Oracle

Intelligence ・ Ranged ・ Hard

Support 3 Nuker 3 Disabler 2 Escape 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength20 (+2.2/Lv)
  • Agility15 (+1.7/Lv)
  • Intelligence26 (+3.6/Lv)
Attack
  • Damage13–19
  • Base attack time1.7s
  • Base attack speed100
  • Attack range625
  • Attack point0.3s
  • Projectile speed900
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed295
  • Turn rate0.7
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Fortune's End

Cooldown 18 / 14 / 10 / 6s Mana 80 Range 850 MAGICAL
ActiveCooldown18 / 14 / 10 / 6sMana80Range850

CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel

Raw values (from the game files)(6)
MAX CHANNEL TIME 2.5
DAMAGE 100 / 160 / 220 / 280
bolt_speed 1200
MIN ROOT DURATION 0.75
MAX ROOT DURATION 2.75
RADIUS 350
  • Affects invulnerable units.
Patch history
7.41a 2026-03-27
  • Mana Cost decreased from 100 to 80
7.40 2025-12-15
  • Can no longer target invulnerable units, but does affect invulnerable units in the AoE

Fate's Edict

Cooldown 17 / 14 / 11 / 8s Mana 70 Range 700
ActiveCooldown17 / 14 / 11 / 8sMana70Range700

Oracle enraptures a target, disarming them and granting them 100% magic damage resistance.

Raw values (from the game files)(2)
DURATION 3.5 / 4.0 / 4.5 / 5.0
magic_damage_resistance_pct_tooltip 100
Patch history
7.41e 2026-07-30
  • Fate's Edict that was cast on Oracle or his ally is now dispellable by enemies
7.40 2025-12-15
  • No longer has separate effects for allies and enemies 常に対象を武装解除し、魔法ダメージ耐性100%を付与するように変更
  • Mana Cost decreased from 95/100/105/110 to 70
  • Cooldown decreased from 20/17/14/11s to 17/14/11/8s

Purifying Flames

Cooldown 2.5s Mana 75 Range 850 MAGICAL
ActiveCooldown2.5sMana75Range850

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

Raw values (from the game files)(6)
DAMAGE 90 / 180 / 270 / 360
HEAL PER SECOND 15 / 25 / 35 / 45
TOTAL HEAL 150 / 250 / 350 / 450
DURATION 10
tick_rate 0.1
damage_modifier 1
  • The healing from Purifying Flames can be stacked with itself.
  • The damage from Purifying Flames cannot be lethal to allies.

Rain of Destiny

Cooldown 40s Mana 150 Range 650 MAGICAL
ActiveCooldown40sMana150Range650

Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

Raw values (from the game files)(5)
RADIUS 650
DURATION 10
DAMAGE/HEAL PER SECOND 30
tick_rate 1.0
%HEAL AMPLIFICATION 15

Diviner's Deck Passive

Passive

Oracle pulls a random Tarot Card now and every 90 seconds to receives its buff for 90 seconds. Oracle always knows the next Tarot Card. Death: 40% Spell Amplification The Fool: 100% Increased Gold Gain The World: 150% Increased Intelligence The Lovers: 40% Heal Amplification The Tower: 400 All Damage Barrier (regenerates after not taking damage for 7.0s)

Raw values (from the game files)(7)
duration 90
spell_amplification 40
gold_bonus_pct 100
int_bonus_pct 150
heal_amplification 40
barrier_amount 400
barrier_restore_time 7.0
Patch history
7.41 2026-03-24
  • New passive ability granted by Aghanim's Scepter Aghanim's Scepter
  • Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
  • Death: +40% Spell Amplification
  • The Fool: +100% Gold Gain
  • The World: +150% Intelligence
  • The Lovers: +40% Heal Amplification
  • The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s

False Promise

Cooldown 110 / 85 / 60s Mana 100 / 150 / 200 Range 800 / 850 / 900
ActiveCooldown110 / 85 / 60sMana100 / 150 / 200Range800 / 850 / 900

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

Raw values (from the game files)(3)
DURATION 7 / 8.5 / 10
radius 400
%DELAYED HEAL AMPLIFICATION 100
  • Delayed damage and healing will take armor and magic resistance reductions into account when received.
  • The delayed damage and healing takes effect as soon as the target becomes vulnerable.
Patch history
7.41e 2026-07-30
  • Cast Range increased from 700/800/900 to 800/850/900
7.41 2026-03-24
  • No longer upgraded with Aghanim's Scepter

Prognosticate Innate Passive

Passive

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.

Patch history
7.41 2026-03-24
  • Oracle now also predicts Roshan's exact respawn timer

Talents

Level 25 Fortune's End constantly Dispels +1.5s False Promise Duration
Level 20 -20s False Promise Cooldown -1s Purifying Flames Cooldown
Level 15 +100 Fortune's End Radius +25% Purifying Flames Enemy Damage
Level 10 +0.5s Fortune's End Duration +8 Armor False Promise

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41 2026-03-24
Talents
  • Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius

Background

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King. Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan. Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering. The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner. Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.

Details

Internal namenpc_dota_hero_oracle
Hero ID111
Aliases / search termsora, Nerif, Oracle, Zoracle, Xoracle, オラクル, おらくる, orakuru, ネリフ, ねりふ, nerihu, ゾラクル, ぞらくる, zorakuru