Templar Assassin

Agility ・ Ranged ・ Medium

Carry 2 Escape 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength21 (+2.4/Lv)
  • Agility23 (+3.4/Lv)
  • Intelligence20 (+2/Lv)
Attack
  • Damage28–33
  • Base attack time1.6s
  • Base attack speed100
  • Attack range250
  • Attack point0.3s
  • Projectile speed1000
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed315
  • Turn rate0.7
  • Health regen0
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Refraction

Cooldown 14.0s Mana 95 PHYSICAL
ActiveCooldown14.0sMana95

Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

Raw values (from the game files)(4)
INSTANCES 3 / 4 / 5 / 6
BARRIER PER INSTANCE 30
BONUS DAMAGE 15 / 30 / 45 / 60
DURATION 17
  • Damage as HP Removal bypasses Refraction (it won't reduce the charges).
Patch history
7.41 2026-03-24
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • Increases bonus damage by 30 and allows Refraction to be cast while disabled

Meld

Cooldown 11 / 9 / 7 / 5s Mana 35 / 40 / 45 / 50 PHYSICAL
ActiveCooldown11 / 9 / 7 / 5sMana35 / 40 / 45 / 50

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya's attack will deal bonus damage to the enemy and reduce their armor for 6 seconds. Bonus damage and debuffs from Meld are applied to all enemies in the Psi Blades split range.

Raw values (from the game files)(3)
BONUS DAMAGE 50 / 100 / 150 / 200
ARMOR REDUCTION -2 / -4 / -6 / -8
ARMOR REDUCTION DURATION 6
  • Meld is broken by any action other than staying in position or channeling Psionic Projection.
  • Meld's armor reduction does not work against towers.
Patch history
7.41 2026-03-24
  • Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
7.40 2025-12-15
  • Armor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8
  • Damage decreased from 55/105/155/205 to 50/100/150/200

Psi Blades Passive

PURE
Passive

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the split damage is reduced by a percentage.

Raw values (from the game files)(5)
BONUS ATTACK RANGE 50 / 100 / 150 / 200
PSI BLADE RANGE 400 / 500 / 600 / 700
attack_spill_width 90
%SPLIT AMOUNT 70 / 80 / 90 / 100
meld_strike_spills 1.0
  • Split damage hits invisible units.
  • Attack effects like Bash will only be applied to the main target.

Trap

Cooldown 0.5s
ActiveCooldown0.5s

Springs the trap nearest to Templar Assassin, slowing nearby enemies. If the ability is in alt-cast state, springs the trap that is closest to the mouse cursor.

Psionic Projection

Cooldown 10s Mana 50
ActiveCooldown10sMana50

CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for 2 seconds, detonating it upon arrival as if it was fully charged and instantly dealing 400 bonus damage. Channeling Psionic Projection does not break Meld.

Raw values (from the game files)(1)
extra_damage 400
Patch history
7.41e 2026-07-30
  • Can now be now interrupted by root
7.40 2025-12-15
  • Damage increased from 375 to 400

Psionic Trap

Cooldown 11.0 / 8.0 / 5.0s Mana 15 / 15 / 15 Range 1800 MAGICAL
ActiveCooldown11.0 / 8.0 / 5.0sMana15 / 15 / 15Range1800

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 20% in a 400 radius. Trap movement slow charges up to 50% after 3.5 seconds. Deals damage after 3.5s.

Raw values (from the game files)(10)
trap_radius 400
trap_duration 5.0
MAX TRAPS 5 / 8 / 11
trap_fade_time 2.0 / 2.0 / 2.0
%MIN MOVEMENT SLOW 20
%MAX MOVEMENT SLOW 50
DAMAGE 200 / 300 / 400
extra_damage 400
damage_tick_rate 0.5
trap_max_charge_duration 3.5
  • Traps last indefinitely.
  • They have invisibility that fades in over 2.0/2.0/2.0 seconds and spell immunity. They take 2 hits to kill by ranged heroes, 1 by melee heroes, and 4 by creeps.
  • Traps have 250/250 vision range and don't prevent neutral camps from spawning.
Patch history
7.41 2026-03-24
  • No longer upgraded with Aghanim's Shard
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
7.40 2025-12-15
  • Damage rescaled from 225/300/375 to 200/300/400

Inner Peace Innate Passive

Passive

When remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.

Raw values (from the game files)(4)
MAX HEALTH REGEN 2.7
MAX MANA REGEN 2.2
time_until_meditation 0.2
MEDITATION TIME UNTIL MAX BONUS 1.85
Patch history
7.41d 2026-06-04
  • Time until meditation starts decreased from 0.25s to 0.2s
  • Meditation Time Until Max Bonus decreased from 2.05s - 0.05s per level to 1.85s - 0.05s per level
7.41 2026-03-24
  • New innate ability, improves with Templar Assassin's level
  • After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level

Talents

Level 25 =0.8s Meld Hit Bash +4 Refraction Instances
Level 20 Refraction Dispels +4 Meld Armor Reduction
Level 15 +225 Meld Attack Range +3 Psionic Traps
Level 10 +1.5s Meld Debuff Duration +15% Psionic Trap Slow

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
Talents
  • Level 10 Talent Psionic Trap Slow increased from +10% to +15%
7.41c 2026-05-06
  • Base Movement Speed increased from 310 to 315
7.41 2026-03-24
  • Base Health Regen decreased from 1 to 0
  • Removed Third Eye innate ability
Talents
  • Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
  • Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
  • Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
7.40 2025-12-15
Talents
  • Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s
  • Level 10 Talent Psionic Trap Slow increased from +5% to +10%

Background

Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.

Details

Internal namenpc_dota_hero_templar_assassin
Hero ID46
Aliases / search termsta, Lanaya, Templar, Assassin, テンプラーアサシン, てんぷらーあさしん, tennpura-asasinn, ラナヤ, ranaya