Io

Universal ・ Ranged ・ Hard

Support 3 Escape 2 Nuker 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+3/Lv)
  • Agility14 (+1.6/Lv)
  • Intelligence21 (+1.7/Lv)
Attack
  • Damage21–27
  • Base attack time1.7s
  • Base attack speed100
  • Attack range500
  • Attack point0.3s
  • Projectile speed1200
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed320
  • Turn rate0.7
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Tether

Cooldown 12s Mana 40 / 40 / 40 / 40 Range 1600
ActiveCooldown12sMana40 / 40 / 40 / 40Range1600

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

Raw values (from the game files)(10)
MAX TETHER DISTANCE 1000
%MOVEMENT SPEED BONUS 6 / 8 / 10 / 12
latch_distance 700
latch_speed 1000
%HP/MANA TRANSFER 55 / 75 / 95 / 115
tether_mana_amp 55 / 75 / 95 / 115
%ENEMY MOVE/ATTACK SLOW 15 / 30 / 45 / 60
slow_duration 0.2
DAMAGE PER SECOND 0
tick_rate 0.5
  • If you try to tether a unit that is 700 distance or further away from Io, Io will latch on and pull itself closer to the tethered unit (to a distance of 300).
  • The tethered unit will heal faster and will heal even if Io is at full health.
  • Io's movement speed matches the tethered unit's.
Patch history
7.41c 2026-05-06
  • HP/Mana Transfer decreased from 60/80/100/120% to 55/75/95/115%

Spirits

Cooldown 15s Mana 90 / 100 / 110 / 120 MAGICAL
ActiveCooldown15sMana90 / 100 / 110 / 120

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

Raw values (from the game files)(15)
CREEP DAMAGE 12 / 18 / 24 / 30
HERO DAMAGE 30 / 50 / 70 / 90
revolution_time 5.0 / 5.0 / 5.0 / 5.0
min_range 200
default_radius 425
OSCILLATION RADIUS 650
hero_hit_radius 110
EXPLOSION RADIUS 360
hit_radius 150
spirit_movement_rate 250
DURATION 15
spirit_amount 5
%MOVEMENT SLOW 0
SLOW DURATION 0
spirit_spawn_time 1.0
  • After summoning, Io can call the spirits in and out.
Patch history
7.41c 2026-05-06
  • Now remembers the radius of the spirits between casts
7.40 2025-12-15
  • Mana Cost decreased from 100/110/120/130 to 90/100/110/120
  • Cooldown decreased from 22/21/20/19s to 15s
  • Duration decreased from 19s to 15s

Overcharge

Cooldown 25 / 22 / 19 / 16s Mana 40 / 60 / 80 / 100
ActiveCooldown25 / 22 / 19 / 16sMana40 / 60 / 80 / 100

Io gains attack speed, spell amplification, and health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

Raw values (from the game files)(6)
BONUS ATTACK SPEED 35 / 60 / 85 / 110
%BONUS SPELL AMP 8 / 10 / 12 / 14
BONUS ARMOR 0
%BONUS MAGIC RESISTANCE 0
%MAX HEALTH REGEN 0.5 / 0.6 / 0.7 / 0.8
DURATION 8
Patch history
7.41 2026-03-24
  • Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies

Spirits In

Cooldown 0s
ActiveCooldown0s

Sends the spirits closer to you. Can be toggled on and off.

Spirits Out

Active

Sends the spirits farther away from you. Can be toggled on and off.

Relocate

Cooldown 90 / 80 / 70s Mana 175
ActiveCooldown90 / 80 / 70sMana175

Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Raw values (from the game files)(2)
CAST TIME 3.5 / 3.25 / 3.0
RETURN TIME 12.0 / 12.0 / 12.0
  • Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay.
  • If Io is disabled during the cast delay, Relocate is cancelled.
  • If an allied hero is Tethered, that hero will teleport along with you. You can break the tether at any time to prevent that hero from teleporting with you.
  • Only heroes, creep heroes, and illusions can be relocated.

Break Tether

Cooldown 1.0 / 1.0 / 1.0 / 1.0 / 1.0s
ActiveCooldown1.0 / 1.0 / 1.0 / 1.0 / 1.0s

Break the link to the tethered unit.

Equilibrium Innate Passive

Passive

Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.

Raw values (from the game files)(2)
%MAX DAMAGE AMP 4
%MAX HEAL AMP 4
Patch history
7.41a 2026-03-27
  • Max Damage Amp and Max Heal Amplification decreased from 5 + 0.5% per level to 4 + 0.4% per level
7.41 2026-03-24
  • New innate ability
  • Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health

Talents

Level 25 -2.0s Relocate Cast Delay Attack Tethered Ally's Target (=50% damage)
Level 20 +0.2% Overcharge Max HP Regen Bonus -30s Relocate Cooldown
Level 15 +5% Tether Movement Speed +40% Spirits Damage
Level 10 +1.5s Overcharge Duration +8 Strength

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f 2026-09-15
Talents
  • Level 15 Talent Spirits Damage decreased from +50% to +40%
7.41a 2026-03-27
Talents
  • Level 25 Talent Attack Tethered Ally's Target Damage decreased from 75% to 50%
7.41 2026-03-24
  • Removed Wellspring innate ability
Talents
  • Level 10 Talent Strength increased from +7 to +8
  • Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
7.40 2025-12-15
  • Base Strength increased from 17 to 19
  • Base Intelligence decreased from 23 to 21
  • Damage at level 1 unchanged (45–51)
Talents
  • Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
  • Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
  • Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay

Background

Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.

Details

Internal namenpc_dota_hero_wisp
Hero ID91
Aliases / search termswisp, Io, イオ, いお, io, ウィスプ, うぃすぷ, uxisupu, wisupu