Venomancer

Universal ・ Ranged ・ Easy

Support 2 Nuker 1 Initiator 1 Pusher 1 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2.1/Lv)
  • Agility25 (+2.8/Lv)
  • Intelligence19 (+1.9/Lv)
Attack
  • Damage18–21
  • Base attack time1.7s
  • Base attack speed115
  • Attack range450
  • Attack point0.3s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed280
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Venomous Gale

Cooldown 21 / 20 / 19 / 18s Mana 95 / 105 / 115 / 125 Range 800 MAGICAL
ActiveCooldown21 / 20 / 19 / 18sMana95 / 105 / 115 / 125Range800

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

Raw values (from the game files)(7)
DURATION 15
INITIAL DAMAGE 25 / 50 / 75 / 100
DAMAGE PER TICK 10 / 40 / 70 / 100
tick_interval 3.0 / 3.0 / 3.0 / 3.0
%SLOW -35 / -40 / -45 / -50
radius 125
PROJECTILE SPEED 1200
  • Venomous Gale can be lethal.
  • Duration damage is dealt every 3.0/3.0/3.0/3.0 seconds.
  • Slow starts at -35/-40/-45/-50%, and decreases as time passes.
Patch history
7.41 2026-03-24
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit

Snakebite

Cooldown 20 / 18 / 16 / 14s Mana 70 / 80 / 90 / 100 Range 600 MAGICAL
ActiveCooldown20 / 18 / 16 / 14sMana70 / 80 / 90 / 100Range600

Venomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.

Raw values (from the game files)(4)
INITIAL DAMAGE 40 / 70 / 100 / 130
DAMAGE PER SECOND 10 / 20 / 30 / 40
DURATION 6
damage_interval 0.5
Patch history
7.41e 2026-07-30
  • Initial Damage increased from 40/60/80/100 to 40/70/100/130
7.41c 2026-05-06
  • Damage per second rescaled from 20/25/30/35 to 10/20/30/40
7.41 2026-03-24
  • New Basic Ability
  • Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s

Plague Ward

Cooldown 5.0s Mana 24 / 26 / 28 / 30 Range 850 PHYSICAL
ActiveCooldown5.0sMana24 / 26 / 28 / 30Range850

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

Raw values (from the game files)(9)
gold_bounty_pct 100
DURATION 40.0
ward_model_scale 1.0
WARD DAMAGE 16 / 24 / 32 / 40
ward_damage_spread 2
WARD HP 150 / 250 / 350 / 450
ward_gold_bounty_min 10 / 14 / 18 / 22
ward_gold_bounty_max 10 / 14 / 18 / 22
magic_immune 1

Poison Sting Innate Passive

MAGICAL
Passive

Venomancer's attacks slow enemies and deal damage over time.

Raw values (from the game files)(3)
DURATION 4.5
DAMAGE PER SECOND 9
%MOVEMENT SLOW 8
  • Poison Sting damage can be lethal.
  • Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger.
Patch history
7.41c 2026-05-06
  • Movement Slow decreased from 10% to 8%
7.41 2026-03-24
  • Now an innate ability
  • Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level

Noxious Plague

Cooldown 100 / 90 / 80s Mana 200 / 250 / 300 Range 900 MAGICAL
ActiveCooldown100 / 90 / 80sMana200 / 250 / 300Range900

Infects an enemy with a plague that does damage on application then slows the target and deals damage over time based on their maximum health. When the debuff ends for any reason, all debuffs from Venomancer on the initial target and the plague are spread to nearby targets. Additional spreads beyond the first do not deal impact damage.

Raw values (from the game files)(10)
DURATION 4
INITIAL DAMAGE 150 / 200 / 250
%MAX HEALTH DAMAGE 2 / 3 / 4
damage_tick_rate .25
debuff_time_transfer 100
%SLOW 50
SPREAD RADIUS 700
SPREAD COUNT 2
impact_damage_reduce 100
PROJECTILE SPEED 1200
  • Spread debuffs have fixed duration and are not modified by status resistance or debuff amplification.
Patch history
7.41 2026-03-24
  • Ability reworked
  • No longer has AoE effect, now affects only the host
  • Now when the plague spreads, it also carries all debuffs placed by Venomancer
  • Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
  • Mana Cost decreased from 200/300/400 to 200/250/300
  • Duration decreased from 5s to 4s
  • Initial Damage decreased from 200/300/400 to 150/200/250
  • Initial Damage is now non-lethal
  • Now spreads a second time, but all spreads after the first one deal no initial damage
  • Spread Radius decreased from 800 to 700
  • Max HP as damage decreased from 3/4/5% to 2/3/4%
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage

Talents

Level 25 Snakebite Undispellable x2.5x Plague Ward HP/Damage
Level 20 +100 Snakebite Initial Damage -2s Plague Ward Cooldown
Level 15 +75 Noxious Plague Spread Radius +10% Poison Sting Slow
Level 10 -5s Venomous Gale CD 15% Poison Sting Health Regen Reduction

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
  • Intelligence gain increased from 1.8 to 1.9
  • Damage gain per level increased from 3.0 to 3.1
7.41c 2026-05-06
Talents
  • Level 15 Talent Poison Sting Slow increased from +7% to +10%
  • Level 20 Talent +40% Snakebite Damage replaced with +100 Snakebite Initial Damage
7.41 2026-03-24
  • Removed Septic Shock innate ability
Talents
  • Level 15 Talent Poison Sting Slow increased from +5% to +7%
  • Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
  • Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
  • Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
7.40 2025-12-15
  • Septic Shock: Base Damage per Debuff decreased from 10% to 8%

Background

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring.

Details

Internal namenpc_dota_hero_venomancer
Hero ID40
Aliases / search termsLesale, Venomancer, ヴェノマンサー, う゛ぇのまんさー, venomannsa-, レセール, れせーる, rese-ru