Lich

Intelligence ・ Ranged ・ Easy

Support 3 Nuker 2

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength20 (+2.1/Lv)
  • Agility17 (+1.7/Lv)
  • Intelligence28 (+3.4/Lv)
Attack
  • Damage24–33
  • Base attack time1.7s
  • Base attack speed100
  • Attack range550
  • Attack point0.46s
  • Projectile speed900
Defense and movement
  • Base armor-1
  • Magic resistance25%
  • Movement speed290
  • Turn rate0.7
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Frost Blast

Cooldown 7.0s Mana 110 / 120 / 130 / 140 Range 575 / 600 / 625 / 650 MAGICAL
ActiveCooldown7.0sMana110 / 120 / 130 / 140Range575 / 600 / 625 / 650

Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4.0 seconds. The primary target receives both base and area damage.

Raw values (from the game files)(5)
RADIUS 200
%MOVEMENT SLOW -25
ATTACK SLOW -30 / -40 / -50 / -60
BASE DAMAGE 40 / 80 / 120 / 160
AREA DAMAGE 80 / 120 / 160 / 200

Frost Shield

Cooldown 30 / 25 / 20 / 15s Mana 100 / 110 / 120 / 130 Range 800 MAGICAL
ActiveCooldown30 / 25 / 20 / 15sMana100 / 110 / 120 / 130Range800

Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1.0 seconds, dealing minor damage and slowing them.

Raw values (from the game files)(9)
%DAMAGE REDUCTION 45 / 50 / 55 / 60
%SLOW 20 / 25 / 30 / 35
SLOW DURATION 0.5
DAMAGE 18 / 32 / 46 / 60
interval 1.0
radius 600
BUFF DURATION 4 / 5 / 6 / 7
BONUS DURATION ON HERO KILL 0
BONUS DURATION ON CREEP KILL 0
  • Spell-immune enemies are not affected by the damage or slow.
  • Frost Shield can be cast on buildings.

Sinister Gaze

Cooldown 24 / 22 / 20 / 18s Mana 25 Range 600
ActiveCooldown24 / 22 / 20 / 18sMana25Range600

CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.

Raw values (from the game files)(5)
channel_duration 1.10 / 1.4 / 1.7 / 2.0
%DISTANCE MOVED 32 / 38 / 44 / 50
%MANA DRAIN PER SECOND 25
BONUS DAMAGE 0
%SLOW RESISTANCE REDUCTION 0
Patch history
7.41c 2026-05-06
  • Mana Drain per second increased from 20% to 25%

Ice Spire

Cooldown 25s Mana 150 Range 750
ActiveCooldown25sMana150Range750

Creates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it. Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range. Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.

Raw values (from the game files)(6)
%MOVEMENT SLOW -25
EFFECT RADIUS 550
max_hero_attacks 4
max_creep_attacks 8
DURATION 15.0
slow_duration 0.5

Sacrifice Innate

Cooldown 0.0s Range 700
ActiveCooldown0.0sRange700

Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty. Begins the game on cooldown and with no charges.

Raw values (from the game files)(2)
%CURRENT HEALTH CONVERTED 42
%EXPERIENCE BOUNTY 69
  • Cannot sacrifice ancients or creep-heroes.
  • Sacrificed creeps count as denies and can give experience to enemy heroes. Lich's experience bounty and enemy heroes' deny experience are independent.
Patch history
7.41 2026-03-24
  • New Innate ability. Active
  • Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
  • This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
  • Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

Chain Frost

Cooldown 100.0 / 80.0 / 60.0s Mana 180 / 300 / 420 Range 750 MAGICAL
ActiveCooldown100.0 / 80.0 / 60.0sMana180 / 300 / 420Range750

Releases an orb of frost that bounces between nearby enemy units up to 10/10/10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces. Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.

Raw values (from the game files)(13)
DAMAGE EACH BOUNCE 250 / 400 / 550
INCREMENTAL DAMAGE 15 / 20 / 25
jumps 10 / 10 / 10
BOUNCE RANGE 550
%MOVEMENT SLOW -65
ATTACK SLOW -65
SLOW DURATION 2.5
initial_projectile_speed 1050
projectile_speed 850
vision_radius 800
BONUS JUMPS ON HERO KILL 0
BONUS JUMPS ON CREEP KILL 0
LINGER DURATION 2
  • Chain Frost cannot be disjointed.
  • Chain Frost has a movement speed of 850.
  • Chain Frost doesn't bounce to Zombies.

Talents

Level 25 Frost Shield Provides +50 HP Regen Chain Frost Unlimited Bounces
Level 20 2 Frost Shield Charges Chain Frost on Death
Level 15 +0.3s Sinister Gaze Duration -3.5s Frost Blast Cooldown
Level 10 +10% Frost Shield Damage Reduction +125 Frost Blast Radius and Area Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41 2026-03-24
  • Base Mana Regen decreased from 0.75 to -1
  • Intelligence gain decreased from 3.8 to 3.4
  • Removed Death Charge innate ability
Talents
  • Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
  • Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
7.40b 2025-12-23
  • Agility gain decreased from 2.0 to 1.7

Background

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.

Details

Internal namenpc_dota_hero_lich
Hero ID31
Aliases / search termsEthreain, Lich, リッチ, りっち, ricchi, エスリアン, えすりあん, esuriann