Shadow Fiend

Agility ・ Ranged ・ Medium

Carry 2 Nuker 3

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2.7/Lv)
  • Agility25 (+3.6/Lv)
  • Intelligence16 (+2.2/Lv)
Attack
  • Damage16–22
  • Base attack time1.6s
  • Base attack speed100
  • Attack range525
  • Attack point0.5s
  • Projectile speed1200
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed305
  • Turn rate0.9
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Shadowraze

Cooldown 9s Mana 75 MAGICAL
ActiveCooldown9sMana75

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Raw values (from the game files)(7)
BASE DAMAGE 85 / 150 / 215 / 280
shadowraze_radius 250
RANGE 200
shadowraze_cooldown 3
BONUS PER STACK 35 / 50 / 65 / 80
STACK DURATION 6
BONUS DAMAGE PER SOUL 2
  • Stack duration refreshes on stack gain.
Patch history
7.41f 2026-09-15
  • Bonus Damage Per Soul decreased from 3 to 2
7.41e 2026-07-30
  • Stack duration decreased from 7s to 6s
7.41c 2026-05-06
  • Mana Cost decreased from 80 to 75
7.41 2026-03-24
  • Damage decreased from 90/160/230/300 to 85/150/215/280
  • Now damage is increased by 3 per Necromastery soul
  • Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit Aghanim's Shard

Shadowraze

Cooldown 9s Mana 75 MAGICAL
ActiveCooldown9sMana75

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Raw values (from the game files)(7)
BASE DAMAGE 85 / 150 / 215 / 280
shadowraze_radius 250
RANGE 450
shadowraze_cooldown 3
BONUS PER STACK 35 / 50 / 65 / 80
STACK DURATION 6
BONUS DAMAGE PER SOUL 2
  • Stack duration refreshes on stack gain.

Shadowraze

Cooldown 9s Mana 75 MAGICAL
ActiveCooldown9sMana75

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Raw values (from the game files)(7)
BASE DAMAGE 85 / 150 / 215 / 280
shadowraze_radius 250
RANGE 700
shadowraze_cooldown 3
BONUS PER STACK 35 / 50 / 65 / 80
STACK DURATION 6
BONUS DAMAGE PER SOUL 2
  • Stack duration refreshes on stack gain.

Feast of Souls

Cooldown 21.0s Mana 60 / 65 / 70 / 75
ActiveCooldown21.0sMana60 / 65 / 70 / 75

Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.

Raw values (from the game files)(11)
BONUS ATTACK SPEED 35 / 50 / 65 / 80
%BONUS MOVE SPEED 4 / 6 / 8 / 10
cast_speed_pct 100
duration 8
MAX COLLECTION TARGETS 4 / 6 / 8 / 10
soul_collection_per_interval 2
soul_collection_radius 600
soul_collection_interval 0.5
SOULS PER HERO 3
SOULS PER CREEP 1
linger_duration 8
Patch history
7.41 2026-03-24
  • No longer requires 5 souls to cast
  • Instead, Shadow Fiend gains souls from surrounding enemies
  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s 敵の上限数は収集できる魂の数には影響せず、効果を受ける敵の数だけに影響する。たとえば上限が10体の場合、5体のヒーローと5体のクリープから魂を20個収集できる。ヒーローデモモードのダミーターゲット10体からは魂を30個収集できる
  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

Presence of the Dark Lord Passive

Range 1200
Passive

Shadow Fiend's presence reduces the armor of nearby enemies.

Raw values (from the game files)(4)
ARMOR REDUCTION -2.5 / -4 / -5.5 / -7
RADIUS 1200
REDUCTION PER HERO 0
HERO REDUCTION DURATION 0
  • Stacks fully with other armor reduction abilities and aura.
Patch history
7.41c 2026-05-06
  • Armor Reduction rescaled from 3/4/5/6 to 2.5/4/5.5/7

Requiem of Souls

Cooldown 120 / 110 / 100s Mana 150 / 175 / 200 MAGICAL
ActiveCooldown120 / 110 / 100sMana150 / 175 / 200

Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Raw values (from the game files)(11)
requiem_radius 1000
%MOVEMENT REDUCTION -20 / -25 / -30
%MAGIC RESIST REDUCTION -5 / -10 / -15
FEAR DURATION PER SOUL HIT 0.6
FEAR DURATION MAX 2.15
requiem_soul_conversion 1
requiem_line_width_start 125
requiem_line_width_end 300
requiem_line_speed 700 / 700 / 700
soul_death_release 0.5
max_soul_release 20
  • One line is generated from Shadow Fiend for every 1 soul in his possession.
  • Fear and movement slow do not apply if the Requiem was released on death.
Patch history
7.41 2026-03-24
  • Now can't use more than 20 souls per cast
  • Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls Aghanim's Scepter
7.40b 2025-12-23
  • Magic Resist Reduction rescaled from 5/10/15% to 10%

Necromastery Innate Passive

Passive

Shadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30.0% of them from bondage.

Raw values (from the game files)(6)
DAMAGE PER SOUL 1
BASE MAX SOULS 20
souls_per_kill 1
souls_per_hero_kill 4
necromastery_soul_release 0.7
soul_release_tooltip 30.0
  • Denies and neutral creeps also provide bonus damage through Necromastery.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.
Patch history
7.41f 2026-09-15
  • Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels 1.5-5.85 から 1-5 に変更
7.41 2026-03-24
  • No longer levels with Requiem of Souls
  • Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
  • Base Max Souls decreased from 20/22/24/26 to 20
7.40b 2025-12-23
  • Base Max Souls increased from 20 to 20/22/24/26
  • No longer upgraded with Aghanim's Scepter
7.40 2025-12-15
  • Souls on hero kills increased from 3 to 4

Talents

Level 25 Feast of Souls Grants +30% Cast Speed Shadowraze Applies Attack Damage
Level 20 +5 Necromastery Max Souls +0.2s Requiem Fear per line
Level 15 +1.5 Presence Armor Reduction +2 Feast of Souls Souls Collected Per Hero
Level 10 +30 Shadowraze Stack Damage +30 Feast of Souls Attack Speed

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f 2026-09-15
Talents
  • Level 15 Talent Presence Armor Reduction decreased from +2 to +1.5
7.41e 2026-07-30
  • Base Intelligence decreased from 18 to 16
Talents
  • Level 25 Talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs
7.41 2026-03-24
Talents
  • Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
7.40 2025-12-15
  • Agility gain increased from 3.5 to 3.6

Background

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Details

Internal namenpc_dota_hero_nevermore
Hero ID11
Aliases / search termssf, nevermore, Shadow, Fiend, シャドウ, しゃどう, syadou, フィーンド, ふぃーんど, fi-nndo, ネヴァーモア, neva-moa