Ringmaster

Intelligence ・ Ranged ・ Medium

Support 2 Nuker 2 Escape 2 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength21 (+2.1/Lv)
  • Agility11 (+1.6/Lv)
  • Intelligence25 (+3/Lv)
Attack
  • Damage23–33
  • Base attack time1.7s
  • Base attack speed100
  • Attack range575
  • Attack point0.5s
  • Projectile speed1200
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed310
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Tame the Beasts

Cooldown 16 / 14 / 12 / 10s Mana 90 / 105 / 120 / 135 Range 700 MAGICAL
ActiveCooldown16 / 14 / 12 / 10sMana90 / 105 / 120 / 135Range700

CHANNELED - Ringmaster twirls his whip for up to 1.0 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.

Raw values (from the game files)(8)
RADIUS START 450
RADIUS END 200
MIN DAMAGE 50 / 75 / 100 / 125
MAX DAMAGE 180 / 280 / 380 / 480
crack_duration 0.2
max_multiplier 4.0
MIN FEAR DURATION 0.1 / 0.2 / 0.3 / 0.4
MAX FEAR DURATION 0.6 / 0.8 / 1.0 / 1.2

Escape Act

Cooldown 38 / 32 / 26 / 20s Mana 120 Range 600
ActiveCooldown38 / 32 / 26 / 20sMana120Range600

Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.

Raw values (from the game files)(10)
RADIUS 500
DURATION 2.0 / 2.4 / 2.8 / 3.2
%BONUS MOVEMENT SPEED 0 / 8 / 16 / 24
%BONUS MAGIC RESISTANCE 50 / 60 / 70 / 80
%SLOW RESISTANCE 100
transform_time 0.5
model_scale_time 0.2
leap_distance 250
leap_speed 1300.0
leap_acceleration 20000.0
Patch history
7.41 2026-03-24
  • Targeted unit is no longer stunned for 0.5 seconds when placed in a box
  • Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses Aghanim's Scepter

Impalement Arts

Cooldown 1s Mana 50 Range 2400 MAGICAL
ActiveCooldown1sMana50Range2400

Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.

Raw values (from the game files)(10)
IMPACT DAMAGE 20 / 35 / 50 / 65
%MAX HEALTH DAMAGE PER SECOND (HEROES) 3 / 4 / 5 / 6
DAMAGE PER SECOND (CREEPS) 60 / 75 / 90 / 105
DURATION 4
%MOVEMENT SLOW 100
SLOW DURATION 0.5 / 0.6 / 0.7 / 0.8
dagger_speed 1350
dagger_width 130
dagger_vision 200
tick_interval 1.0
Patch history
7.41e 2026-07-30
  • Damage per Second (Creeps) rescaled from 85/90/95/100 to 60/75/90/105
7.41 2026-03-24
  • Charges rescaled from 1/2/3/4 to 3
  • Mana Cost decreased from 80 to 50
  • Impact damage rescaled from 50 to 20/35/50/65
  • Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
  • Damage per second (creeps) decreased from 100 to 85/90/95/100
  • Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s

Souvenir Slot Passive

Passive

Gather souvenirs from kills and assists.

Spotlight

Cooldown 30s Mana 50 Range 1500 MAGICAL
ActiveCooldown30sMana50Range1500

Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.

Raw values (from the game files)(10)
RADIUS 275
%ILLUSION MAX HEALTH LOSS 30
pulse_interval 0.1
duration 8
%MISS CHANCE 30
initial_speed 3000
sweep_speed 0.785
sweep_radius 450
linger_duration 0.3
spotlight_count 3

Wheel of Wonder

Cooldown 90 / 80 / 70s Mana 150 / 225 / 300 Range 1400 MAGICAL
ActiveCooldown90 / 80 / 70sMana150 / 225 / 300Range1400

Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%. Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.

Raw values (from the game files)(17)
MINIMUM RANGE 700
RADIUS 500
projectile_speed 1200
trap_duration 4
TIMER DURATION 2.5 / 2.75 / 3.0
face_duration 0.5
aura_tick_interval 0.5
AURA DAMAGE PER SECOND 50 / 75 / 100
aura_slow -50
EXPLOSION DAMAGE 300 / 450 / 600
vision_radius 400
tick_rate 0.25
vision_cone 0.08715
knockback_radius 100
knockback_duration 0.35
knockback_distance 100
knockback_height 100
Patch history
7.40 2025-12-15
  • Mana Cost decreased from 175/275/375 to 150/225/300

Crack

Cooldown 0.5s Range 0 MAGICAL
ActiveCooldown0.5sRange0

*CRACK*

Dark Carnival Barker Innate Passive

Passive

Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges. If Ringmaster does not have a Souvenir when he dies he will be granted one.

Raw values (from the game files)(2)
souvenir_collection_range 925
use_souvenir_set_1 1
Patch history
7.41 2026-03-24
  • Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion

Funhouse Mirror

Cooldown 3.0s
ActiveCooldown3.0s
Proportion Distortion

Creates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 100% and takes 300% damage.

Raw values (from the game files)(15)
images_count 1
illusion_duration 18
images_do_damage_percent_melee -67
tooltip_damage_outgoing_melee 33
images_take_damage_percent 200
tooltip_damage_incoming_total_pct 300
tooltip_damage_outgoing_ranged 100
invuln_duration 0.2
vision_radius 1000
num_scale_sets 3
model_scale_animate_time 0.05
illusion_model_scale_3 50
health_bar_offset_1 180
health_bar_offset_2 220
health_bar_offset_3 280
  • Has a 0.2 second cast time during which you are invulnerable.
Patch history
7.41d 2026-06-04
  • Proportion Distortion Illusion damage increased from 28% to 100%

Strongman Tonic

Cooldown 3.0s Range 750
ActiveCooldown3.0sRange750
Forcefully Imbibe

Temporarily increases an allied hero's Strength by 5.0 plus 1.0 per Ringmaster's level for 8.0 seconds. The effect holds for 4.0 seconds and then deteriorates over the duration.

Raw values (from the game files)(7)
projectile_speed 1400
strength_bonus_base 5.0
strength_bonus_per_level 1.0
model_scale 30
model_scale_animate_time 0.1
duration 8.0
effect_strength_max_duration 4.0

Whoopee Cushion

Cooldown 3.0s
ActiveCooldown3.0s
Whoopsie

Propels your hero forward 400 units. Leaves a 250 radius stink cloud behind for 3.0 seconds that slows enemies by -30.0%.

Raw values (from the game files)(7)
leap_distance 400
leap_speed 1300.0
leap_acceleration 10000.0
fart_cloud_duration 3.0
fart_cloud_slow -30.0
fart_cloud_aura_linger_duration 1.0
fart_cloud_radius 250

Unicycle

Cooldown 3.0s
ActiveCooldown3.0s
Saddle Up

Summons a speedy unicycle to ride around on for 10.0 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.

Raw values (from the game files)(11)
mount_cast_point 0.5
mount_duration 10.0
tree_impact_speed_divisor 4.0
max_speed 750
acceleration 350
turn_rate_min 90
turn_rate_max 130
impact_radius 75
knockback_distance 50
damage_grace_period 1.5
damage_threshold 20

Talents

Level 25 +150 Wheel of Wonder Radius and Range Escape Act Grants Strong Dispel and Flying
Level 20 +1s Impalement Arts Bleed and Slow Duration +75/+300 Tame the Beasts Min/Max Damage
Level 15 Impalement Arts Penetrates One Target Debuff Immunity While Channeling Tame the Beasts
Level 10 +1 Impalement Arts Charge +75 Tame the Beasts Radius

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
Talents
  • Level 25 Talent Wheel of Wonder Radius and Range increased from +100 to +150
7.41 2026-03-24
Talents
  • Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
7.40c 2026-01-21
  • Base Agility decreased from 13 to 11
  • Agility gain increased from 1.4 to 1.6
7.40b 2025-12-23
Talents
  • Level 10 Talent Impalement Arts Impact Damage increased from +75 to +85

Background

Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins! Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside. The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and find your audience! Drag them to you. And make them watch.

Details

Internal namenpc_dota_hero_ringmaster
Hero ID131
Aliases / search termsrm, marionetto, cogliostro, Ringmaster, リングマスター, りんぐますたー, rinngumasuta-, マリオネット, まりおねっと, コリオステロ, こりおすてろ, koriosutero