Treant Protector

Strength ・ Melee ・ Medium

Support 3 Initiator 2 Durable 1 Disabler 1 Escape 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength25 (+3.4/Lv)
  • Agility15 (+1.8/Lv)
  • Intelligence17 (+1.8/Lv)
Attack
  • Damage60–68
  • Base attack time1.9s
  • Base attack speed90
  • Attack range150
  • Attack point0.6s
  • Projectile speed900
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed280
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Nature's Grasp

Cooldown 23 / 21 / 19 / 17s Mana 90 Range 1500 MAGICAL
ActiveCooldown23 / 21 / 19 / 17sMana90Range1500

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.

Raw values (from the game files)(9)
DAMAGE PER SECOND 35 / 50 / 65 / 80
creep_penalty 35
%MOVEMENT SLOW 25 / 30 / 35 / 40
VINE DURATION 9 / 10 / 11 / 12
creation_interval 0.1
initial_latch_delay 0.3
vine_spawn_interval 175
latch_range 135
latch_vision 150
Patch history
7.41b 2026-04-07
  • Cooldown increased from 20/19/18/17s to 23/21/19/17s
7.40 2025-12-15
  • No longer does 50% more damage and slow when touching a tree
  • Damage per second increased from 30/40/50/60 to 35/50/65/80
  • Movement Slow increased from 20/25/30/35% to 25/30/35/40%
  • Creep penalty decreased from 50% to 35%

Leech Seed

Cooldown 15 / 12 / 9 / 6s Mana 35 Range 150 MAGICAL
ActiveCooldown15 / 12 / 9 / 6sMana35Range150

Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.

Raw values (from the game files)(9)
DURATION 0.75 / 1.0 / 1.25 / 1.5
%MOVEMENT SLOW 0
flat_heal 15 / 25 / 35 / 45
%DAMAGE TO HEALING 10 / 15 / 20 / 25
BONUS DAMAGE 20 / 40 / 60 / 80
max_heal_units 5
HEAL RADIUS 650
healing_pulse_count 2
projectile_speed 450
Patch history
7.41f 2026-09-15
  • Now costs 35 mana
  • Damage to Healing rescaled from 20% to 10/15/20/25%
7.41e 2026-07-30
  • Root duration decreased from 0.9/1.1/1.3/1.5s to 0.75/1.0/1.25/1.5s
7.40 2025-12-15
  • Ability Reworked
  • Passive, auto-cast attack modifier
  • Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • No longer has a creep penalty for healing

Living Armor

Cooldown 24 / 21 / 18 / 15s Mana 80
ActiveCooldown24 / 21 / 18 / 15sMana80

Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.

Raw values (from the game files)(5)
HEAL PER SECOND 4 / 7 / 10 / 13
DURATION 12
MAX DAMAGE BLOCKED 60 / 80 / 100 / 120
DAMAGE BLOCK DECREASE 20
damage_block_threshold 10
  • Instances of damage less than 10 are ignored.
Patch history
7.41f 2026-09-15
  • Minimum damage block decreased from 20 to 10
7.41e 2026-07-30
  • Mana Cost increased from 65/70/75/80 to 80
7.41 2026-03-24
  • Mana Cost increased from 40/45/50/55 to 65/70/75/80
  • Max Damage Blocked decreased from 120 to 60/80/100/120
  • Damage Block Decrease improved from 35/30/25/20 to 20
7.40b 2025-12-23
  • Damage Blocked increased from 100 to 120
  • Cooldown decreased from 30/25/20/15s to 24/21/18/15s
7.40 2025-12-15
  • No longer grants bonus armor
  • Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • Damage block affects any types of damage
  • The heal ends earlier if the damage block is reduced to 0
  • Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • Duration decreased from 18/22/26/30s to 12s
  • Heal per second increased from 3/4/5/6 to 4/7/10/13

Eyes In The Forest

Mana 30 Range 350
ActiveMana30Range350

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

Raw values (from the game files)(3)
vision_aoe 800
hits_to_kill 2
duration 360
  • Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.
  • If the enemy has True Sight, they will be able to see which trees are enchanted.
Patch history
7.41c 2026-05-06
  • Added AoE indicator to cast
7.41 2026-03-24
  • Charge Restore Time increased from 55s to 135s
  • Duration increased from 300s to 360s
  • Max Charges decreased from 3 to 2
7.40c 2026-01-21
  • Eyes now have a 50g bounty when killed
7.40 2025-12-15
  • Now granted by Aghanim's Shard Aghanim's Shard
  • Mana Cost decreased from 100 to 30
  • Cast Range increased from 160 to 350
  • Overgrowth is no longer applied around enchanted trees
  • Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • Charge Restore Time increased from 40s to 55s

Nature's Guise Innate Passive

Cooldown 36s
Passive

Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

Raw values (from the game files)(7)
radius 200
grace_time 1
cooldown_time 2.75
%MOVEMENT SPEED BONUS 10
ROOT TIME 0
ROOT TIME BY TREE 0
ROOT COOLDOWN 0
  • While affected by Nature's Guise, Treant can move unobstructed through other trees.
  • Vines from Nature's Grasp are considered trees for this ability.
  • While Tree Walking, taking damage does not disable the active ability or Tree Walking.
Patch history
7.41f 2026-09-15
  • Invisibility linger when leaving trees decreased from 2s to 1s
7.41 2026-03-24
  • Cooldown changed from 35s - 1s per level up to 36s -1s per level 有効値は変更なし
7.40b 2025-12-23
  • Cooldown decreased from (50s - 3s per 2 levels ups) to (35s - 1s per level up)
7.40 2025-12-15
  • No longer upgraded with Aghanim's Shard
  • Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups レベル29で8秒まで低下
  • Cooldown starts when the invisibility ends

Overgrowth

Cooldown 110 / 100 / 90s Mana 200 / 250 / 300 MAGICAL
ActiveCooldown110 / 100 / 90sMana200 / 250 / 300

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

Raw values (from the game files)(3)
DURATION 3 / 4 / 5
RADIUS 800
DAMAGE PER SECOND 95
  • Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
Patch history
7.40b 2025-12-23
  • Aghanim's Scepter Cooldown increased from 80/70/60s to 85/75/65s Aghanim's Scepter
7.40 2025-12-15
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable

Talents

Level 25 -3s Leech Seed Cooldown 450 AoE Living Armor
Level 20 +20 Living Armor Damage Block +80 Leech Seed Bonus Damage
Level 15 +10% Leech Seed Damage to Healing +25 Nature's Grasp Damage
Level 10 +3s Living Armor Duration +50 Base Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f 2026-09-15
  • Base Intelligence decreased from 20 to 17
Talents
  • Level 10 Talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration
7.41e 2026-07-30
  • Base Attack Speed decreased from 100 to 90
7.41c 2026-05-06
Talents
  • Level 10 Talent Living Armor Heal Per Second decreased from +4 to +3
7.40b 2025-12-23
  • Base Armor increased by 1
7.40 2025-12-15
  • Removed Primeval Power and Sapling facets
Talents
  • Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
  • Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
  • Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Background

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Details

Internal namenpc_dota_hero_treant
Hero ID83
Aliases / search termsTreant, Protector, トレントの守護者, とれんとのしゅごしゃ, torenntonosyugosya