Witch Doctor

Intelligence ・ Ranged ・ Easy

Support 3 Nuker 2 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength20 (+2.1/Lv)
  • Agility13 (+1.4/Lv)
  • Intelligence22 (+3.1/Lv)
Attack
  • Damage26–36
  • Base attack time1.7s
  • Base attack speed100
  • Attack range550
  • Attack point0.4s
  • Projectile speed1200
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed300
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Paralyzing Cask

Cooldown 20.0 / 18.0 / 16.0 / 14.0s Mana 80 / 100 / 120 / 140 Range 600 MAGICAL
ActiveCooldown20.0 / 18.0 / 16.0 / 14.0sMana80 / 100 / 120 / 140Range600

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.

Raw values (from the game files)(9)
STUN DURATION 0.8
creep_duration 0.8
BASE DAMAGE 55 / 70 / 85 / 100
bounce_range 575 / 575 / 575 / 575
BOUNCES 3 / 4 / 5 / 6
speed 1200
bounce_delay 0.1
BONUS DAMAGE PER BOUNCE 20
creep_damage_pct 100
  • Targets can be hit multiple times, as long as another unit is struck in between the bounces.

Voodoo Restoration

Cooldown 0.0 / 0.0 / 0.0 / 0.0s Mana 25 MAGICAL
ActiveCooldown0.0 / 0.0 / 0.0 / 0.0sMana25

Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.

Raw values (from the game files)(6)
MANA PER SEC 9 / 12 / 15 / 18
RADIUS 650
HEAL 20 / 30 / 40 / 50
heal_interval 0.33 / 0.33 / 0.33 / 0.33
does_heal_all_allies 1
%SELF HEAL 0 / 0 / 0 / 0
  • Healing is done in 0.33/0.33/0.33/0.33 second intervals.
  • Can heal Spell Immune units.
Patch history
7.41c 2026-05-06
  • Radius increased from 500/550/600/650 to 650
7.40 2025-12-15
  • Activation mana cost decreased from 35/40/45/50 to 25
  • Mana per second rescaled from 8/12/16/20 to 9/12/15/18

Maledict

Cooldown 30 / 26 / 22 / 18s Mana 105 / 110 / 115 / 120 Range 600 MAGICAL
ActiveCooldown30 / 26 / 22 / 18sMana105 / 110 / 115 / 120Range600

Curses all enemy Heroes and player-controlled targets in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Raw values (from the game files)(5)
RADIUS 200
%LOST HEALTH BURST DAMAGE 16 / 24 / 32 / 40
bonus_damage_threshold 100
ticks 3
spread_speed 1200
  • If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.
Patch history
7.41e 2026-07-30
  • Level 20 Talent Maledict bursts deal 75% damage in a 800 AoE now considers illusions as creep targets and bursts from them will not deal damage
7.40 2025-12-15
  • Now also affects player-controlled creeps

Voodoo Switcheroo

Cooldown 50s Mana 200
ActiveCooldown50sMana200

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

Raw values (from the game files)(2)
DURATION 2.5
ATTACK SPEED REDUCTION 45

Gris-Gris Innate Passive

Passive

Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s. Right-click to consume and permanently remove the item.

Raw values (from the game files)(2)
death_gold_lost_reduction_pct_tooltip 100
gold_tick_interval_tooltip 3

Death Ward

Cooldown 100 / 90 / 80s Mana 200 / 200 / 200 Range 500 PURE
ActiveCooldown100 / 90 / 80sMana200 / 200 / 200Range500

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8.0 seconds. Death Ward has 50% bonus accuracy.

Raw values (from the game files)(5)
DAMAGE 60 / 90 / 120
ATTACK RANGE 600 / 625 / 650
bonus_attack_range 0 / 25 / 50
bonus_accuracy 50
initial_target_count 1
  • The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
  • The Death Ward can be controlled, and made to attack a specific target.
  • Death Ward attacks once every 0.22 seconds.
Patch history
7.41 2026-03-24
  • Attack Range increased from 600 to 600/625/650
7.40b 2025-12-23
  • Damage decreased from 60/95/130 to 60/90/120
7.40 2025-12-15
  • Aghanim's Scepter bounce radius decreased from 650 to 575 Aghanim's Scepter

Talents

Level 25 +6 Paralyzing Cask Bounces +40 Death Ward Damage
Level 20 Maledict bursts deal 75% damage in a 800 AoE +1% Target Max Health Voodoo Restoration Heal
Level 15 -3.0s Paralyzing Cask Cooldown +4s Maledict Duration
Level 10 -25% Voodoo Restoration Mana Per Second +200 Health

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41 2026-03-24
Talents
  • Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
7.40b 2025-12-23
Talents
  • Level 25 Talent Death Ward Damage decreased from +45 to +40
7.40 2025-12-15
Talents
  • Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Background

A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.

Details

Internal namenpc_dota_hero_witch_doctor
Hero ID30
Aliases / search termswd, Zharvakko, Witch, Doctor, ウィッチドクター, うぃっちどくたー, uxittidokuta-, wittidokuta-, ザルヴァッコ, ざるう゛ぁっこ, zaruvakko