Earthshaker

Strength ・ Melee ・ Medium

Support 1 Initiator 3 Disabler 2 Nuker 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+3.7/Lv)
  • Agility12 (+1.4/Lv)
  • Intelligence18 (+2.1/Lv)
Attack
  • Damage27–37
  • Base attack time1.7s
  • Base attack speed100
  • Attack range150
  • Attack point0.467s
Defense and movement
  • Base armor2
  • Magic resistance25%
  • Movement speed315
  • Turn rate0.9
  • Health regen1
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Fissure

Cooldown 18 / 17 / 16 / 15s Mana 115 / 120 / 125 / 130 Range 1600 MAGICAL
ActiveCooldown18 / 17 / 16 / 15sMana115 / 120 / 125 / 130Range1600

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Raw values (from the game files)(5)
FISSURE DURATION 6.5 / 7 / 7.5 / 8.0
fissure_radius 225
STUN DURATION 1.0 / 1.2 / 1.4 / 1.6
DAMAGE 100 / 160 / 220 / 280
fissure_max_distance_moved 300
  • Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
  • Fissure is not blocked by Linken's Sphere.
Patch history
7.41 2026-03-24
  • Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
7.40c 2026-01-21
  • Mana Cost decreased from 120/125/130/135 to 115/120/125/130
7.40 2025-12-15
  • Damage decreased from 110/170/230/290 to 100/160/220/280
  • Aghanim's Shard no longer allows Fissure walking Aghanim's Shard

Enchant Totem

Cooldown 5.0s Mana 45 / 55 / 65 / 75 Range 0
ActiveCooldown5.0sMana45 / 55 / 65 / 75Range0

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

Raw values (from the game files)(7)
%BONUS 100 / 200 / 300 / 400
scepter_height 950
scepter_height_arcbuffer 100
scepter_acceleration_z 4000
scepter_acceleration_horizontal 3000
scepter_leap_duration 0.8
bonus_attack_range 100
  • Bonus damage is based on base damage and that given by primary attribute.

Aftershock Passive

MAGICAL
Passive

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Raw values (from the game files)(2)
RADIUS 350
DAMAGE 65 / 90 / 115 / 140
  • Using items does not trigger Aftershock.
Patch history
7.41 2026-03-24
  • Radius increased from 300 to 350

Echo Slam

Cooldown 130.0 / 120.0 / 110.0s Mana 150 / 200 / 250 MAGICAL
ActiveCooldown130.0 / 120.0 / 110.0sMana150 / 200 / 250

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

Raw values (from the game files)(5)
RADIUS 700
echo_slam_echo_search_range 700
echo_slam_echo_range 700
ECHO DAMAGE 70 / 90 / 110
INITIAL DAMAGE 100 / 140 / 180
Patch history
7.41 2026-03-24
  • Shockwave projectile speed increased from 550 to 650
7.40 2025-12-15
  • Echo Damage decreased from 90/100/110 to 70/90/110

Slugger Innate Passive

Passive

Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

Raw values (from the game files)(10)
projectile_body_on_kill 1
projectile_body_initial_impact_radius 225
SPEED 1600
DISTANCE 1200
projectile_body_width_creep 175
projectile_body_width_hero 175
projectile_body_vision 175
DAMAGE (CREEPS) 27
DAMAGE (HEROES) 135
%FLYING ENEMY'S MAX HEALTH AS DAMAGE 7
Patch history
7.41 2026-03-24
  • No longer levels with Echo Slam
  • Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
  • Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level

Talents

Level 25 -50% Echo Slam Cooldown -1.5s Enchant Totem Cooldown
Level 20 +50 Echo Damage +65% Enchant Totem Damage
Level 15 +200 Fissure Range +50 Aftershock Damage
Level 10 +25 Base Damage +75 Fissure Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
  • Base Mana Regen increased by 0.25
7.40 2025-12-15
Talents
  • Level 20 Talent Enchant Totem Damage increased from +50% to +65%

Background

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Details

Internal namenpc_dota_hero_earthshaker
Hero ID7
Aliases / search termses, Raigor, Earthshaker, アースシェイカー, あーすしぇいかー, a-susheika-, ライゴール, らいごーる, raigo-ru