Spectre

Agility ・ Melee ・ Medium

Carry 3 Durable 1 Escape 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+2.3/Lv)
  • Agility29 (+2.3/Lv)
  • Intelligence16 (+1.7/Lv)
Attack
  • Damage23–27
  • Base attack time1.8s
  • Base attack speed110
  • Attack range150
  • Attack point0.3s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed295
  • Turn rate0.6
  • Health regen1.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Spectral Dagger

Cooldown 22 / 20 / 18 / 16s Mana 100 / 110 / 120 / 130 Range 1800 MAGICAL
ActiveCooldown22 / 20 / 18 / 16sMana100 / 110 / 120 / 130Range1800

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

Raw values (from the game files)(10)
DAMAGE 80 / 120 / 160 / 200
%MOVEMENT SPEED CHANGE 14 / 16 / 18 / 20
dagger_path_duration 12.0
DURATION 7.0
buff_persistence 4.0
dagger_radius 125
path_radius 175
vision_radius 200
speed 800
dagger_grace_period 1.0
  • There is a 1.0 second grace period after leaving the path where no collision is preserved.
  • Does not trigger spell block or spell reflect.
Patch history
7.41d 2026-06-04
  • Movement Speed Change rescaled from 10/14/18/22% to 14/16/18/20%
7.41a 2026-03-27
  • Damage rescaled from 70/120/170/220 to 80/120/160/200
7.40 2025-12-15
  • Mana Cost decreased from 110/120/130/140 to 100/110/120/130
  • Spectre's illusions now also benefit from the Shadow Path

Shadow Step

Cooldown 24 / 21 / 18 / 15s Mana 60 / 65 / 70 / 75 Range 1000
ActiveCooldown24 / 21 / 18 / 15sMana60 / 65 / 70 / 75Range1000

Sends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Raw values (from the game files)(6)
DURATION 3.5 / 4.0 / 4.5 / 5.0
illusion_damage_incoming 75
%ILLUSION DAMAGE TAKEN 175
%ILLUSION DAMAGE 35 / 40 / 45 / 50
move_speed 900
bonus_move_speed_illusion_pct 35
Patch history
7.41d 2026-06-04
  • Illusion Damage Taken rescaled from 200/185/170/155% to 175%
  • Cast Range rescaled from 825/950/1075/1200 to 1000
7.41 2026-03-24
  • Cooldown decreased from 30/26/22/18s to 24/21/18/15s
  • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
  • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
  • Illusion Damage Taken decreased from 200% to 200/185/170/155%
7.40b 2025-12-23
  • Cooldown decreased from 32/28/24/20s to 30/26/22/18s
  • Cast Range increased from 700/850/1000/1150 to 750/900/1050/1200
  • Illusion Damage increased from 20/30/40/50% to 32/38/44/50%
7.40 2025-12-15
  • Reworked into a basic ability
  • Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
  • On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
  • The Reality sub-ability may be used to teleport to the illusion, destroying it

Dispersion Passive

Passive

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

Raw values (from the game files)(3)
%DAMAGE REFLECTED 9 / 12 / 15 / 18
MIN RADIUS 350
MAX RADIUS 700
  • The reflected damage is not dealt to Spectre.
  • Illusions don't get this ability.
  • Damage is reflected before reductions, and is returned as the same damage type.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.
Patch history
7.41c 2026-05-06
  • Damage rescaled from 8/12/16/20% to 9/12/15/18%
7.41b 2026-04-07
  • Max Radius decreased from 800 to 700
7.40b 2025-12-23
  • Damage Reflected increased from 7/11/15/19% to 8/12/16/20%
7.40 2025-12-15
  • Min Radius increased from 300 to 350

Reality

Cooldown 1.5s Mana 25
ActiveCooldown1.5sMana25

Spectre assumes the target Shadow Step or Haunt illusion, destroying it.

Raw values (from the game files)(3)
may_target_shadow_step 1
travel_time 0.2
min_speed 1500
Patch history
7.40 2025-12-15
  • Can no longer be cast to no effect
  • Now has a distinct sound between casts on Shadow Step and Haunt illusions
  • Mana Cost decreased from 40 to 25
  • Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
  • Now disabled by roots
  • Now always destroys the target illusion

Desolate Innate Passive

PURE
Passive

Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

Raw values (from the game files)(2)
DAMAGE 23.5
radius 350
  • Damage is dealt before Spectre's attack.
  • Spectre's illusions also have Desolate.
Patch history
7.41f 2026-09-15
  • Damage decreased from 23 + 2 per level to 23.5 + 1.5 per level 25-83から25-68.5に変更
7.41 2026-03-24
  • Damage changed from 25 + 2 per level up to 23 + 2 per level 有効値は変更なし
7.40 2025-12-15
  • Now an innate ability. Passive, improves with Spectre's level
  • Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up

Haunt

Cooldown 160 / 150 / 140s Mana 125 / 175 / 225
ActiveCooldown160 / 150 / 140sMana125 / 175 / 225

Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Raw values (from the game files)(7)
scepter_cooldown_reduction_tooltip 20
HAUNT DURATION 6.0
illusion_damage_outgoing -65 / -50 / -35
%HAUNT DAMAGE 35 / 50 / 65
illusion_damage_incoming 100 / 100 / 100
%HAUNT DAMAGE TAKEN 200 / 200 / 200
destroy_if_target_is_dead 1
Patch history
7.41e 2026-07-30
  • Illusion Damage rescaled from 30/50/70% to 35/50/65%
7.41d 2026-06-04
  • Mana Cost increased from 125/150/175 to 125/175/225
  • Aghanim's Scepter fear duration increased from 1.5s to 2s Aghanim's Scepter
7.41 2026-03-24
  • Cooldown decreased from 180/160/140s to 160/150/140s
  • Duration rescaled from 5/6/7s to 6s
  • Illusion Damage decreased from 30/55/80% to 30/50/70%
7.40 2025-12-15
  • Now Spectre's ultimate ability
  • Mana Cost rescaled from 150 to 125/150/175
  • Duration rescaled from 6s to 5/6/7s
  • Cooldown rescaled from 160s to 180/160/140s
  • Haunt Outgoing Damage decreased from 80% to 30/55/80%
  • Each illusion now spawns from the direction closest to Spectre
  • Now upgraded with Aghanim's Scepter Aghanim's Scepter
  • Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion

Talents

Level 25 +12% All Spectre Illusion Damage +4% Dispersion
Level 20 +300 Health +15% Spectral Dagger Slow/Bonus
Level 15 +1.0s Shadow Step Duration +80 Spectral Dagger Damage
Level 10 -3s Spectral Dagger Cooldown +12 Desolate Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41e 2026-07-30
Talents
  • Level 25 Talent All Spectre Illusion Damage decreased from +15% to +12%
7.41d 2026-06-04
  • Base Strength increased from 21 to 22
  • Agility gain decreased from 2.4 to 2.3
7.41c 2026-05-06
  • Base Agility increased from 26 to 29
  • Damage at level 1 increased from 49-53 to 52-56
7.41b 2026-04-07
  • Strength gain decreased from 2.4 to 2.3
Talents
  • Level 10 Talent Spectral Dagger Cooldown Reduction decreased from 4s to 3s
7.41a 2026-03-27
Talents
  • Level 20 Talent Health decreased from +325 to +300
  • Level 25 Talent Dispersion decreased from +5% to +4%
7.41 2026-03-24
  • Base Movement Speed increased from 290 to 295
  • Base Health Regen increased from 1.0 to 1.5
7.40c 2026-01-21
  • Strength gain decreased from 2.5 to 2.4
Talents
  • Level 20 Talent Health decreased from +350 to +325
  • Level 25 Talent All Spectre Illusion Damage decreased from +20% to +15%
7.40b 2025-12-23
  • Base Agility increased from 25 to 26
  • Damage at level 1 increased from 48–52 to 49–53
  • Agility gain increased from 2.1 to 2.4
Talents
  • Level 10 Talent Desolate Damage increased from +10 to +12
7.40 2025-12-15
  • Now an Agility Hero
  • Base Damage increased by 2
  • Base attributes unchanged
  • Damage at level 1 unchanged (48–52)
  • Attribute gains unchanged
  • Damage gain per level decreased from +2.8 to +2.1
  • Damage at level 30 decreased by 27 (from 149–153 to 122–126)
  • Base Attack Time worsened from 1.7s to 1.8s
  • Base Attack Speed increased from 90 to 110
  • Removed Forsaken and Twist the Knife facets
  • Removed Spectral innate ability
Talents
  • Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
  • Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
  • Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
  • Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%

Background

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Details

Internal namenpc_dota_hero_spectre
Hero ID67
Aliases / search termsMercurial, Spectre, スペクター, すぺくたー, supekuta-, マーキュリアル, まーきゅりある, ma-kyuriaru