Morphling

Agility ・ Ranged ・ Hard

Carry 3 Escape 3 Durable 2 Nuker 1 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength16 (+2.6/Lv)
  • Agility33 (+4.2/Lv)
  • Intelligence19 (+1.8/Lv)
Attack
  • Damage12–21
  • Base attack time1.5s
  • Base attack speed100
  • Attack range350
  • Attack point0.5s
  • Projectile speed1300
Defense and movement
  • Base armor-1
  • Magic resistance25%
  • Movement speed285
  • Turn rate0.7
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Waveform

Cooldown 21 / 18 / 15 / 12s Mana 115 Range 700 / 775 / 850 / 925 MAGICAL
ActiveCooldown21 / 18 / 15 / 12sMana115Range700 / 775 / 850 / 925

Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.

Raw values (from the game files)(2)
speed 1250
width 200
Patch history
7.41c 2026-05-06
  • Will now be cast in the desired direction, if the target location is further than the cast range
7.41 2026-03-24
  • Cast Range decreased from 700/800/900/1000 to 700/775/850/925

Adaptive Strike

Cooldown 17 / 14 / 11 / 8s Mana 40 / 50 / 60 / 70 Range 600 / 675 / 750 / 825 MAGICAL
ActiveCooldown17 / 14 / 11 / 8sMana40 / 50 / 60 / 70Range600 / 675 / 750 / 825

Launches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.

Raw values (from the game files)(9)
BASE DAMAGE 50 / 70 / 90 / 110
DAMAGE MIN AGI MULTIPLIER 0.5
DAMAGE MAX AGI MULTIPLIER 1.0 / 1.5 / 2.0 / 2.5
STUN MIN 0.5
STUN MAX 1.4 / 1.8 / 2.2 / 2.6
KNOCKBACK MIN 50
KNOCKBACK MAX 350
knockback_duration 0.5
projectile_speed 1150
  • Projectile moves at 1150 speed.
Patch history
7.41 2026-03-24
  • Base Damage increased from 25/50/75/100 to 50/70/90/110
7.40 2025-12-15
  • Cast Range decreased from 600/700/800/900 to 600/675/750/825
  • Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Attribute Shift (Agility Gain)

Cooldown 0.0s
ActiveCooldown0.0s

Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4/8/12/16. The process is reversible.

Raw values (from the game files)(3)
points_per_tick 1
morph_rate 4 / 8 / 12 / 16
MANA COST PER SECOND 10
  • Attribute Shift can't convert stats from items.
  • Leveling up Agility Gain will also level up Strength Gain.

Attribute Shift (Strength Gain)

Cooldown 0.0s
ActiveCooldown0.0s

Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4/8/12/16. The process is reversible.

Raw values (from the game files)(3)
points_per_tick 1
morph_rate 4 / 8 / 12 / 16
MANA COST PER SECOND 10
  • Attribute Shift can't convert stats from items.
  • Leveling up Strength Gain will also level up Agility Gain.

Morph

Cooldown 125 / 90 / 55s Mana 50 Range 700 / 850 / 1000
ActiveCooldown125 / 90 / 55sMana50Range700 / 850 / 1000

Morphling changes his form to match the targeted enemy, gaining their basic abilities and changing his primary attribute based on his target. Can be toggled for the duration of the ability.

Raw values (from the game files)(1)
DURATION 24
  • You can't target yourself with Morph.
  • Morph won't copy Shard/Scepter abilities unless Morphling owns the respective item.
  • Does not trigger spell reflect.
Patch history
7.41e 2026-07-30
  • Cooldown decreased from 140/100/60s to 125/90/55s
  • Aghanim's Scepter illusion no longer has illusion vision penalty Aghanim's Scepter
7.41d 2026-06-04
  • Aghanim's Scepter illusion incoming damage decreased from 300% to 200% Aghanim's Scepter

Morph Replicate

Cooldown 2s
ActiveCooldown2s

Toggles Morphling's form between his own and the replicated enemy.

Ebb and Flow Innate Passive

Passive

Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.

Raw values (from the game files)(11)
swell_up_duration 1.5
swell_down_duration 1.0
swell_duration 5.2
max_swell_duration 2.7
model_scale 40
stats_pct 25
%AGILITY TO ATTACK RANGE 25
%AGILITY TO MOVEMENT SPEED 15
%STRENGTH TO CAST RANGE 25
%STRENGTH TO SLOW RESISTANCE 25
model_scale_max 20
  • Attack range bonuses during morph only apply when morphed into a Ranged hero.
Patch history
7.41d 2026-06-04
  • Agility to Attack Range increased from 20% to 25%
  • Strength to Cast Range increased from 20% to 25%
  • Strength to Slow Resistance increased from 20% to 25%
7.41 2026-03-24
  • New innate ability. Passive
  • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
  • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

Talents

Level 25 -40% Waveform Cooldown +35 Strength
Level 20 -3s Adaptive Strike Cooldown +15 Agility
Level 15 +250 Waveform Range +75 Attack Range
Level 10 +15% Magic Resistance +12s Morph Duration

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
  • Base Strength decreased from 23 to 16
  • Base Agility increased from 24 to 33
  • Damage at level 1 increased by 9 (from 36-45 to 45-54)
7.41a 2026-03-27
  • Agility gain increased from 3.9 to 4.2
7.41 2026-03-24
  • Hero model size now scales on his Agility/Strength ratio
  • Removed Accumulation innate ability
7.40b 2025-12-23
  • Base armor increased by 1

Background

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

Details

Internal namenpc_dota_hero_morphling
Hero ID10
Aliases / search termsMorphling, モーフリング, もーふりんぐ, mo-hurinngu, .wav