Huskar

Strength ・ Ranged ・ Easy

Carry 2 Durable 2 Initiator 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+3.4/Lv)
  • Agility10 (+1.5/Lv)
  • Intelligence18
Attack
  • Damage21–26
  • Base attack time1.6s
  • Base attack speed100
  • Attack range400
  • Attack point0.3s
  • Projectile speed1400
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed290
  • Turn rate0.6
  • Health regen0
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Inner Fire

Cooldown 17 / 15 / 13 / 11s Range 500 MAGICAL
ActiveCooldown17 / 15 / 13 / 11sRange500

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

Raw values (from the game files)(11)
HEALTH COST 75 / 100 / 125 / 150
DAMAGE 110 / 180 / 250 / 320
RADIUS 500
DURATION 1.5 / 2 / 2.5 / 3
KNOCKBACK TO 400
min_knockback_distance 25
knockback_duration 1
min_knockback_duration 0.4
%MOVEMENT SLOW 0
%HERO DAMAGE AS HEAL 0
%NON-HERO DAMAGE AS HEAL 0
Patch history
7.41 2026-03-24
  • Damage increased from 105/170/235/300 to 110/180/250/320
  • Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
  • Enemies which are 375 units or farther now receive a flat knockback of 25 units
  • No longer upgraded with Aghanim's Shard

Burning Spear

Cooldown 0.0 / 0.0 / 0.0 / 0.0s Mana 0 / 0 / 0 / 0 Range 450 MAGICAL
ActiveCooldown0.0 / 0.0 / 0.0 / 0.0sMana0 / 0 / 0 / 0Range450

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Raw values (from the game files)(4)
%MAX HEALTH COST 2.0
BURN DAMAGE 4 / 8 / 12 / 16
%MAX HEALTH BURN 0.5
DURATION 9
  • Burning Spear stacks additively when used multiple times on one target. There is no cap.
  • Huskar cannot kill himself with this skill.
  • Incendiary does not deal extra Max Health Burn Damage to Roshan.
Patch history
7.41d 2026-06-04
  • Burn Damage decreased from 5/10/15/20 to 4/8/12/16
7.41 2026-03-24
  • Health Cost changed from 4% of current health to 2% of max health ハスカーは、HPが必要なHP消費を下回っていてもこのアビリティを使用できるようになった
  • Now also burns enemies for 0.5% of their max health

Berserker's Blood Passive

Passive

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

Raw values (from the game files)(8)
MAX ATTACK SPEED 170 / 220 / 270 / 320
%MAX STR REGEN 25 / 40 / 55 / 70
%MAX MAGIC RESIST 15 / 20 / 25 / 30
%HP FOR MAX BONUS 10
%CURRENT HP COST 0
COOLDOWN 0
CAUTERIZE DELAY 0
%MAX HP HEAL PER DEBUFF 0
  • Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.
Patch history
7.41 2026-03-24
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
7.40b 2025-12-23
  • HP for Max bonus decreased from 12% to 10%

Blood Magic Innate Passive

NONE
Passive

Huskar does not have mana. Mana costs of items are converted into health costs. Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Life Break

Cooldown 16 / 14 / 12s Mana 0 / 0 / 0 Range 550 MAGICAL
ActiveCooldown16 / 14 / 12sMana0 / 0 / 0Range550

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel

Raw values (from the game files)(13)
health_cost_percent 0.32 / 0.38 / 0.44
health_damage 0.32 / 0.38 / 0.44
charge_speed 1200
%DAMAGE DEALT 32 / 38 / 44
%DAMAGE TAKEN 32 / 38 / 44
%MOVEMENT SLOW -60 / -60 / -60
ATTACK SPEED SLOW 60 / 100 / 140
SLOW DURATION 3 / 4 / 5
TAUNT DURATION 0.0
CAST RANGE BONUS 0
SPLASH RADIUS 0
HEAL RADIUS 0
immunity_resist 60
  • If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
  • Slow works on Spell Immune units.
  • Life Break cannot be disjointed.

Talents

Level 25 +6s Burning Spear Duration +22% Life Break Damage
Level 20 +30% Berserker's Blood Regen -5s Life Break Cooldown
Level 15 +5 Burning Spear Burn Damage +12% Lifesteal
Level 10 +0.75s Inner Fire Duration +2s Life Break Slow Duration

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f 2026-09-15
  • Base Strength decreased from 23 to 22
  • Damage at level 1 decreased from 44-49 to 43-48
  • Strength gain increased from 3.3 to 3.4
7.41c 2026-05-06
  • Base Health Regen decreased by 0.25
7.41 2026-03-24
  • Intelligence gain decreased from 1.5 to 0
  • Base Movement Speed decreased from 295 to 290
7.40b 2025-12-23
Talents
  • Level 15 Talent Lifesteal decreased from +15% to +12%
  • Level 25 Talent Life Break Damage decreased from +25% to +22%

Background

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Details

Internal namenpc_dota_hero_huskar
Hero ID59
Aliases / search termsHuskar, ハスカー, はすかー, hasuka-