Patch 7.41

2026-03-24 released ・ Heroes 126 ・ Items 119

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Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Global changes

エンチャントの変更
  • Number of Enchantment choices increased from 4 to 5 for Tiers 2-5
  • Enchantments are no longer randomized
  • Now options are based on your hero's primary attribute, with some enchantments available to all heroes
  • Tier 1
  • All Heroes: Quickened, Vital
  • Strength: Brawny, Tough
  • Agility: Alert, Brawny
  • Intelligence: Mystical, Tough
  • Universal: Alert, Mystical
  • Tiers 2-3
  • All Heroes: Quickened, Greedy
  • Strength: Brawny, Tough, Crude
  • Agility: Alert, Brawny, Nimble
  • Intelligence: Mystical, Tough, Keen-Eyed
  • Universal: Alert, Mystical, Titanic
  • Tier 4
  • All Heroes: Quickened, Timeless
  • Attribute-exclusive Enchantments are the same as Tiers 2-3
  • Tier 5
  • All Heroes: Evolved, Fleetfooted, Timeless, Vampiric
  • Strength: Hulking
  • Agility: Audacious
  • Intelligence: Feverish
  • Universal: Manic
アーティファクトの変更
  • Number of Enchantment choices increased from 4 to 5 for Tiers 2-5
  • Enchantments are no longer randomized
  • Now options are based on your hero's primary attribute, with some enchantments available to all heroes
  • Tier 1
  • All Heroes: Quickened, Vital
  • Strength: Brawny, Tough
  • Agility: Alert, Brawny
  • Intelligence: Mystical, Tough
  • Universal: Alert, Mystical
  • Tiers 2-3
  • All Heroes: Quickened, Greedy
  • Strength: Brawny, Tough, Crude
  • Agility: Alert, Brawny, Nimble
  • Intelligence: Mystical, Tough, Keen-Eyed
  • Universal: Alert, Mystical, Titanic
  • Tier 4
  • All Heroes: Quickened, Timeless
  • Attribute-exclusive Enchantments are the same as Tiers 2-3
  • Tier 5
  • All Heroes: Evolved, Fleetfooted, Timeless, Vampiric
  • Strength: Hulking
  • Agility: Audacious
  • Intelligence: Feverish
  • Universal: Manic
全体的な変更
  • Number of Enchantment choices increased from 4 to 5 for Tiers 2-5
  • Enchantments are no longer randomized
  • Now options are based on your hero's primary attribute, with some enchantments available to all heroes
  • Tier 1
  • All Heroes: Quickened, Vital
  • Strength: Brawny, Tough
  • Agility: Alert, Brawny
  • Intelligence: Mystical, Tough
  • Universal: Alert, Mystical
  • Tiers 2-3
  • All Heroes: Quickened, Greedy
  • Strength: Brawny, Tough, Crude
  • Agility: Alert, Brawny, Nimble
  • Intelligence: Mystical, Tough, Keen-Eyed
  • Universal: Alert, Mystical, Titanic
  • Tier 4
  • All Heroes: Quickened, Timeless
  • Attribute-exclusive Enchantments are the same as Tiers 2-3
  • Tier 5
  • All Heroes: Evolved, Fleetfooted, Timeless, Vampiric
  • Strength: Hulking
  • Agility: Audacious
  • Intelligence: Feverish
  • Universal: Manic
ショップの再編
  • 新アイテムに対応するため、消費アイテムを除くすべてのショップカテゴリのアイテムを再配置した
  • 消費アイテムにマナの雨粒を追加
全体的な変更
  • Facets removed from the game
  • Innate abilities no longer scale with other abilities' level
  • All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
  • Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment 各レベルで強化されるアビリティは、レベル1の時点で増加量が適用される
  • Added UI icon that shows you which parameters increase with hero level and what is the current value ALTキーを押すと、アビリティの基礎値と増加量が表示される
  • Some non-innate ability might have this per level UI as well
  • Abilities that had 'per level up' scaling changed to be 'per level'
  • This mostly affects heroes reworked in update 7.40 and Largo
  • Flagbearer Creep Experience Bounty increased from 57 to 60
  • First +1 siege creep timing decreased from 35:00 to 30:00
  • Second +1 siege creep timing now occurs at 60:00
  • Adjusted the meeting point of the lane creeps toward the offlane
  • Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds
  • Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
  • Both of these changes are effective until the 7:30 mark
  • All sections of currents now give a max movement speed bonus of 150 (以前はベースとその周辺のセクションでのみ付与され、その他のセクションでは最大100ボーナスが付与されていた)
マップオブジェクト
  • Tormentor
  • Tormentor's spawn preference has switched ボトムの亀裂で出現するようになった
  • Unyielding Shield Base barrier increased from 2000 to 3000
  • Unyielding Shield Barrier upgrade per minute increased from 20 to 50
  • Unyielding Shield Base barrier regen decreased from 40 to 20
  • Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
  • Reflect Base damage reflection percentage decreased from 50% to 30%
  • Reflect radius can now be seen by holding ALT key
  • The Shining base damage decreased from 60 to 20
  • The Shining damage now increases by 2 per minute
  • Now has 25% Status Resistance
  • No longer deals damage to neutral units
  • Player that got Aghanim's Shard will no longer receive 175 gold Aghanim's Shard チーム全体のゴールド報酬を875から700に削減(総純資産を2275から2100に削減)。
  • Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold Aghanim's Shard
  • Roshan's pit preference has switched トップのピットで出現するようになった
  • Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
  • Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)
地形の変更
  • Tormentor spawns have been positioned closer towards Lotus Pools
  • Tormentor spawn areas have been reduced to low ground relative to the lane's level
  • Lotus Pools have been moved slightly closer to their respective offlane tower
  • Twin Gates slightly moved away from the stairs towards the map border
  • The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
  • Result:
  • Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
  • Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
  • Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
  • Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
  • Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
  • The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
  • Radiant safe lane small camp has been slightly moved north away from the lane
  • Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
  • Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
  • The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
  • The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
  • The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
  • The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
  • Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
メカニクスの変更
  • Health Restoration
  • Health Restoration now applies to all forms of life gain (以前は、受ける回復量には適用されていなかった)
  • Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
  • Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration * スカジの目のコールドアタック * スピリットベッセルのソウルリリース * オムニナイトのガーディアンエンジェル(アグニムのセプター所持時) * パッジのロット(アグニムのセプター所持時)
  • As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals * サンゲ * カヤとサンゲ *サンゲとヤシャ * アビサルブレイド * フロストのオーブのフロスト * 腐食のオーブの腐食 * クリプリングクロスボウのホブル * ジディの花粉袋の受粉 * 粗野なエンチャントのアイテムボーナス * アバドンのウィザリングミスト * ドラウレンジャーのフロストアロー(アグニムのセプター所持時) * スラークの海水のシヴ
  • Lifesteal and Damage Manipulations
  • Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal 以下に影響する: * アイオーンの円盤 * ブラッドストーン * 聖別された布 * 不和のベール *予言者の振り子 *オーディシャスエンチャント * アバドンのボロウタイム(アグニムのセプター所持時) * ビーストマスターのワイルドアックス * バウンティハンターのシャドウウォーク(タレント取得時) * ブリッスルバックのブリッスルバック * ケンタウロス・ウォーランナーのスタンピード * グリムストロークのインクトレイル * グリムストロークのソウルバインド(タレント取得時) * フードウィンクのハンターブーメラン * レシュラックのパルスノヴァ(タレント取得時) *リッチのフロストシールド * ルナのルーナオービット * クンカのアドミラルのラム * マルスのブルワーク * ニクス・アサシンのバロウ * オーガ・マギのファイアシールド * オラクルのフォルスプロミス * パッジのフレッシュヒープ * シャドウデーモンのメナス * スペクターのディスパーション * トレントの守護者のリビングアーマー * アンダーロードの侵略軍 * アンダイイングのフレッシュゴーレム * ウルサのエンレイジ * ヴィサージュの墓守のクローク * ウォーロックゴーレム(タレント取得時)
  • Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
  • The only amplification that is not taken into account is increased damage against illusions
  • Miscellaneous
  • All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage 以下のアイテムとアビリティが反射ダメージを与える: *トーメンターのリフレクトアビリティ *ブレイドメイル(アクティブとパッシブともに) *欠けた鎧 *ラトルケージ *アックスのカウンターヘリックス *ブリッスルバックのパッシブにより発動するクイルスプレー *ケンタウロス・ウォーランナーのリタリエイト *ニクス・アサシンのスパイクカラパス *クイーン・オブ・ペインのスクリーム・オブ・ペイン *レイザーのストームサージ *シャドウデーモンのディセミネイト *スペクターのディスパーション *クラーケンシェルのパッシブにより発動するタイドハンターのアンカースマッシュ *ヴァイパーのコローシブスキン *ウォーロックのフェイタルボンド
  • Reflected damage cannot be reflected back
  • Lifesteal and Spell Lifesteal don't apply to reflected damage
  • Reflected damage doesn't affect Debuff Immune units
  • Units with free movement now can miss their attacks when attacking uphill targets 影響を受けるユニット: *ファイアフライ中のバトライダー *エルダードラゴンフォーム中のドラゴンナイト(アグニムのセプター所持時) *フレイムクローク中のリナ *テラーブレイドのリフレクションによる分身

Items changed(119)

Abyssal Blade 2 Weighted Dice 1 Wizard Hat 2 Witchbane 3 Void Stone 1 Ethereal Blade 1 Essence Distiller 5 Enchanter's Bauble 2 Oblivion Staff 1 Guardian Greaves 3 Kaya 1 Kaya and Sange 2 Spider Legs 1 Crippling Crossbow 5 Glimmer Cape 3 Crimson Guard 3 Gleipnir 4 Crella's Crozier 5 Cloak 2 Cornucopia 1 Conjurer's Catalyst 1 Sange 2 Sange and Yasha 3 Shiva's Guard 12 Jidi Pollen Bag 2 Shawl 2 Eye of Skadi 2 Stormcrafter 2 Stonefeather Satchel 3 Spirit Vessel 1 Splintmail 2 Spellslinger 2 Brawny 1 Dagon 11 Tough 1 Dandelion Amulet 2 Chainmail 1 Dragon Lance 1 Tranquil Boots 1 Nullifier 4 Perseverance 1 Harpoon 1 Harmonizer 4 Pavise 4 Battle Fury 3 Hurricane Pike 3 Partisan's Brand 2 Hydra's Breath 5 Voodoo Mask 1 Phase Boots 1 Bloodstone 12 Bloodthorn 9 Blade Mail 4 Orb of Frost 1 Heaven's Halberd 10 Hand of Midas 2 Mage Slayer 10 Mekansm 1 Meteor Hammer 1 Yasha and Kaya 1 Radiance 1 Rattlecage 1 Dagger of Ristul 2 Riftshadow Prism 2 Refresher Orb 5 Refresher Shard 1 Lotus Orb 1 Orchid Malevolence 7 Whisper of the Dread 1 Eternal Shroud 1 Keen-eyed 5 Cloak of Flames 2 Monkey King Bar 4 Quickened 1 Gunpowder Gauntlet 1 Ash Legion Shield 2 Chasm Stone 3 Vampiric 5 Vast 1 Hulking 2 Serrated Shiv 1 Mask of Madness 3 Nimble 2 Chipped Vest 1 Titanic 5 Black King Bar 1 Forager's Kit 7 Searing Signet 2 Specialist's Array 7 Fleetfooted 1 Arcane Boots 4 Mystical 3 Evolved 1 Consecrated Wraps 5 Seeds of Serenity 2 Crude 6 Solar Crest 7 Ring of Health 1 Drum of Endurance 7 Audacious 1 Wise 1 Pipe of Insight 5 Alert 2 Boots of Bearing 3 Feverish 1 Manic 2 Timeless 1 Veil of Discord 6 Orb of Corrosion 1 Metamorphic Mandible 2 Revenant's Brooch 1 Phylactery 1 Witch Blade 1 Boundless 1 Medallion of Courage 2 Prophet's Pendulum 1 Greedy 1 Vital 2 Possessed Mask 2

Heroes changed(126)

Venomancer 25 Dragon Knight 25 Omniknight 24 Tinker 24 Beastmaster 23 Legion Commander 23 Lifestealer 21 Outworld Devourer 19 Anti-Mage 19 Meepo 19 Tiny 18 Night Stalker 18 Kez 17 Spirit Breaker 17 Doom 17 Rubick 17 Arc Warden 15 Winter Wyvern 15 Shadow Fiend 15 Zeus 15 Nature's Prophet 15 Monkey King 15 Ancient Apparition 14 Keeper of the Light 14 Clockwerk 14 Disruptor 14 Techies 14 Faceless Void 14 Visage 13 Windranger 13 Void Spirit 13 Chen 13 Templar Assassin 13 Dawnbreaker 13 Muerta 13 Wraith King 13 Chaos Knight 12 Silencer 12 Hoodwink 12 Marci 12 Largo 12 Elder Titan 11 Kunkka 11 Juggernaut 11 Lina 11 Oracle 10 Sand King 10 Spectre 10 Slardar 10 Tusk 10 Death Prophet 10 Drow Ranger 10 Huskar 10 Bane 10 Lion 10 Ringmaster 10 Invoker 9 Vengeful Spirit 9 Ogre Magi 9 Sven 9 Slark 9 Tidehunter 9 Bounty Hunter 9 Lich 9 Viper 8 Weaver 8 Sniper 8 Nyx Assassin 8 Mars 8 Mirana 8 Medusa 8 Underlord 7 Ember Spirit 7 Jakiro 7 Dazzle 7 Treant Protector 7 Batrider 7 Magnus 7 Morphling 7 Luna 7 Earthshaker 6 Abaddon 6 Alchemist 6 Io 6 Warlock 6 Crystal Maiden 6 Gyrocopter 6 Naga Siren 6 Puck 6 Phoenix 6 Broodmother 6 Razor 6 Earth Spirit 5 Enchantress 5 Shadow Shaman 5 Shadow Demon 5 Snapfire 5 Terrorblade 5 Troll Warlord 5 Necrophos 5 Bristleback 5 Lycan 5 Riki 5 Axe 4 Witch Doctor 4 Enigma 4 Queen of Pain 4 Grimstroke 4 Centaur Warrunner 4 Skywrath Mage 4 Dark Willow 4 Dark Seer 4 Pangolier 4 Phantom Assassin 4 Primal Beast 4 Bloodseeker 4 Brewmaster 4 Undying 3 Clinkz 3 Pudge 3 Pugna 3 Storm Spirit 2 Timbersaw 2 Phantom Lancer 1 Leshrac 1 Lone Druid 1
  • Removed Septic Shock innate ability
Poison Sting
  • Now an innate ability
  • Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Venomous Gale
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Snakebite
  • New Basic Ability
  • Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague
  • Ability reworked
  • No longer has AoE effect, now affects only the host
  • Now when the plague spreads, it also carries all debuffs placed by Venomancer
  • Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
  • Mana Cost decreased from 200/300/400 to 200/250/300
  • Duration decreased from 5s to 4s
  • Initial Damage decreased from 200/300/400 to 150/200/250
  • Initial Damage is now non-lethal
  • Now spreads a second time, but all spreads after the first one deal no initial damage
  • Spread Radius decreased from 800 to 700
  • Max HP as damage decreased from 3/4/5% to 2/3/4%
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
Talents
  • Level 15 Talent Poison Sting Slow increased from +5% to +7%
  • Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
  • Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
  • Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • Strength gain decreased from 3.6 to 3.2
  • Base Movement Speed decreased from 315 to 310
Breathe Fire
  • Damage Reduction rescaled from 30% to 20/24/28/32%
  • Cast range increased from 600 to 1000
  • Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Tail
  • No longer has an Elder Dragon specific cast range
  • Now has 25 radius AoE by default
Wyrm's Wrath
  • Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Elder Dragon Form
  • Now evolves per level. The bonuses are cumulative
  • Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
  • Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
  • Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
  • Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
  • Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
  • Bonus Move Speed increased from 20 to 25/30/35
  • No longer provides bonus attack damage
  • Now also increases cast range of all abilities by 350 アイテムには効果がない
  • Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form Aghanim's Scepter
  • Aghanim's Scepter Black Dragon stats slightly rescaled Aghanim's Scepter
  • Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
Fireball
  • No longer has an Elder Dragon specific cast range
  • Damage per second increased from 75 to 85
  • Duration decreased from 8s to 6s
Talents
  • Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
  • Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
  • Base Armor decreased by 1
  • Agility gain decreased from 2.0 to 1.7
Degen Aura
  • No longer levels with Guardian Angel
  • Movement Slow changed from 10/20/30/40% to 11% + 1% per level
Purification
  • Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
Repel
  • Cooldown decreased from 50/45/40/35s to 40/36/32/28s
  • No longer provides bonus Strength
  • No longer provides bonus Strength / HP Regen per Debuff
  • As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
Hammer of Purity
  • Now pierces Debuff Immunity
  • Cooldown decreased from 20/15/10/5s to 13/10/7/4s
  • Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%
  • Damage decreased from 25/50/75/100 to 20/40/60/80
  • Now heals Omniknight for 30% of the damage dealt over the next 5s
Guardian Angel
  • Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
  • Has no linger duration
  • Duration decreased from 5/6/7s to 4/4.5/5s
  • Radius increased from 400 to 700
  • Aghanim's Scepter reworked Aghanim's Scepter
  • Becomes global, affects buildings, and amplifies health restoration by 100%
Talents
  • Level 10 Talent Base Damage decreased from +35 to +30
  • Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
  • Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
  • Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius
  • Base health regen increased from 0 to 0.5
  • Base Movement Speed decreased from 310 to 305
  • Removed Defense Matrix ability
Laser
  • Aghanim's Scepter no longer adds bounces Aghanim's Scepter
March of the Machines
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy Turrets
  • New ability that replaces Defense Matrix
  • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
  • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
  • The missile flies in a forward direction and can be dodged by moving out of its way
  • Turrets target heroes only, but missiles can hit creeps on their way
  • Turrets prioritize the same hero until they are out of reach
  • Splash damage is not dealt to the hit unit itself
  • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
  • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
  • Upgraded with Aghanim's Scepter Aghanim's Scepter
  • Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Rearm
  • Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp Flare
  • Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
  • Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Talents
  • Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
  • Level 25 Talent: Laser AoE increased from 200 to 250
  • Removed Rugged innate ability
Inner Beast
  • Now an innate ability
  • Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
Wild Axes
  • Damage per axe increased from 30/65/100/135 to 40/80/120/160
  • Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
  • Illusions of Beastmaster don't apply Wild Axes stacks
Summon Razorback
  • Call of the Wild Boar renamed to Summon Razorback
  • Boar's armor increased by 1
  • Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75
Summon Raptors
  • Call of the Wild Hawk renamed to Summon Raptors
  • Now is a separately leveled ability
  • Hawk's armor increased by 1
  • Cooldown decreased from 45/40/35/30s to 30s
  • Dive Damage increased from 50/80/110/140 to 60/95/130/165
  • Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
  • Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
  • Now summons 2 hawks by default with 0.75s delay between them
  • Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
  • No longer upgraded with Aghanim's Shard
Talents
  • Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
  • Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
  • Base armor decreased by 1
Outfight Them!
  • Ability reworked
  • Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Overwhelming Odds
  • Now also applies 100% movement slow upon dealing damage for 0.3s
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Press The Attack
  • Multiple instances can now stack independently
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Moment of Courage
  • No longer has a 25% proc chance
  • Now automatically triggers after taking 7/6/5/4 attacks
  • Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
  • Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
Duel
  • Legion Commander can now use any abilities during Duel
  • Legion Commander will stop attacking as normal during cast animations
  • Items can't be used
  • No longer upgraded with Aghanim's Shard
  • Aghanim's Scepter upgrade reworked Aghanim's Scepter
  • When Legion Commander wins a duel, Press the Attack is automatically triggered around her
Talents
  • Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
  • Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
  • Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
  • Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
  • Base Damage increased by 10
  • Damage at level 1 increased from 39–45 to 49–55
  • Base Attack Speed increased from 100 to 120
  • Base Movement Speed increased from 315 to 320
Ghoul Frenzy
  • Reworked into Innate ability. Passive
  • Provides Lifestealer with 5 bonus Attack Speed per level
Rage
  • Now also provides 9/12/15/18% bonus movement speed while active
Open Wounds
  • Mana Cost decreased from 100 to 90
  • Max Slow increased from 35/40/45/50% to 50%
Feast
  • Now is a basic ability
  • Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
  • Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
  • Max Health per Hero Kill increased from 10 to 10/15/20/25 遡及効果はない
  • No longer increases deny health threshold to 75%
Infest
  • Now can be used on Ancient creeps by default
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
Talents
  • Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
  • Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
  • Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
  • Level 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%
  • Base Agility decreased from 22 to 17
  • Base Armor decreased by 1
  • Removed OD innate 「凶兆の識」、別名「凶暴の屍鬼」、あるいは「凶害の志気」、あるいは「凶行の始期」、あるいは「凶賊の指揮」、あるいは「凶日の誌記」、あるいは「凶禍の至希」
Essence Flux
  • Now an innate ability
  • Max Mana Restore now depends on the ability it procced on
  • For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
  • For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
Objurgation
  • New basic ability. Has both passive and active components
  • Increases maximum mana by 80/160/240/320
  • Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
  • Barrier can be dispelled
  • Multiple instances of Objurgation barrier stack
  • Upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Sanity's Eclipse
  • Cooldown decreased from 150/135/120s to 140/130/120s
  • Radius decreased from 450/525/600 to 450/500/550
Talents
  • Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
  • Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
  • Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
  • Base Armor increased by 1
Persecutor
  • No longer levels with Mana Void
  • Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
  • Max Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level
Mana Break
  • Effectiveness when applied by illusions decreased from 50% to 25%
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases Max Mana Burned per hit by an additional 1.5%
Blink
  • Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100
  • Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s
  • Mana Cost increased from 50 to 65/60/55/50
  • Aghanim's Scepter no longer decreases cooldown by 1s Aghanim's Scepter
Counterspell
  • Magic Resistance decreased from 16/24/32/40% to 14/21/28/35%
  • Duration increased from 1.2s to 1.3s
Mana Void
  • Cooldown increased from 70s to 100/85/70s
  • Radius decreased from 500 to 400/450/500
  • Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1
Talents
  • Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
  • Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
  • Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown
  • Base Movement Speed decreased from 320 to 315
  • Removed Sticky Fingers innate ability
Geomancy
  • New innate ability. Passive, can't be leveled up
  • Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
  • Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
  • If there's a tree in the water, Meepo will provide both water and tree bonus
Ransack
  • Now pierces Debuff Immunity
  • No longer has separate creep values. Follows global lifesteal rules instead クリープにはペナルティ40%が適用される
Divided We Stand
  • Ability reworked
  • Max Level increased from 3 to 4
  • Level requirement rescaled from 4/11/18 to 3/10/17/24
  • No longer passively grants Magic Resistance
  • Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos 各ミーポに対してペナルティ50/66.6/75/80%が付与される
  • Clones can't use consumable shared items on the main Meepo
  • No longer has a penalty for Strength, Agility, or Intelligence gained from items
  • Clones no longer gain 30% experience independently
  • Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range 複数のミーポが経験値範囲内にいても、獲得経験値は増加しない
  • All other experience gained by any Meepo is divided by the number of Meepos ミーポはそれぞれ独立して経験値を獲得する
Talents
  • Level 25 Talent Health increased from +350 to +400
  • Removed Craggy Exterior innate ability
Insurmountable
  • New innate ability
  • Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Avalanche
  • Mana Cost increased from 95/110/125/140 to 105/120/135/150
  • Damage decreased from 100/190/280/370 to 90/180/270/360
Toss
  • Mana Cost rescaled from 110/125/140/155 to 125
Tree Grab
  • Mana Cost decreased from 40 to 40/35/30/25
  • Cooldown decreased from 16/15/14/13s to 15/12/9/6s
  • Cast Range increased from 165 to 200
  • Attacks rescaled from 5 to 4/5/6/7
  • No longer upgraded with Aghanim's Shard
Tree Throw
  • No longer applies a slow on the tossed tree by default
Grow
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
  • Damage is not increased for the Tossed unit itself
Tree Volley
  • Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard Aghanim's Shard
Talents
  • Level 10 Talent Avalanche Cast Range decreased from +200 to +150
  • Level 15 Talent Avalanche Damage decreased from +100 to +90
  • Removed Heart of Darkness innate ability
Hunter in the Night
  • Now an innate ability
  • Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
  • Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
  • No longer upgraded with Aghanim's Shard
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
Void
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Now affects all units within 400 radius around the target
Crippling Fear
  • No longer upgraded with Aghanim's Scepter
Midnight Feast
  • New basic ability. Has both passive and active components
  • Night Stalker heals himself 6/8/10/12 health when attacking enemy units
  • Attacks on allied units and buildings will not heal Night Stalker
  • Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
  • Can't be cast on allies
Talents
  • Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
  • Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
  • Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal

Kez

  • Base Movement Speed decreased from 315 to 310
  • Base Attack Speed decreased from 110 to 100
Switch Discipline
  • Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level 有効値は変更なし
  • Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown Aghanim's Scepter
Grappling Claw
  • When targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon Toss
  • Cast Range decreased from 1200 to 650/750/850/950 グラップルクローと同様になる
Shodo Sai
  • The proc effect now triggers a critical strike only instead of creating a Mark
  • 18% Chance to Mark replaced with 20% Critical Strike Chance
  • As a result, marks are applied only by parrying and casting Raven's Veil
  • No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
  • No longer has a parry bonus by default
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Raptor Dance
  • No longer provides magic damage immunity
Talents
  • Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
  • Removed Herd Mentality innate ability
Empowering Haste
  • New innate ability. Passive
  • Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
  • Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Charge of Darkness
  • No longer upgraded with Aghanim's Shard
Greater Bash
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
  • This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
  • Creeps take 25% damage of repeated damage
  • Bodies of killed units keep flying and pushing enemies
Planar Pocket
  • Now granted by Aghanim's Shard Aghanim's Shard
  • Cooldown increased from 25s to 30s
  • Self Magic Resistance decreased from 75% to 40%
  • Effect now ends if Spirit Breaker is more than 900 units away from the target
  • Now can be cast without cancelling Charge of Darkness
Talents
  • Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
  • Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
Lvl ? Pain
  • Ability slightly reworked
  • When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Devour
  • Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
  • Cooldown decreased from 70s to 66s
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
Scorched Earth
  • Radius increased from 600 to 666
  • Now also provides Doom with 7/8/9/10 bonus health regen
  • No longer upgraded with Aghanim's Shard
Infernal Blade
  • Stun Duration increased from 0.6s to 0.66s
Doom
  • Damage per second increased from 25/45/65 to 25/45/66
  • Aghanim's Scepter now also applies Break to affected enemies Aghanim's Scepter
  • Aghanim's Scepter no longer increases damage per second by 15 Aghanim's Scepter
Talents
  • Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
  • Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
  • Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
  • Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
  • Base Damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
  • Removed Might and Magus innate ability
Curiosity
  • New innate ability. Passive, can't be leveled up
  • Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Telekinesis
  • Aghanim's Shard throw distance bonus changed from 35% to 225 Aghanim's Shard
Fade Bolt
  • Now reduces both spell and attack damage by default
  • Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Spell Steal
  • No longer grants 10/20/30% Debuff Amplification
  • Stolen spells now have their cooldown decreased by 10/20/30%
Talents
  • Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
  • Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
  • Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
  • Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
  • Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well) 以前はAoE内にのみダメージを与え、投げられた敵にはダメージがなかった。投げられたのが味方または自身の場合はダメージを与えない
  • Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
  • Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
  • Strength gain decreased from 2.4 to 2.2
  • Agility gain decreased from 3.0 to 2.7
  • Damage gain per level decreased from 3.6 to 3.4
  • Base Movement Speed increased from 285 to 300
Runic Infusion
  • No longer grants the Regeneration Rune buff upon activating any rune
  • Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
Magnetic Field
  • The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark Wraith
  • Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
  • No longer upgraded with Aghanim's Shard
Tempest Double
  • Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
Talents
  • Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
  • Removed Eldwurm Scholar innate ability
Eldwurm's Edda
  • New innate ability
  • Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
  • Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Arctic Burn
  • No longer has a one debuff per cast restriction on enemy heroes
  • Burn Duration decreased from 5s to 3s
  • Movement Slow decreased from 16/24/32/40% to 15/20/25/30%
Cold Embrace
  • Aghanim's Shard reworked Aghanim's Shard
  • Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter's Curse
  • Attack Speed rescaled from 65 to 50/65/80
  • Maximum Duration rescaled from 4/5.5/7s to 6s
  • Bonus Duration per hero decreased from 2s to 1.5s
  • Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected 最長持続時間よりも長くなることはない
Talents
  • Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
  • Level 20 Talent Arctic Burn Slow decreased from +17% to +15%
Necromastery
  • No longer levels with Requiem of Souls
  • Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
  • Base Max Souls decreased from 20/22/24/26 to 20
Shadowraze
  • Damage decreased from 90/160/230/300 to 85/150/215/280
  • Now damage is increased by 3 per Necromastery soul
  • Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit Aghanim's Shard
Feast of Souls
  • No longer requires 5 souls to cast
  • Instead, Shadow Fiend gains souls from surrounding enemies
  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s 敵の上限数は収集できる魂の数には影響せず、効果を受ける敵の数だけに影響する。たとえば上限が10体の場合、5体のヒーローと5体のクリープから魂を20個収集できる。ヒーローデモモードのダミーターゲット10体からは魂を30個収集できる
  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of Souls
  • Now can't use more than 20 souls per cast
  • Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls Aghanim's Scepter
Talents
  • Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
  • Base Strength increased from 19 to 21
  • Base Damage increased by 1–3 ダメージ分配を8から10に削減
  • Damage at level 1 increased from 52–60 to 53–63
  • Base Movement Speed decreased from 315 to 305
  • Base Armor decreased by 1
Static Field
  • No longer levels with Thundergod's Wrath
  • Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
Arc Lightning
  • Mana Cost rescaled from 75/85/95/105 to 85/90/95/100
  • Base Damage increased from 90/120/150/180 to 105/130/155/180
Lightning Bolt
  • Vision and True Sight radius increased from 500 to 600
Thundergod's Wrath
  • Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies 変更前は、敵にダメージを与えず単に不可視状態のヒーローを看破する効果だけでした。変更後は、ライトニングボルトと同様の挙動になり、煙玉、ダークウィローのシャドウレルム、ファントム・アサシンのブラー、スラークのシャドウダンスやデプスシュラウドなどの効果を受けたユニットにもダメージを与えます。
  • Vision and True Sight radius increased from 500 to 600
Nimbus
  • Damage source changed from Nimbus to the caster
Talents
  • Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
  • Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
  • Minimum Base damage increased by 4 ダメージ分配を10から6に削減
  • Damage at level 1 increased from 40–50 to 44–50
Spirit of the Forest
  • No longer levels with Wrath of Nature
  • Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
  • Multiplier per treant increased from 1x to 2x
  • Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
Sprout
  • Vision increased from 250 to 400
Nature's Call
  • Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
  • Treant Health decreased from 550 to 450
  • Treants now have 25% Magic Resistance
  • Treants now deal 4/8/12/16 bonus damage to enemy Heroes
  • This bonus is also affected by the Treant Damage multiplying talent
  • Treants now have free pathing through trees
Talents
  • Level 15 Talent changed from facet specific to +100 Teleportation Barrier
  • Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
Mischief
  • No longer levels with Wukong's Command
  • Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Tree Dance
  • Cast point increased from 0.1s to 0.2s
  • Cast Range / Perched Tree Cast Range increased from 800 to 900
  • Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
  • Leap speed decreased from 700 to 600
  • Leaping between trees can now be interrupted by Roots and Leashes
  • Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's Command
  • Now has Changing of the Guard sub-ability by default
  • While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the Guard
  • Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation. Aghanim's Scepter
  • The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Talents
  • Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
  • Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
  • Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
  • Removed Death Rime innate ability
Bone Chill
  • New innate ability. Passive, improves with Ancient Apparition's level
  • When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
  • Upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases Base Strength Reduction by 0.3
Cold Feet
  • Now deals 20/40/60/80 damage per second
Ice Vortex
  • Now deals 10/20/30/40 damage per second
  • Now slows movement by 8%
Chilling Touch
  • Mana Cost decreased from 45/50/55/60 to 35
  • Aghanim's Scepter no longer reduces mana cost Aghanim's Scepter
Ice Blast
  • Now deals 12/24/36 damage per second
Talents
  • Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
  • Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
  • Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
  • Base Movement Speed decreased from 320 to 315
  • Removed Special Reserve innate ability
Bright Speed
  • New innate ability. Passive, can't be leveled up
  • Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Chakra Magic
  • Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
  • Mana Restore increased from 90/160/230/300 to 105/170/235/300
Blinding Light
  • Cast Range increased from 400/500/600/700 to 500/575/650/725
  • Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175 AoEの端付近にいる敵には最小距離が適用される
Spirit Form
  • No longer grants bonus movement speed percentage
  • Now increases movement speed bonus of Bright Speed by 50% while active
Talents
  • Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
  • Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
  • Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Armor Power
  • Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
Battery Assault
  • Mana Cost decreased from 90 to 75/80/85/90
Power Cogs
  • Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
  • Mana Cost rescaled from 70 to 60/65/70/75
  • Mana Burn increased from 35/70/105/140 to 35/75/115/155
Overclocking
  • Duration increased from 13s to 18s
  • Now also increases Battery Assault radius to 330
  • Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
  • No longer increases Clockwerk's attack speed while inside Power Cogs
  • Now increases Rocket Flare damage, vision and slow duration by 35%
  • No longer decreases Rocket Flare cooldown to 3.5s
Talents
  • Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
  • Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
  • Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
Electromagnetic Repulsion
  • Now deals damage equal to 1.5x of Disruptor's Intelligence
Thunder Strike
  • Strike Damage increased from 25/55/85/115 to 30/60/90/120
  • No longer upgraded with Aghanim's Shard
Kinetic Fence
  • Now granted by Aghanim's Shard Aghanim's Shard
  • No longer shares level with Kinetic Field. Has only one level instead
  • Cast Range increased from 1050 to 1200
  • Cooldown decreased from 20/18/16/14s to 14s
  • Duration increased from 2.6/3.2/3.8/4.4s to 4.4s
  • Can be increased with Kinetic Field Duration talent
  • Formation Delay increased from 0.4s to 1s
Talents
  • Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
  • Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
  • Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%) その結果、全体の持続時間が6秒から9秒に増加
  • Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges
M.A.D.
  • New innate ability. Passive
  • Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
  • When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
  • Upgraded with Aghanim's Shard Aghanim's Shard
  • Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Reactive Tazer
  • Can now always be cast on allies
  • Cast Range increased from 500 to 600
  • No longer upgraded with Aghanim's Shard
Blast Off!
  • Now deals its self damage before damaging enemies
  • Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity Mines
  • Damage source changed from Proximity Mines to the caster
Minefield Sign
  • Now only available with Aghanim's Scepter Aghanim's Scepter
Talents
  • Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
  • Level 25 Talent Damage increased from +252 to +253
Distortion Field
  • No longer levels with Chronosphere
  • Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
  • Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
  • Enemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
Time Walk
  • Aghanim's Scepter now also provides Reverse Time Walk sub-ability Aghanim's Scepter
  • Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk Aghanim's Scepter
  • No longer upgraded with Aghanim's Shard
Time Dilation
  • Duration no longer counts down while under effect of Chronosphere
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
  • 9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
  • This buff also doesn't count down under effect of Chronosphere
Chronosphere
  • Now the default ultimate ability
Talents
  • Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
  • Removed Lurker innate ability
Silent as the Grave
  • Now innate ability. Active
  • Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
  • Mana Cost decreased from 115 to 50
  • Cooldown changed from 45s to 45.75s - 0.75s per level
  • Upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
  • Invisibility for Visage and each familiar are not connected
Summon Familiars
  • Cooldown decreased from 130/120/110s to 120/110/100s
  • Familiar Health rescaled from 500/600/700 to 450/600/750
Talents
  • Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
  • Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
  • Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
  • Base Movement Speed decreased from 290 to 285
  • Removed Easy Breezy innate ability
Tailwind
  • New innate ability
  • Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
  • Passively increases Windranger's max movement speed to 600
  • Upgraded with Aghanim's Scepter Aghanim's Scepter
  • Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
Windrun
  • Movement Speed Bonus decreased from 60% to 50%
  • Cooldown decreased from 15/14/13/12s to 14/13/12/11s
  • No longer upgraded with Aghanim's Scepter
Talents
  • Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
  • Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
  • Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
  • Base Damage decreased by 4
  • Damage at level 1 unchanged due to innate ability changes
Intrinsic Edge
  • Now also increases Void Spirit's attack damage per point of attribute by 15%
  • Increase is multiplicative, so it's increased from 0.45 to 0.5175
  • The result of these changes:
  • Damage at level 1 is unchanged at 52–56
  • Damage gain per level increased from 3.6 to 4.1
  • Damage at level 30 increased from 174–178 to 192–196
  • Secondary bonuses increased from 25% to 30%
  • No longer provides increased Armor or Magic Resistance
  • Now provides increased Attack Speed per point of Agility
Aether Remnant
  • Aghanim's Shard True Sight no longer reveals wards Aghanim's Shard
Resonant Pulse
  • Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
  • Removed Summon Convert innate ability
Zealot
  • New innate ability, has both passive and active components. Improves with game's time
  • When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
  • Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
  • This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
  • Mechanics moved from Divine Favor without any changes
Holy Persuasion
  • Zealots receive the benefits from Holy Persuasion
  • Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
  • Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
  • Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor
  • Self-casting no longer teleports Chen's creeps to him バフはすべての対象に付与される
Talents
  • Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
  • Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage
  • Base Health Regen decreased from 1 to 0
  • Removed Third Eye innate ability
Inner Peace
  • New innate ability, improves with Templar Assassin's level
  • After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
Refraction
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Increases bonus damage by 30 and allows Refraction to be cast while disabled
Meld
  • Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic Trap
  • No longer upgraded with Aghanim's Shard
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
Talents
  • Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
  • Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
  • Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
  • Base damage increased by 6
  • Damage at level 1 increased from 50–54 to 56–60
Break of Dawn
  • Max Damage Increase changed from 25% to 10% + 1% per level
  • Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • Now also upgraded with Aghanim's Scepter Aghanim's Scepter
  • Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Solar Guardian
  • Cooldown decreased from 120/105/90s to 110/100/90s
  • Now causes a 6 second temporary daytime when the cast starts
  • Aghanim's Scepter no longer increases heal per pulse Aghanim's Scepter
Talents
  • Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
  • Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
Supernatural
  • Ability reworked
  • Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
  • Passive ethereal bonuses moved to Pierce the Veil
Pierce the Veil
  • No longer provides 70/100/130 bonus damage
  • Now grants +75% base damage
  • Now has a passive component
  • Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
  • Lifesteal conversion happens only for attacks and won't affect her spells
  • No longer upgraded with Aghanim's Shard
Spectral Slug
  • New ability granted by Aghanim's Shard Aghanim's Shard
  • Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
  • Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
Talents
  • Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
  • Base Armor decreased by 1
Vampiric Spirit
  • No longer levels with Reincarnation
  • Lifesteal changed from 10/20/30/40% to 14% + 1% per level
  • Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels レベル30で最大5.5秒。アグニムのセプターでさらに1秒延長
  • Bonus Attack Speed rescaled from 30/45/60/75 to 55
  • Bonus Move Speed rescaled from 10/15/20/25% to 20%
Bone Guard
  • Now always a basic ability for Wraith King
  • Skeleton movespeed increased from 340 to 350
Mortal Strike
  • Aghanim's Shard reworked Aghanim's Shard
  • Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Reincarnation
  • Mana Cost decreased from 225 to 220/110/0
  • Now spawns 2/3/4 per enemy hero within slow radius
  • No longer upgraded with Aghanim's Shard
  • Removed Reins of Chaos innate ability
Fundamental Forging
  • New reworked innate ability. Passive
  • When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
  • The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
  • Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
  • The random enchantment is different from the one used in crafting
Reality Rift
  • Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Chaos Strike
  • Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
Phantasm
  • Aghanim's Scepter no longer guarantees to create an additional illusion on cast Aghanim's Scepter
  • Aghanim's Scepter now provides a passive component to this ability Aghanim's Scepter
  • Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
  • Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
  • Base Movement Speed increased from 290 to 300
  • Reworked Brain Drain ability into a new innate
Suffer In Silence
  • New innate ability. Passive
  • Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
  • If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Arcane Curse
  • No longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom
  • Mana Cost decreased from 14/16/18/20 to 12/14/16/18
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Talents
  • Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
  • Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
  • Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Mistwoods Wayfarer
  • No longer levels with Sharpshooter
  • Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
Acorn Shot
  • Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750 その結果、キャスト範囲は675から675/700/725/750に増加
Bushwhack
  • Cast Range increased from 1000 to 1100
Scurry
  • No longer doubles all sources of evasion for the duration
  • Now doubles redirect chance of Mistwoods Wayfarer for the duration
Sharpshooter
  • Now treats creep heroes as creeps
  • The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
  • Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
Talents
  • Level 10 Talent Health increased from +150 to +175
  • Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
  • Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
Special Delivery
  • If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
  • Cooldown changed from 240s to 245s - 5s per level
Bodyguard
  • Ability Reworked
  • Has both passive and active components
  • Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
  • When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
  • Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
  • The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
Rebound
  • Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
Talents
  • Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
  • Level 20 Talent Unleash Movement Speed increased from +10% to +15%
  • Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
Encore
  • Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level 有効値は変更なし
Catchy Lick
  • Now can lick runes to pull them. Rune-licking refunds spent mana
  • Health Regen Duration decreased from 10s to 8s
  • Bonus health regen is now also provided if the target is killed by Catchy Lick
Amphibian Rhapsody
  • Aghanim's Scepter no longer adds damage to double-strumming Aghanim's Scepter
Bullbelly Blitz
  • Now also deals 20/30/40 magical damage by default
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
Hotfeet Hustle
  • Move Speed decreased from 16/22/28% to 16/20/24%
  • Slow Resistance decreased from 70/80/90% to 70/75/80%
Talents
  • Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
  • Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%
  • Removed Tip The Scales innate ability
Momentum
  • New innate ability. Passive, can't be leveled up
  • Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
  • Only counts movement speed that he has above his base (305) value
  • This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
Astral Spirit
  • No longer provides armor on return
  • Still grants movement speed, which is then used by the innate ability to provide armor
Earth Splitter
  • Cooldown decreased from 100s to 100/95/90s
Talents
  • Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
  • Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
  • Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
Admiral's Rum
  • Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
  • Cooldown changed from 60s to 60.5s - 0.5s per level
  • Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
  • Duration decreased from 6s to 5s
  • Delayed Damage decreased from 20% to 18%
Ghostship
  • Now applies Admiral's Rum at a 2x factor
  • Multiplication applies to duration, delayed damage and movement speed bonus
Talents
  • Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
  • Level 15 Talent Tidebringer Damage increased from +70 to +75
  • Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
  • Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
  • Removed Duelist innate ability
Bladeform
  • New innate ability
  • Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Blade Fury
  • No longer upgraded with Aghanim's Shard
Healing Ward
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Increases healing by 1.5% and hits to destroy by 1
Talents
  • Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
  • Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
  • Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
  • Level 20 Talent Blade Fury DPS increased from +90 to +100
  • Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
  • Removed Combustion innate ability
Slow Burn
  • New innate ability
  • Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
Dragon Slave
  • Damage decreased from 85/165/245/325 to 65/125/185/245
Light Strike Array
  • Damage decreased from 110/160/210/260 to 80/120/160/200
Laguna Blade
  • Damage decreased from 500/750/1000 to 380/565/750
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
Talents
  • Level 15 Talent Light Strike Array Damage decreased from +150 to +110
  • Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
  • Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration これにより、追加ダメージが64%から80%に増加
Prognosticate
  • Oracle now also predicts Roshan's exact respawn timer
False Promise
  • No longer upgraded with Aghanim's Scepter
Diviner's Deck
  • New passive ability granted by Aghanim's Scepter Aghanim's Scepter
  • Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
  • Death: +40% Spell Amplification
  • The Fool: +100% Gold Gain
  • The World: +150% Intelligence
  • The Lovers: +40% Heal Amplification
  • The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
Talents
  • Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Caustic Finale
  • No longer levels with Epicenter
  • Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
  • Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
  • Duration decreased from 4.5/5/5.5/6s to 4.5s
Burrowstrike
  • Cast Range increased from 525/600/675/750 to 550/625/700/775
  • Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
Epicenter
  • Aghanim's Shard no longer increases Epicenter Pulse damage Aghanim's Shard
Talents
  • Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
  • Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
  • Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
  • Base Movement Speed increased from 290 to 295
  • Base Health Regen increased from 1.0 to 1.5
Desolate
  • Damage changed from 25 + 2 per level up to 23 + 2 per level 有効値は変更なし
Shadow Step
  • Cooldown decreased from 30/26/22/18s to 24/21/18/15s
  • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
  • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
  • Illusion Damage Taken decreased from 200% to 200/185/170/155%
Haunt
  • Cooldown decreased from 180/160/140s to 160/150/140s
  • Duration rescaled from 5/6/7s to 6s
  • Illusion Damage decreased from 30/55/80% to 30/50/70%
Seaborn Sentinel
  • No longer levels with Corrosive Haze
  • Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
  • Aghanim's Scepter Bonus HP Regen decreased from +22 to +20 Aghanim's Scepter
  • Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
  • Aghanim's Scepter Bonus Armor decreased from +10 to +8 Aghanim's Scepter
  • Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
Guardian Sprint
  • Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
Talents
  • Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
  • Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
  • Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
Bitter Chill
  • No longer levels with Walrus Punch!
  • Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
  • Now only affects enemy heroes
Tag Team
  • Now always a basic ability for Tusk
Ice Shards
  • No longer upgraded with Aghanim's Shard
Drinking Buddies
  • Now granted by Aghanim's Shard Aghanim's Shard
  • Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
  • No longer provides 20/50/80/110 bonus attack damage
Talents
  • Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
  • Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
  • Base Armor increased by 1
Witchcraft
  • Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
  • Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level 有効値は変更なし
Silence
  • Projectile speed increased from 1400 to 1750
Exorcism
  • Ghost spawn rate improved from 0.35s to 0.25s
Talents
  • Level 10 Talent +12% Magic Resistance replaced with +200 Health
  • Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE
  • Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed
  • Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
  • Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
  • Base Damage decreased by 2
  • Damage at level 1 decreased from 51–58 to 49–56
Precision Aura
  • No longer levels with Marksmanship
  • Agility Base Bonus rescaled from 4/8/12/16% to 10%
Frost Arrows
  • Now also modifies incoming healing with Aghanim's Scepter Aghanim's Scepter (HP回復の変更に伴う)
Gust
  • Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Multishot
  • Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Glacier
  • No longer increases the number of Multishot arrows
  • No longer grants True Strike on the hill
  • Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
  • Intelligence gain decreased from 1.5 to 0
  • Base Movement Speed decreased from 295 to 290
Inner Fire
  • Damage increased from 105/170/235/300 to 110/180/250/320
  • Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
  • Enemies which are 375 units or farther now receive a flat knockback of 25 units
  • No longer upgraded with Aghanim's Shard
Burning Spear
  • Health Cost changed from 4% of current health to 2% of max health ハスカーは、HPが必要なHP消費を下回っていてもこのアビリティを使用できるようになった
  • Now also burns enemies for 0.5% of their max health
Berserker's Blood
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
  • Strength gain decreased from 2.7 to 2.5
  • Agility gain decreased from 2.7 to 2.5
  • Intelligence gain decreased from 2.7 to 2.5
  • Damage gain per level decreased from 3.6 to 3.4
  • Attack Range increased from 400 to 425
Ichor of Nyctasha
  • Ability reworked
  • Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
Nightmare
  • Now a Unit Vector Target Spell
  • Sleeping units walk in Bane's chosen direction at a speed of 110
  • Can be put on alt-cast to disable sleepwalking behavior
To Hell and Back
  • Ability reworked
  • Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of Death
  • Cooldown decreased from 120/80/40s to 110/70/30s
  • Damage per kill decreased from 40 to 30
  • Now has empowered melee attacks after the cast by default
  • After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
  • Ability can be toggled with right-click to disable the melee form
  • Cleave area is a cone with 150 width that increases up to 350 at 650 distance
  • Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s Aghanim's Scepter
  • Aghanim's Scepter no longer decreases cooldown Aghanim's Scepter
Dark Carnival Barker
  • Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Escape Act
  • Targeted unit is no longer stunned for 0.5 seconds when placed in a box
  • Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses Aghanim's Scepter
Impalement Arts
  • Charges rescaled from 1/2/3/4 to 3
  • Mana Cost decreased from 80 to 50
  • Impact damage rescaled from 50 to 20/35/50/65
  • Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
  • Damage per second (creeps) decreased from 100 to 85/90/95/100
  • Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Talents
  • Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Quas
  • Max Level increased from 7 to 8
Wex
  • Max Level increased from 7 to 8
Exort
  • Max Level increased from 7 to 8
Tornado
  • Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level Aghanim's Scepter 60/70/80/90/100/110/120/130/140/150から50/60/70/80/90/100/110/120/130/140へ
Invoke
  • Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged Aghanim's Scepter
  • You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time Aghanim's Scepter
  • Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose Aghanim's Scepter
Talents
  • Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
  • Base Movement Speed increased from 295 to 300
  • Base Attack Time improved from 1.7s to 1.5s
Retribution
  • Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
  • Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Vengeance Aura
  • Now provides 1.2x the bonus for Vengeful Spirit herself
  • Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating Aghanim's Scepter
  • Aghanim's Scepter now increases self-bonus up to 1.3x Aghanim's Scepter
  • Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus Aghanim's Scepter
  • Aghanim's Scepter illusion damage taken decreased from 115% to 100% Aghanim's Scepter
Fireblast
  • Now also upgraded by Aghanim's Scepter Aghanim's Scepter
  • Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Multicast
  • Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Unrefined Fireblast
  • Cooldown increased from 6s to 7s
Talents
  • Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
  • Level 10 Talent Ignite Burn Damage decreased from +12 to +10
  • Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
  • Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
  • Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
  • Base strength increased from 23 to 24
  • Damage at level 1 increased from 60–62 to 61–63
  • Removed Vanquisher innate ability
Wrath of God
  • New innate ability
  • Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
Warcry
  • Aghanim's Shard reworked Aghanim's Shard パッシブ効果のオーラを削除
  • Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
Talents
  • Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
  • Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Essence Shift
  • Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level 有効値は変更なし
Saltwater Shiv
  • Stacks now have independent durations and don't refresh previous ones
  • Cooldown increased from 10/8/6/4s to 14/12/10/8s
  • Mana Cost increased from 20 to 25/30/35/40
  • Cast Range is now Slark's attack range + 50
  • Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
  • Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
  • Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
  • Now also modifies incoming healing (HP回復の変更に伴う)
  • Strength gain increased from 3.6 to 3.7
  • Removed Blubber innate ability
Leviathan's Catch
  • New Innate Ability. Passive
  • Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
  • Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
  • The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Anchor Smash
  • Radius changed from 375 to 225 + Tidehunter's Attack Range
Kraken Shell
  • Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
Talents
  • Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
Big Game Hunter
  • Ability reworked
  • Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
  • Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
  • These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
Jinada
  • Gold Steal increased from 12/20/28/36 to 15/22/29/36
Shadow Walk
  • Now grants 8/12/16/20% bonus movement speed when active
  • Also applies to Friendly Shadow
Track
  • No longer grants 12/16/20% bonus movement speed to Bounty Hunter
Talents
  • Level 10 Talent Damage increased from +25 to +30
  • Base Mana Regen decreased from 0.75 to -1
  • Intelligence gain decreased from 3.8 to 3.4
  • Removed Death Charge innate ability
Sacrifice
  • New Innate ability. Active
  • Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
  • This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
  • Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
Talents
  • Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
  • Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
  • Agility gain increased from 2.7 to 2.9
  • Base Attack Speed decreased from 120 to 110
Predator
  • Base Damage per Missing Health Percentage increased from 0.15 to 0.25
Corrosive Skin
  • Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s Aghanim's Scepter
Talents
  • Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
  • Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
  • Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
  • Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
  • Removed Rewoven innate ability
Threads of Fate
  • New innate ability. Passive
  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
  • Effects linger even if the enemy dies when the thread is about to be established
  • Movement slow is 100% for 0.2s
Talents
  • Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
  • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
  • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Keen Scope
  • No longer levels with Assassinate
  • No longer increases attack range
  • Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • Also affects attack damage from Assassinate
Take Aim
  • Now passively grants 160/240/320/400 attack range
  • Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Assassinate
  • No longer amplifies attack damage to 100/110/120%
Talents
  • Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
  • Removed Nyxth Sense innate ability
Mana Burn
  • New innate ability. Passive
  • When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
  • Damage reflected with Spiked Carapace also counts
Mind Flare
  • Now burns 9/12/15/18% of the target's Max Mana
Vendetta
  • Now also applies a 4s Break on hit
  • Aghanim's Shard reworked Aghanim's Shard
  • Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
Dauntless
  • No longer considers Mars's allies when determining if Mars is outnumbered
  • HP Regen per extra enemy decreased from 70% to 40%
Bulwark
  • Now a point targeted ability. Mars will face towards the targeted direction when toggled on
  • No longer upgraded with Aghanim's Scepter
Arena Of Blood
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
Talents
  • Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
  • Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
  • Removed Selemene's Faithful innate ability
Celestial Quiver
  • New innate ability. Auto-cast attack modifier, can't be leveled up
  • Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
  • Upgraded with Aghanim's Shard Aghanim's Shard
  • Casting Leap provides 3 temporary charges for the duration of the buff
  • These temporary charges ignore the max charges count and stack from each Leap cast
Leap
  • Aghanim's Shard no longer provides crits during the buff Aghanim's Shard 最大チャージ数1増加の効果は変更なし
Talents
  • Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Gorgon's Grasp
  • Cooldown decreased from 30/27/24/21s to 30/26/22/18s
  • Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Talents
  • Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
  • Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
  • Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
  • Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
  • Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
  • Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s
Invading Force
  • No longer levels with Fiend's Gate
  • Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
  • Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
Firestorm
  • Wave Damage increased from 30/50/70/90 to 30/55/80/105
Atrophy Aura
  • Damage Reduction increased from 6/14/22/30% to 8/16/24/32%
Talents
  • Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
  • Level 25 Talent Fiend's Gate DPS increased from 125 to 160
  • Strength gain increased from 2.3 to 2.5
Immolation
  • No longer levels with Fire Remnant
  • Damage per second changed from 10/18/26/34 to 10 + 1 per level
  • Radius increased from 175 to 200
  • Aghanim's Shard bonus radius decreased from 175 to 150 Aghanim's Shard 基本の効果範囲は増加するが、シャードの合計効果範囲は変わらない
Searing Chains
  • Mana Cost decreased from 95/105/115/125 to 80/90/100/110
Sleight of Fist
  • Bonus Hero Damage increased from 25/70/115/160 to 50/90/130/170
Double Trouble
  • Attack Damage Reduction changed from 50% to 51% - 1% per level
Liquid Fire
  • Now has a 20 mana cost
  • Aghanim's Shard now also reduces mana cost to 0 Aghanim's Shard
Liquid Frost
  • Now has a 20 mana cost
  • Aghanim's Shard now also reduces mana cost to 0 Aghanim's Shard
Talents
  • Level 10 Talent Ice Path Damage increased +60 to +75
  • Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
Weave
  • No longer levels with Nothl Projection
  • Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
  • Duration changed from 8s to 6.9s + 0.1s per level
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
Nothl Projection
  • No longer does a hard dispel on Dazzle when projection ends
  • No longer upgraded with Aghanim's Shard
Nature's Guise
  • Cooldown changed from 35s - 1s per level up to 36s -1s per level 有効値は変更なし
Living Armor
  • Mana Cost increased from 40/45/50/55 to 65/70/75/80
  • Max Damage Blocked decreased from 120 to 60/80/100/120
  • Damage Block Decrease improved from 35/30/25/20 to 20
Eyes In The Forest
  • Charge Restore Time increased from 55s to 135s
  • Duration increased from 300s to 360s
  • Max Charges decreased from 3 to 2
Firefly
  • Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
Talents
  • Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
  • Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
  • Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
  • Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
  • Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
  • Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
  • Base Agility increased from 12 to 14
  • Damage at level 1 increased from 55–63 to 56–64
Solid Core
  • No longer levels with Reverse Polarity
  • Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
Empower
  • Now always affects Magnus with 30% increased values and can't be cast on himself
Skewer
  • Aghanim's Shard bonus distance increased from +275 to +300 Aghanim's Shard
Talents
  • Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
  • Hero model size now scales on his Agility/Strength ratio
  • Removed Accumulation innate ability
Ebb and Flow
  • New innate ability. Passive
  • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
  • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Waveform
  • Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Adaptive Strike
  • Base Damage increased from 25/50/75/100 to 50/70/90/110
Lunar Blessing
  • Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level 有効値は変更なし
  • Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level 有効値は変更なし
Lunar Orbit
  • Now applies 8/12/16/20% damage reduction while active
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
Talents
  • Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
  • Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
Slugger
  • No longer levels with Echo Slam
  • Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
  • Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
Fissure
  • Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
Aftershock
  • Radius increased from 300 to 350
Echo Slam
  • Shockwave projectile speed increased from 550 to 650
Withering Mist
  • Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
  • Now also modifies incoming healing (HP回復の変更に伴う)
Mist Coil
  • Damage/Heal increased from 95/160/225/290 to 95/170/245/320
Borrowed Time
  • Cooldown decreased from 90/85/80s to 85/75/65s
Talents
  • Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
  • Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
Greevil's Greed
  • Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter Aghanim's Scepter
Corrosive Weaponry
  • Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
  • Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Talents
  • Level 10 Talent Unstable Concoction Radius increased from +125 to +150
  • Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
  • Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack

Io

  • Removed Wellspring innate ability
Equilibrium
  • New innate ability
  • Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
Overcharge
  • Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
Talents
  • Level 10 Talent Strength increased from +7 to +8
  • Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
Eldritch Summoning
  • No longer levels with Chaotic Offering
  • Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
  • Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
  • Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
  • Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
  • Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45 Aghanim's Shard 数値はこれまでと変わらないが、明記された
  • Removed Blueheart Floe innate ability
Glacial Guard
  • New innate ability. Passive
  • A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
  • Mana Spent to Barrier is 30% + 2% per level
Arcane Aura
  • Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
Talents
  • Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
  • Base Movement Speed decreased from 320 to 315
  • Removed Chop Shop innate ability
Afterburner
  • New innate ability
  • Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
Flak Cannon
  • Aghanim's Scepter upgrade moved into a separate ability Aghanim's Scepter
Side Gunner
  • New ability granted by Aghanim's Scepter, effect is unchanged Aghanim's Scepter
Eelskin
  • Now provides evasion for Naga Siren on her own
  • Evasion per Naga changed from 8% to 4.9% + 0.1% per level
Rip Tide
  • Now always a basic ability for Naga Siren
Talents
  • Level 10 Talent Reel In Pull Speed increased from +100 to +125
  • Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
  • Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s
Puckish
  • Health/Mana Restore rescaled from 10 + 2% to 3% また、単一の数値に統一
  • Spell Dodge Multiplier decreased from 3.5x to 3x
Illusory Orb
  • Now has curved vector targeting by default
  • Can be put on alt-cast to to launch the orb straight
  • Speed increased from 550 to 750
  • Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
  • Removed Blinding Sun innate ability
Dying Light
  • New innate ability
  • Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
  • This effect is also present during Supernova
  • Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
Talents
  • Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
Spider's Milk
  • Hero Health as Heal changed from 2% to 1.9% + 0.1% per level
Insatiable Hunger
  • Now also applies lifesteal to Spiderlings within 800 range of Broodmother
Spin Web
  • Movespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%
Talents
  • Level 15 Talent Spiderlings Health increased from +150 to +175
  • Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5
  • Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
Static Link
  • Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
  • No longer upgraded with Aghanim's Shard
Storm Surge
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Talents
  • Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
  • Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Stone Remnant
  • Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels これにより、ボーナスチャージは1レベル早く獲得されるようになった(5/9/13..ではなく、4/8/12...で獲得)
Boulder Smash
  • Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
Geomagnetic Grip
  • Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
Magnetize
  • Damage per second increased from 45/85/125 to 45/90/135
Talents
  • Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
Rabble-Rouser
  • Damage Increase changed from 4% + 4% per level up to 4% per level 有効値は変更なし
Enchant
  • Cast Range increased from 500/550/600/650 to 500/600/700/800
  • Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
Nature's Attendants
  • Added a tooltip to display the total max possible heal
Talents
  • Level 25 Talent Untouchable Attack Slow increased from +70 to +80
Fowl Play
  • No longer upgraded with Aghanim's Shard
  • Now adds a chicken illusion per 5 levels
  • Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Urnaconda
  • New ability granted by Aghanim's Shard Aghanim's Shard
  • Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Menace
  • Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Disruption
  • Can now target Spirit Bear
Disseminate
  • Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
Talents
  • Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
  • Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison デバフ持続時間中、1秒ごとに1スタック
  • Removed Buckshot innate ability
Boomstick
  • New innate ability. Passive
  • Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Scatterblast
  • Point-blank damage bonus decreased from 50% to 30%
Talents
  • Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
  • Base Armor increased by 1
Conjure Image
  • Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
Demon Zeal
  • Cooldown decreased from 60s to 45s
  • Duration decreased from 30s to 25s
Talents
  • Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
Battle Stance
  • Troll Warlord gains 1 armor per 30 bonus attack speed
Berserker's Rage
  • No longer provides +3/4/5/6 Bonus Armor while in melee form
Talents
  • Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
  • Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
  • Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
Sadist
  • No longer levels with Reaper's Scythe
  • Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
Ghost Shroud
  • Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
Talents
  • Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
  • Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
Prickly
  • Damage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level
Viscous Nasal Goo
  • Stack Limit increased from 4 to 6
  • Now has the same duration on all units
  • Used to have double duration on creeps
Talents
  • Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold
Apex Predator
  • Damage to neutrals changed from 2% per level to 18% + 2% per level
Summon Wolves
  • Aghanim's Shard upgrade reworked Aghanim's Shard
  • Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Shapeshift
  • Now grants controlled units movement speed and critical strike bonuses
Talents
  • Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT ウルフの基本攻撃時間を1.2/1.1/1/0.9秒から0.9/0.825/0.75/0.675秒に改善
Backstab
  • Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level 有効値は変更なし
Smoke Screen
  • Mana Cost rescaled from 65/70/75/80 to 75
  • Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%
Blink Strike
  • Slow Duration increased from 0.5s to 0.75s
Tricks of the Trade
  • Aghanim's Scepter bonus Cast Range increased from +300 to +500 Aghanim's Scepter

Axe

  • Removed Coat of Blood innate ability
One Man Army
  • Now Axe's innate ability
  • Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
Culling Blade
  • Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Death Ward
  • Attack Range increased from 600 to 600/625/650
Talents
  • Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
  • Removed Gravity Well innate ability
Event Horizon
  • New innate ability. Passive, improves with Enigma's level
  • Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
Talents
  • Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
Scream Of Pain
  • Damage increased from 75/150/225/300 to 90/175/260/345
  • 25% of the damage dealt to heroes with this ability is reflected back to her 分身へのダメージでは発動しない。与えるダメージは、致命傷にならない反射ダメージ
  • Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter Aghanim's Scepter
Talents
  • Level 20 Talent Scream of Pain Damage increased from +100 to +115
Ink Trail
  • Now also applied when an enemy hero is affected by any of Grimstroke's abilities
  • Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
  • Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Stroke of Fate
  • Can now be put on alt-cast to send the stroke straight
  • Strength gain increased from 4.0 to 4.2
  • Removed Rawhide innate ability
Horsepower
  • New innate ability
  • Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots
  • Removed Ruin and Restoration innate ability
Shield of the Scion
  • New innate ability. Passive
  • Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Concussive Shot
  • Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Pixie Dust
  • Ability reworked
  • Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
Talents
  • Level 10 Talent Intelligence increased from +10 to +12
  • Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
Quick Wit
  • Aggrandize renamed to Quick Wit
  • Now also provides Dark Seer +1 attack speed from each point of Intelligence
  • Max Health and Mana Restore base value decreased from 10% to 8.5%
Talents
  • Level 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown
Swashbuckle
  • Slow Duration increased from 0.4s to 0.6s
Shield Crash
  • Damage increased from 50/100/150/200 to 60/120/180/240
Lucky Shot
  • Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
Rolling Thunder
  • Stun Duration increased from 0.8/1/1.2s to 1.2s
Blur
  • No longer levels with Coup de Grace
  • Vanish Radius rescaled from 625/550/475/400 to 500
  • Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
  • Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level
Colossal
  • Innate ability reworked
  • Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
Pulverize
  • AoE Radius decreased from 600 to 575
Talents
  • Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
Sanguivore
  • Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level 有効値は変更なし
Bloodrage
  • Now a no target ability that affects only Bloodseeker
  • Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity Aghanim's Shard
Talents
  • Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
Liquid Courage
  • Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level 有効値は変更なし
Primal Split
  • Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
  • Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s
Talents
  • Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
  • Base Agility increased from 10 to 13
  • Base Armor decreased by 1
Flesh Golem
  • Attacks now spawn the current level of Tombstone Zombie
  • Base Movement Speed decreased from 290 to 285
Strafe
  • Skeleton attack speed multiplier decreased from 50% to 40%
Talents
  • Level 20 Talent Death Pact Health increased from +350 to +400
Flesh Heap
  • No longer levels with Dismember
  • Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Rot
  • No longer has a separate value for incoming heal reduction HP回復の変更により、引き続き受ける回復量は減少する
  • Base Movement Speed decreased from 330 to 325
Oblivion Savant
  • Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward
  • Damage source changed from Nether Ward to the caster
Galvanized
  • Leveling up Ball Lightning no longer grants 3 Galvanized charges
Static Remnant
  • Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location
Exposure Therapy
  • No longer levels with Chakram
  • Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level
Illusory Armaments
  • Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels 結果的に次のようになる:1) ボーナスダメージの増加が1レベル早くなる(レベル4/7/10…ではなく、レベル3/6/9…で増加)。2) レベル30でダメージが1増加する
Diabolic Edict
  • Duration improved from 10s to 8s 爆破回数(つまり合計ダメージ)は変更されず、爆発間隔が0.25秒から0.225秒に短縮
  • Attack projectile speed increased from 900 to 1125