Void Spirit

Universal ・ Melee ・ Medium

Carry 2 Escape 3 Nuker 2 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+2.6/Lv)
  • Agility21 (+2.2/Lv)
  • Intelligence24 (+3.1/Lv)
Attack
  • Damage18–22
  • Base attack time1.7s
  • Base attack speed100
  • Attack range200
  • Attack point0.35s
  • Projectile speed900
Defense and movement
  • Base armor-1
  • Magic resistance25%
  • Movement speed290
  • Turn rate0.7
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Abilities

Aether Remnant

Cooldown 17.0 / 15.0 / 13.0 / 11.0s Mana 75 / 80 / 85 / 90 Range 850 MAGICAL
ActiveCooldown17.0 / 15.0 / 13.0 / 11.0sMana75 / 80 / 85 / 90Range850

Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

Raw values (from the game files)(13)
start_radius 90
end_radius 90
radius 300
projectile_speed 900
WATCH RANGE 450
remnant_watch_radius 130
watch_path_vision_radius 200
ACTIVATION TIME 0.4
DAMAGE 90 / 140 / 190 / 240
PULL DURATION 1.0 / 1.2 / 1.4 / 1.6
pull_destination 44 / 50 / 56 / 62
REMNANT LIFETIME 17.0
think_interval 0.1
Patch history
7.41 2026-03-24
  • Aghanim's Shard True Sight no longer reveals wards Aghanim's Shard
7.40b 2025-12-23
  • Remnant Lifetime decreased from 20s to 17s

Dissimilate

Cooldown 20 / 17 / 14 / 11s Mana 120 MAGICAL
ActiveCooldown20 / 17 / 14 / 11sMana120

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

Raw values (from the game files)(8)
PHASE DURATION 1.1
destination_fx_radius 183
portals_per_ring 6
angle_per_ring_portal 60
first_ring_distance_offset 520
damage_radius 275
REMNANT DURATION 0
%REMNANT EFFECTIVENESS 0
Patch history
7.41b 2026-04-07
  • Damage decreased from 120/200/280/360 to 105/185/265/345

Resonant Pulse

Cooldown 18s Mana 115 / 120 / 125 / 130 Range 0 MAGICAL
ActiveCooldown18sMana115 / 120 / 125 / 130Range0

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

Raw values (from the game files)(7)
PULSE RADIUS 500
speed 1200
DAMAGE 60 / 110 / 160 / 210
BARRIER DURATION 10
BASE DAMAGE BARRIER 25 / 50 / 75 / 100
BARRIER AMOUNT PER HERO HIT 50 / 70 / 90 / 110
return_projectile_speed 900
Patch history
7.41 2026-03-24
  • Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
7.40 2025-12-15
  • Aghanim's Scepter Silence duration decreased from 2.0 to 1.75s Aghanim's Scepter

Intrinsic Edge Innate Passive

NONE
Passive

Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

Raw values (from the game files)(2)
secondary_stat_bonus_pct 30
damage_stat_bonus_pct 15
Patch history
7.41 2026-03-24
  • Now also increases Void Spirit's attack damage per point of attribute by 15%
  • Increase is multiplicative, so it's increased from 0.45 to 0.5175
  • The result of these changes:
  • Damage at level 1 is unchanged at 52–56
  • Damage gain per level increased from 3.6 to 4.1
  • Damage at level 30 increased from 174–178 to 192–196
  • Secondary bonuses increased from 25% to 30%
  • No longer provides increased Armor or Magic Resistance
  • Now provides increased Attack Speed per point of Agility

Astral Step

Cooldown 0s Mana 90 MAGICAL
ActiveCooldown0sMana90

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

Raw values (from the game files)(6)
radius 170
min_travel_distance 200
RANGE 800 / 900 / 1000
pop_damage_delay 1.25
VOID MARK DAMAGE 130 / 230 / 330
%MOVEMENT SLOW 40 / 60 / 80
  • Astral Step attacks do not cleave.

Talents

Level 25 140% Astral Step Crit Dissimilate Roots for 2s
Level 20 Outer Dissimilate Ring -3s Astral Step Charge Restore Time
Level 15 +20% Resonant Pulse Barrier +65 Aether Remnant Damage
Level 10 +1.5 Mana Regen +40 Resonant Pulse Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41a 2026-03-27
  • Base Mana Regen decreased by 0.6
7.41 2026-03-24
  • Base Damage decreased by 4
  • Damage at level 1 unchanged due to innate ability changes
7.40 2025-12-15
Talents
  • Level 15 Talent Aether Remnant damage increased from +60 to +65

Background

Not even the other spirits claim to understand the mind and machinations of the eldest amongst them, Inai the Void Spirit. Privy to secrets that would shatter a mortal mind, the Void Spirit observes the workings of the universe from an unknowable vantage, choosing to let carefully groomed servants do his bidding -- only emerging from his Hidden Temple into the material plane when he deems that he alone can steer the course of reality along its proper path. With an expansive perspective on existence, Inai is focused intently on a point in time beyond which he cannot see, when the fabrics of multiple realities are fated to collide. Now he steps from the aether to personally resolve the battle of the Ancients and prepare his allies for what he views as a greater conflict to come.

Details

Internal namenpc_dota_hero_void_spirit
Hero ID126
Aliases / search termsVoid, VS, Inai, Spirit, ヴォイドスピリット, う゛ぉいどすぴりっと, voidosupiritto, イナイ, いない, inai