Clockwerk

Strength ・ Melee ・ Medium

Initiator 3 Disabler 2 Durable 1 Nuker 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength26 (+3.2/Lv)
  • Agility13 (+2.3/Lv)
  • Intelligence18 (+1.7/Lv)
Attack
  • Damage24–26
  • Base attack time1.7s
  • Base attack speed100
  • Attack range150
  • Attack point0.33s
  • Projectile speed900
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed310
  • Turn rate0.6
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Battery Assault

Cooldown 24 / 22 / 20 / 18s Mana 75 / 80 / 85 / 90 MAGICAL
ActiveCooldown24 / 22 / 20 / 18sMana75 / 80 / 85 / 90

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

Raw values (from the game files)(6)
RADIUS 275 / 275 / 275 / 275
overclocking_radius 330 / 330 / 330 / 330
DURATION 10.5 / 10.5 / 10.5 / 10.5
INTERVAL 0.7 / 0.7 / 0.7 / 0.7
DAMAGE 20 / 45 / 70 / 95
creep_damage_multiplier 1.0
  • Remains active if Clockwerk is disabled.
Patch history
7.41 2026-03-24
  • Mana Cost decreased from 90 to 75/80/85/90

Power Cogs

Cooldown 21 / 19 / 17 / 15s Mana 90 MAGICAL
ActiveCooldown21 / 19 / 17 / 15sMana90

Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 850/900/950/1000 distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.

Raw values (from the game files)(16)
DURATION 5.0 / 6.0 / 7.0 / 8.0
DAMAGE 55 / 110 / 165 / 220
MANA BURN 40 / 75 / 110 / 145
mana_burn_as_damage_pct 50
ATTACKS REQUIRED 2
push_length 300
push_duration 0.7
FORMATION RADIUS 215
trigger_distance 185
inside_cogs_distance_reduction 50
extra_pull_buffer -10
projectile_distance 850 / 900 / 950 / 1000
projectile_speed 1000
push_duration_overclock 0.6
cogs_radius_overclock 330
trigger_distance_overclock 115
  • Cogs can shock invisible units.
Patch history
7.41f 2026-09-15
  • Mana Cost increased from 75 to 90
  • Knockback Duration decreased from 0.8s to 0.7s
7.41e 2026-07-30
  • Mana Burn decreased from 40/80/120/160 to 40/75/110/145
  • Cogs Travel Distance decreased from 1000 to 850/900/950/1000
  • Cogs Day/Night Vision decreased from 1600/600 to 800/400
  • Cogs no longer block creep camps
7.41d 2026-06-04
  • Mana Cost increased from 60/65/70/75 to 75
  • Pushback and damage now apply against heroes with no mana
  • Damage rescaled from 50/125/200/275 to 55/110/165/220
7.41a 2026-03-27
  • Mana Burn increased from 35/75/115/155 to 40/80/120/160
7.41 2026-03-24
  • Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
  • Mana Cost rescaled from 70 to 60/65/70/75
  • Mana Burn increased from 35/70/105/140 to 35/75/115/155

Rocket Flare

Cooldown 20.0 / 18.0 / 16.0 / 14.0s Mana 35 / 40 / 45 / 50 Range 0 MAGICAL
ActiveCooldown20.0 / 18.0 / 16.0 / 14.0sMana35 / 40 / 45 / 50Range0

Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6.0 seconds.

Raw values (from the game files)(9)
RADIUS 600
duration 6.0
speed 2250
DAMAGE 80 / 120 / 160 / 200
%MOVEMENT SLOW 100
SLOW DURATION 0.4
projectile_vision_radius 250
projectile_vision_duration 1.0
projectile_vision_tick_rate 0.15

Overclocking

Cooldown 50s Mana 90
ActiveCooldown50sMana90

Supercharges Clockwerks abilities: Battery Assault: Increased radius and affects all enemies in its range. Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased. Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. Hookshot: Stun radius and duration increased. Jetpack: Moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.

Raw values (from the game files)(15)
DURATION 18
COGS BONUS ATTACK SPEED 0
SELF SLOW DURATION 3
%BONUS ARMOR NEAR COGS 25
BATTERY ASSAULT RADIUS 330
COGS RADIUS 330
%HOOKSHOT RADIUS BONUS 50
%HOOKSHOT DURATION BONUS 50
rocket_flare_interval 0.15
rocket_flare_offset_pct 125
BONUS ROCKET FLARES 2
%ROCKET FLARE DURATION BONUS 35
%ROCKET FLARE DAMAGE BONUS 35
%JETPACK SPEED 40
jetpack_turn_rate 75
Patch history
7.41 2026-03-24
  • Duration increased from 13s to 18s
  • Now also increases Battery Assault radius to 330
  • Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
  • No longer increases Clockwerk's attack speed while inside Power Cogs
  • Now increases Rocket Flare damage, vision and slow duration by 35%
  • No longer decreases Rocket Flare cooldown to 3.5s
7.40 2025-12-15
  • Rocket Flare cooldown increased from 3s to 3.5s

Jetpack

Cooldown 16s Mana 75
ActiveCooldown16sMana75

Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.

Raw values (from the game files)(4)
%BONUS SPEED 20
turn_rate 75
height 250
DURATION 6
Patch history
7.40 2025-12-15
  • Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s

Hookshot

Cooldown 60.0 / 45.0 / 30.0s Mana 100 / 125 / 150 Range 2000 / 2500 / 3000 MAGICAL
ActiveCooldown60.0 / 45.0 / 30.0sMana100 / 125 / 150Range2000 / 2500 / 3000

Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

Raw values (from the game files)(9)
latch_radius 125 / 125 / 125
stun_radius 175
radius_ally 175
%COOLDOWN/MANACOST REFUND 0
ALLY ARMOR DURATION 0
ALLY ARMOR BONUS 0
STUN DURATION 1.2 / 1.4 / 1.6
speed 4000 / 5000 / 6000
DAMAGE 75 / 175 / 275
  • Hookshot will latch and take Clockwerk to allies, but not damage or disable them.

Armor Power Innate Passive

Passive

Clockwerk's outgoing damage increases by 0.25% per point of armor. Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.

Raw values (from the game files)(6)
damage_per_armor 0.25
can_consume_chainmail 1
armor_per_chainmail 4
model_scale_per_chainmail 5
model_scale_maximum 125
health_bar_offset_per_stack 6
Patch history
7.41 2026-03-24
  • Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed

Jetpack Toggle

Cooldown 1.0 / 1.0 / 1.0s
ActiveCooldown1.0 / 1.0 / 1.0s

Toggles Jetpack on and off.

Talents

Level 25 3 Rocket Flare Charges -0.25s Battery Assault Interval
Level 20 Rocket Flare True Sight +80 Power Cogs Mana Burn
Level 15 -8s Hookshot Cooldown +25 Battery Assault Damage
Level 10 +1.5 Mana Regen +75 Hookshot Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
Talents
  • Level 15 Talent Hookshot Cooldown Reduction decreased from 10s to 8s
7.41a 2026-03-27
Talents
  • Level 15 Talent Battery Assault Damage increased from +24 to +25
  • Level 20 Talent Power Cogs Mana Burn increased from +70 to +80
7.41 2026-03-24
Talents
  • Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
  • Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
  • Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges

Background

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins. It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Details

Internal namenpc_dota_hero_rattletrap
Hero ID51
Aliases / search termsRattletrap, cw, Clockwerk, クロックワーク, くろっくわーく, kurokkuwa-ku, ラトルトラップ, らとるとらっぷ, ratorutorappu