Invoker

Intelligence ・ Ranged ・ Hard

Carry 1 Nuker 3 Disabler 2 Escape 1 Pusher 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2.5/Lv)
  • Agility14 (+2/Lv)
  • Intelligence22 (+4/Lv)
Attack
  • Damage19–25
  • Base attack time1.7s
  • Base attack speed100
  • Attack range600
  • Attack point0.4s
  • Projectile speed900
Defense and movement
  • Base armor-1
  • Magic resistance25%
  • Movement speed280
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Quas

Cooldown 0s
ActiveCooldown0s

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Raw values (from the game files)(3)
MAX LEVEL 8
HP REGEN PER INSTANCE 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS STRENGTH PER LEVEL 1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.
Patch history
7.41 2026-03-24
  • Max Level increased from 7 to 8

Wex

Cooldown 0s
ActiveCooldown0s

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Raw values (from the game files)(4)
MAX LEVEL 8
%MOVE SPEED PER INSTANCE 0.6 / 1.2 / 1.8 / 2.4 / 3.0 / 3.6 / 4.2 / 4.8 / 5.4
ATTACK SPEED PER INSTANCE 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS AGILITY PER LEVEL 1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.
Patch history
7.41 2026-03-24
  • Max Level increased from 7 to 8

Exort

Cooldown 0s
ActiveCooldown0s

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Raw values (from the game files)(3)
MAX LEVEL 8
ATTACK DAMAGE PER INSTANCE 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
BONUS INTELLIGENCE PER LEVEL 1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.
Patch history
7.41 2026-03-24
  • Max Level increased from 7 to 8

Invoked Spell Passive

Passive

Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.

Invoked Spell Passive

Passive

Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.

Invoke Innate

Cooldown 7s
ActiveCooldown7s

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

Raw values (from the game files)(5)
MAX SPELLS 2
cooldown_reduction_per_orb 0.3
first_ability_level 6
second_ability_level 12
third_ability_level 18
  • The arrangement of instances does not matter.
  • Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
  • Invoke will not break invisibility and can be cast while channeling.
Patch history
7.41b 2026-04-07
  • Now grants Invoker an additional Ability Point at hero levels 6, 12, and 18
7.41 2026-03-24
  • Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged Aghanim's Scepter
  • You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time Aghanim's Scepter
  • Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose Aghanim's Scepter

Cold Snap

Cooldown 19s Mana 100 Range 1000 MAGICAL
ActiveCooldown19sMana100Range1000

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Raw values (from the game files)(5)
COLD SNAP DURATION (QUAS) 3.0 / 3.4 / 3.8 / 4.2 / 4.6 / 5.0 / 5.4 / 5.8 / 6.2
FREEZE DURATION 0.4
FREEZE COOLDOWN (QUAS) 0.80 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56
FREEZE DAMAGE (QUAS) 28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92
damage_trigger 10.0
  • The freeze stun only triggers on damage greater than 10.0 after reductions.
Patch history
7.41f 2026-09-15
  • Cooldown increased from 18s to 19s

Ghost Walk

Cooldown 40s Mana 175
ActiveCooldown40sMana175

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Raw values (from the game files)(7)
DURATION 50
SLOW RADIUS 450
%ENEMY SLOW (QUAS) -20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 / -60
%SELF SPEED (WEX) -20 / -15 / -10 / -5 / 0 / 5 / 10 / 15 / 20
aura_fade_time 2.0
HEALTH REGENERATION (QUAS) 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
MANA REGENERATION (WEX) 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
  • The slow effect does not work on Spell Immune enemies.
Patch history
7.41f 2026-09-15
  • Aghanim's Shard no longer applies damage to non-Hero units Aghanim's Shard
7.41e 2026-07-30
  • Duration decreased from 60s to 50s
  • Aghanim's Shard no longer increases radius Aghanim's Shard
7.41d 2026-06-04
  • Cooldown increased from 32s to 40s

Tornado

Cooldown 27s Mana 140 Range 2000 MAGICAL
ActiveCooldown27sMana140Range2000

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

Raw values (from the game files)(12)
TRAVEL DISTANCE (WEX) 1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900
travel_speed 1000
RADIUS 200
vision_distance 200
end_vision_duration 1.75
LIFT TIME (QUAS) 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8
BASE DAMAGE 50
ADDED DAMAGE (WEX) 45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405
twister_radius 150
TWISTER DAMAGE PER SECOND (WEX) 0
TWISTER DURATION (QUAS) 0
twister_tick_rate 0.25
  • Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
Patch history
7.41 2026-03-24
  • Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level Aghanim's Scepter 60/70/80/90/100/110/120/130/140/150から50/60/70/80/90/100/110/120/130/140へ

E.M.P.

Cooldown 27s Mana 125 Range 950 MAGICAL
ActiveCooldown27sMana125Range950

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

Raw values (from the game files)(6)
CHARGE TIME 2.9
RADIUS 675
MAX MANA BURNED (WEX) 100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700
%BURN DAMAGE 60
DRAG SPEED 0
self_mana_restore_pct 25
  • Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).

Alacrity

Cooldown 15s Mana 75 Range 700 PHYSICAL
ActiveCooldown15sMana75Range700

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Raw values (from the game files)(4)
BONUS ATTACK SPEED (WEX) 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS DAMAGE (EXORT) 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS ATTACK RANGE (WEX) 0
DURATION 9
Patch history
7.40 2025-12-15
  • Mana Cost decreased from 90 to 75
  • Cast Range increased from 650 to 700

Chaos Meteor

Cooldown 50s Mana 200 Range 700 MAGICAL
ActiveCooldown50sMana200Range700

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Raw values (from the game files)(12)
IMPACT DELAY 1.3
RADIUS 275
TRAVEL DISTANCE (WEX) 465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725
travel_speed 300
CONTACT DAMAGE TICK 0.5
vision_distance 500
end_vision_duration 3.0
CONTACT DAMAGE (EXORT) 55 / 75 / 95 / 115 / 135 / 155 / 175 / 195 / 215
BURN DURATION 3.0
BURN DAMAGE PER SECOND (EXORT) 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50
meteor_count 1
STUN DURATION 0
  • Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3.0 seconds.
  • The meteor moves at a speed of 300.
Patch history
7.41d 2026-06-04
  • Contact Damage decreased from 55/80/105/130/155/180/205/220/235 to 55/75/95/115/135/155/175/195/215

Sun Strike

Cooldown 23s Mana 175 Range 0 PURE
ActiveCooldown23sMana175Range0

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Raw values (from the game files)(9)
DELAY 1.7
RADIUS 175
DAMAGE (EXORT) 175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575
vision_distance 400
vision_duration 4.0
cataclysm_cooldown 90
cataclysm_min_range 90
cataclysm_max_range 180
cataclysm_damage_pct 75
  • Gives vision of the target area before the strike.
  • Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.

Forge Spirit

Cooldown 27s Mana 75
ActiveCooldown27sMana75

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

Raw values (from the game files)(9)
DAMAGE (EXORT) 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100
spirit_mana 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500
ARMOR (EXORT) 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
ATTACK RANGE (QUAS) 305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745
HEALTH (QUAS) 300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100
DURATION (QUAS) 24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72
armor_per_attack 0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6
SPIRIT COUNT (QUAS) 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
SPIRIT COUNT (EXORT) 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
  • Casting this ability will replace currently summoned Forged Spirits.

Ice Wall

Cooldown 23s Mana 125 MAGICAL
ActiveCooldown23sMana125

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Raw values (from the game files)(12)
WALL DURATION (QUAS) 3.0 / 4.0 / 5.0 / 6.0 / 7.0 / 8.0 / 9.0 / 10.0 / 11.0
%MOVEMENT SLOW (QUAS) -30 / -45 / -60 / -75 / -90 / -105 / -120 / -135 / -150
SLOW DURATION 2.0
DAMAGE PER SECOND (EXORT) 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
tick_interval 0.5
wall_place_distance 200
WALL LENGTH 1200
WALL WIDTH 105
glacier_formation_delay 1.3
glacier_formation_speed 600
ROOT DURATION (QUAS) 0
ROOT DAMAGE (QUAS) 0
Patch history
7.41d 2026-06-04
  • Movement Slow rescaled from 20/40/60/80/100/120/140/160/180% to 30/45/60/75/90/105/120/135/150%
7.40 2025-12-15
  • Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort] 30/35/40/45/50/55/60/65/70/75から30/36/42/48/54/60/66/72/78/84に変更

Deafening Blast

Cooldown 36s Mana 250 Range 1000 MAGICAL
ActiveCooldown36sMana250Range1000

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Raw values (from the game files)(9)
TRAVEL DISTANCE 1000
travel_speed 1100
radius_start 175
radius_end 225
end_vision_duration 1.75
DAMAGE (EXORT) 70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390
KNOCKBACK DURATION (QUAS) 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9
DISARM DURATION (WEX) 1.5 / 2.0 / 2.5 / 3.0 / 3.5 / 4.0 / 4.5 / 5.0 / 5.5
radial_count 1

Talents

Level 25 Radial Deafening Blast x2x Quas/Wex/Exort Active Bonuses
Level 20 +2 Chaos Meteors +50% Forged Spirit Armor Reduction
Level 15 +25 Alacrity Damage/Speed -6s Cold Snap Cooldown
Level 10 +50 Ice Wall DPS -5s Tornado Cooldown

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c 2026-05-06
  • Base Movement Speed decreased from 285 to 280
7.41b 2026-04-07
Talents
  • Level 20 Talent +1 Orb Levels replaced with +50% Forged Spirit Armor Reduction
7.41a 2026-03-27
  • Base Intelligence increased from 20 to 22
  • Damage on level 1 increased from 39–45 to 41–47
Talents
  • Level 10 Talent Tornado Cooldown Reduction increased from 4s to 5s
7.41 2026-03-24
Talents
  • Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
7.40 2025-12-15
Talents
  • Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
  • Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Background

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Details

Internal namenpc_dota_hero_invoker
Hero ID74
Aliases / search termskid, Invoker, インヴォーカーキッド, いんう゛ぉーかーきっど, innvo-ka-kiddo