • Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage
Fissure
  • Damage decreased from 110/170/230/290 to 100/160/220/280
  • Aghanim's Shard no longer allows Fissure walking Aghanim's Shard
Echo Slam
  • Echo Damage decreased from 90/100/110 to 70/90/110
Talents
  • Level 20 Talent Enchant Totem Damage increased from +50% to +65%
  • Removed Counterspell Ally ability
Counterspell
  • Aghanim's Shard no longer provides Counterspell Ally ability Aghanim's Shard
  • Aghanim's Shard illusion outgoing damage increased from 75% to 100% Aghanim's Shard
Talents
  • Level 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18%
Earthshock
  • Aghanim's Shard Reworked Aghanim's Shard
  • Applies 3 Fury Swipe stacks to each affected enemy
Enrage
  • Cooldown decreased from 70/50/30s to 60/45/30s
Talents
  • Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage
  • Base Armor increased by 1
Repel
  • Cooldown decreased from 55/50/45/40s to 50/45/40/35s
Hammer of Purity
  • No longer disabled by Silence
Guardian Angel
  • Cooldown decreased from 110/100/90s to 100/90/80s
Fortune's End
  • Can no longer target invulnerable units, but does affect invulnerable units in the AoE
Fate's Edict
  • No longer has separate effects for allies and enemies 常に対象を武装解除し、魔法ダメージ耐性100%を付与するように変更
  • Mana Cost decreased from 95/100/105/110 to 70
  • Cooldown decreased from 20/17/14/11s to 17/14/11/8s
Arcane Curse
  • Silenced Multiplier decreased from 1.5 to 1.25
Glaives of Wisdom
  • Int Steal increased from 1/2/3/4 to 2/3/4/5
  • Int Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s
Talents
  • Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25
  • Base Agility decreased from 34 to 32
  • Damage at level 1 decreased from 56–58 to 54–56
Blade Fury
  • Mana Cost increased from 105/110/115/120 to 120
Talents
  • Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1
  • Base Movement Speed decreased from 285 to 280
Whirling Death
  • Tree Bonus Damage decreased from 11/18/25/32 to 9/16/23/30
Reactive Armor
  • Max Stacks decreased from 12/22/32/42 to 10/20/30/40
  • Aghanim's Scepter base barrier decreased from 200 to 150 Aghanim's Scepter
Dark Unity
  • Illusions that are outside 1200 radius no longer have a damage penalty
  • Damage increase for illusions within 1200 radius increased from 25% to 60%
Reflection
  • Reflection Damage decreased from 40/60/80/100% to 30/45/60/75%
Conjure Image
  • Illusion Damage decreased from 30/40/50/60% to 20/25/30/35%
  • Base Agility decreased from 16 to 14
Elder Dragon Form
  • Bonus Attack Damage decreased from 20/60/100/140 to 20/50/80/110
Talents
  • Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown
  • Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range
Reaper's Scythe
  • HP Regen per kill decreased from 2/4/6 to 1/2/3
Talents
  • Level 15 Talent Death Pulse Heal increased from +50 to +60
  • Level 15 Talent Ghost Shroud Slow decreased from +20% to +15%
  • Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%
Mistwoods Wayfarer
  • Ability can no longer target trees affecting Acorn Shot or Bushwhack
Talents
  • Level 10 Talent +1.5 Mana Regen replaced with +150 Health
  • Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage
  • Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge
Sun Ray
  • Health Cost per second decreased from 6% to 5%
  • Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
  • Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
Talents
  • Level 15 Talent Health Regen increased from +20 to +25
Starstorm
  • Second Meteor Damage increased from 60% to 70%
Moonlight Shadow
  • Cooldown decreased from 140/120/100s to 120/110/100s
Talents
  • Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
  • Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown
  • Intelligence gain increased from 3.4 to 3.6
The Calling
  • Mana Cost decreased from 140/155/170/185 to 135/150/165/180
  • Cast Range increased from 580 to 600
Talents
  • Level 10 Talent +150 Health replaced with +20 Attack Speed
  • Base Armor decreased by 1
  • Base Attack Time improved from 1.7s to 1.6s
  • Base Attack Speed decreased from 100 to 95
Tree Dance
  • Stun duration from falling off the cut tree decreased from 4s to 3s
  • Base damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
Telekinesis
  • Land sub-ability no longer cancels channeling or interrupts movement
Talents
  • Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction
  • Agility gain increased from 1.9 to 2.1
  • Damage gain per level increased from 3.5 to 3.6
Gale Force
  • Duration decreased from 3.5s to 3s
Magic Missile
  • Cooldown rescaled from 16/14/12/10s to 14/13/12/11s
Nether Swap
  • Can no longer target invulnerable units
Talents
  • Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3
Astral Spirit
  • Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled
Talents
  • Level 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5%
  • Level 20 Talent Natural Order Radius increased from +100 to +150
Flame Guard
  • Cooldown decreased from 35s to 32s
Talents
  • Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s
  • Level 20 Talent Searing Chains Damage decreased from +60 to +50
  • Base Damage decreased by 2
  • Base Intelligence increased from 18 to 20
  • Damage at level 1 unchanged at 48–54
  • Rawhide: Bonus Max Health decreased from 30 to 25
Work Horse
  • Cooldown increased from 24s to 35s
  • Duration decreased from 8s to 7s
Disruption
  • Bonus Base Damage decreased from 25/40/55/70 to 20/35/50/65
Demonic Purge
  • Can no longer target invulnerable units
Demonic Cleanse
  • Can no longer target invulnerable units
Charge of Darkness
  • Stun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s
  • Aghanim's Shard bonus speed decreased from +100 to +85 Aghanim's Shard
Talents
  • Level 20 Talent Bulldoze barrier decreased from 400 to 375
Cursed Crown
  • Stun Duration increased from 1.2/1.6/2/2.4s to 1.5/1.8/2.1/2.4s
Terrorize
  • Jex return speed increased from 600 to 800
Talents
  • Level 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown
  • Base Intelligence increased from 21 to 22
  • Damage at level 1 increased by 1 (from 52–58 to 53–59)
Vacuum
  • No longer affects invulnerable units
Witchcraft
  • Movement speed bonus changed from 0.5% per hero level to 0.75% + 0.75% per level up
Exorcism
  • No longer provides 4/8/12% bonus movespeed
  • Aghanim's Scepter spirit bonus damage increased from 50% to 60% Aghanim's Scepter
  • Base Agility increased from 14 to 16
  • Damage at level 1 increased by 1 (from 46–48 to 47–49)
Talents
  • Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage
  • Intelligence gain increased from 1.7 to 1.9
  • Removed Devil's Bargain facet
Doom
  • Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80 Aghanim's Scepter
Frost Arrows
  • Movement Slow increased from 10/20/30/40% to 15/25/35/45%
Marksmanship
  • Disable range decreased from 400 to 325
Talents
  • Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost
Berserker's Rage
  • Bonus Armor increased from 2/3/4/5 to 3/4/5/6
Talents
  • Level 15 Talent Whirling Axes damage increased from +100 to +115
  • Level 20 Talent Berserker's Rage Armor increased from +9 to +10
  • Daytime Vision Range increased from 1600 to 1800
Flamebreak
  • Movement Slow decreased from 8/16/24/32% to 6/12/18/24%
Talents
  • Level 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s
  • Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s
Wild Axes
  • Damage per axe rescaled from 35/65/95/125 to 30/65/100/135
Inner Beast
  • Bonus Attack Speed rescaled from 15/30/45/60 to 10/30/50/70
Talents
  • Level 15 Talent Health decreased from +350 to +300
  • Level 20 Talent Life Drain Heal decreased from +20% to +15%
  • Level 25 Talent Nether Blast Damage increased from +180 to +200
  • Base Damage increased by 1
  • Damage at level 1 increased from 54–62 to 55–63
Reverse Polarity
  • Cooldown decreased from 120s to 115s
Mana Shield
  • No longer benefits from mana cost reduction effects
Talents
  • Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley
  • Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration
Wraithfire Blast
  • Impact Damage increased from 75/90/105/120 to 80/100/120/140
Talents
  • Level 15 Talent Health decreased from +400 to +350
  • Level 20 Talent Attack Speed decreased from +60 to +50
  • Base attack speed increased from 100 to 110
Magnetic Field
  • Mana Cost rescaled from 50/70/90/110 to 60/70/80/90
Acid Spray
  • Mana Cost increased from 105/110/115/120 to 120
Talents
  • Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5
Soul Rip
  • Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Talents
  • Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12
Poison Attack
  • Mana Cost decreased from 22 to 20
Talents
  • Level 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25
The Swarm
  • Attack Damage increased from 18/22/26/30 to 18/23/28/33
Time Lapse
  • Aghanim's Scepter now also reduces Cooldown by 10s Aghanim's Scepter
Resonant Pulse
  • Aghanim's Scepter Silence duration decreased from 2.0 to 1.75s Aghanim's Scepter
Talents
  • Level 15 Talent Aether Remnant damage increased from +60 to +65
Malefice
  • Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires Aghanim's Shard
Talents
  • Level 15 Talent Malefice Instance Damage increased from +50 to +60
Jetpack
  • Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s
Overclocking
  • Rocket Flare cooldown increased from 3s to 3.5s
Torrent
  • Damage increased from 80/160/240/320 to 110/180/250/320
X Marks the Spot
  • Cooldown decreased from 30/24/18/12s to 24/20/16/12s
Talents
  • Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s
  • Level 25 Talent Epicenter Pulses decreased from +10 to +8
Shackles
  • Total Damage/Heal increased from 70/140/210/280 to 100/160/220/280
Mass Serpent Ward
  • Cooldown decreased from 110s to 110/105/100s
  • Agility gain increased from 3.5 to 3.6
Necromastery
  • Souls on hero kills increased from 3 to 4
Talents
  • Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s
  • Level 15 Talent Concussive Shot Slow increased from +15% to +20%
Galvanized
  • Charge loss on death decreased from 3 to 2
Overload
  • Attack Speed Slow increased from 80 to 90
Assassinate
  • Can no longer target invulnerable units
  • Attack Damage increased from 100% to 100/110/120%
Arc Lightning
  • Jumps decreased from 5/7/9/15 to 5/7/9/11
Talents
  • Level 25 Talent Static Field Damage increased from +1.5% to +2%
Snowball
  • Gather Radius decreased from 350 to 325
Walrus PUNCH!
  • Bonus Damage increased from 50/75/100 to 60/90/120
Talents
  • Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
  • Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence
  • Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day
Talents
  • Level 20 Talent Crippling Fear DPS increased from +20 to +40
Mind Flare
  • Bonus Damage decreased from 20% to 15%
Spiked Carapace
  • Stun Duration increased from 0.4/0.8/1.2/1.6s to 0.7/1.0/1.3/1.6s
Puckish
  • No longer applies when disjointing attacks from buildings
Talents
  • Level 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s
Blur
  • Active Movement Speed increased from 3/6/9/12% to 6/9/12/15%
Phantom Strike
  • 11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time
  • Strength gain increased from 2.7 to 2.8
Viscous Nasal Goo
  • Armor Loss per stack increased from 1.5/2/2.5/3 to 2/2.5/3/3.5 by default
Nightmare
  • Cooldown increased from 24/21/18/15s to 25/22/19/16s
Fiend's Grip
  • Aghanim's Scepter Illusion damage taken increased from 200% to 225% Aghanim's Scepter
God's Rebuke
  • Bonus Damage vs Heroes decreased from 10/15/20/25 to 5/10/15/20
Talents
  • Level 20 Talent Arena of Blood Cooldown Reduction decreased from 20s to 16s
Adaptive Strike
  • Cast Range decreased from 600/700/800/900 to 600/675/750/825
  • Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility
Hex
  • Mana Cost decreased from 125/150/175/200 to 110/140/170/200
Finger of Death
  • Cooldown decreased from 130/85/40s to 120/80/40s
Summon Wolves
  • Wolf Damage decreased from 23/29/35/41/47/53 to 22/28/34/40/46/52
Shapeshift
  • Health Bonus decreased from 250/350/450 to 225/325/425
  • Intelligence gain increased from 3.8 to 4.0
Laguna Blade
  • Cast Range increased from 600 to 750
Storm Surge
  • Chance to Strike increased from 18% to 20%
  • Strike Cooldown decreased from 3s to 2.5s
Press The Attack
  • Mana Cost decreased from 110 to 100
Moment of Courage
  • Cooldown rescaled from 1.9/1.5/1.1/0.7s to 1.7/1.4/1.1/0.8s
  • Septic Shock: Base Damage per Debuff decreased from 10% to 8%
Call Down
  • Missile Damage decreased from 250/425/600 to 200/350/500
Shadow Walk
  • Stun Duration increased from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6s
  • Removed Fleeting Fury facet
Wheel of Wonder
  • Mana Cost decreased from 175/275/375 to 150/225/300
Split Earth
  • Radius increased from 135/160/185/210 to 150/170/190/210