Storm Spirit

Intelligence ・ Ranged ・ Medium

Carry 2 Escape 3 Nuker 2 Initiator 1 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength21 (+2/Lv)
  • Agility22 (+2.6/Lv)
  • Intelligence23 (+3.7/Lv)
Attack
  • Damage24–34
  • Base attack time1.6s
  • Base attack speed110
  • Attack range480
  • Attack point0.5s
  • Projectile speed1100
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed285
  • Turn rate0.8
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Static Remnant

Cooldown 3.5s Mana 70 / 80 / 90 / 100 Range 800 MAGICAL
ActiveCooldown3.5sMana70 / 80 / 90 / 100Range800

Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12.0 seconds. Will detonate and deal damage if an enemy unit comes near it.

Raw values (from the game files)(8)
static_remnant_radius 235
RADIUS 300
static_remnant_delay 0.75
DAMAGE 100 / 160 / 220 / 280
is_point_targeted +1
REMNANT SPEED 300
VISION RADIUS 100
static_remnant_vision_radius_night 100
  • Remnants take 0.75 second to materialize after the spell is cast.
  • Remnants grant unobstructed vision for their duration.
  • The explosion actually hits units in a 300 radius, but will only be triggered in 235.
  • Can be self-cast to cast in place.
Patch history
7.41 2026-03-24
  • Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location

Electric Vortex

Cooldown 20 / 18 / 16 / 14s Mana 60 / 70 / 80 / 90 Range 300
ActiveCooldown20 / 18 / 16 / 14sMana60 / 70 / 80 / 90Range300

A vortex that pulls an enemy unit to Storm Spirit's location.

Raw values (from the game files)(4)
PULL DISTANCE 180 / 220 / 260 / 300
electric_vortex_pull_tether_range 1200.0
electric_vortex_self_slow -50
electric_vortex_self_slow_duration 3.0

Overload Passive

MAGICAL
Passive

Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

Raw values (from the game files)(4)
RADIUS 300
%MOVEMENT SLOW -80
ATTACK SLOW -90
DAMAGE 25 / 50 / 75 / 100
  • Using items doesn't trigger Overload.
  • Overload charges do not stack.
Patch history
7.40 2025-12-15
  • Attack Speed Slow increased from 80 to 90

Ball Lightning

Mana 30 MAGICAL
ActiveMana30

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Raw values (from the game files)(9)
ball_lightning_initial_mana_percentage 7.5
ball_lightning_initial_mana_base 25
SPEED 1400 / 1850 / 2300
RADIUS 200
ball_lightning_travel_cost_base 10
%MANA DRAIN PER 100 UNITS 0.65
ball_lightning_vision_radius 400
blocker_duration 5
scepter_remnant_interval 300
  • Abilities and items can be used while traveling.
  • This ability will destroy trees.
  • Storm Spirit is invulnerable during Ball Lightning.

Galvanized Innate Passive

Passive

Storm Spirit gains a charge of 0.2 mana regeneration per kill, and a charge every 3 levels. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.

Raw values (from the game files)(5)
perma_mp_per_kill 0.1
mp_per_kill 0.2
RADIUS 1200
charges_per_death 2
level_divisor 3
  • Break disables the gaining of new stacks from kills.
Patch history
7.41c 2026-05-06
  • Now gains a charge every 3 levels
7.41 2026-03-24
  • Leveling up Ball Lightning no longer grants 3 Galvanized charges
7.40 2025-12-15
  • Charge loss on death decreased from 3 to 2

Talents

Level 25 =2x Overload Attack Bounce 450 Distance Auto Remnant in Ball Lightning
Level 20 +0.2s Electric Vortex Duration -1.25s Static Remnant Cooldown
Level 15 +250 Health +60 Static Remnant Damage
Level 10 +25.0/25.0% Overload Attack/Movement Speed Slow +1.5 Mana Regen

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d 2026-06-04
  • Base Attack Speed decreased from 115 to 110
Talents
  • Level 25 Talent 2x Overload Attack Bounce damage decreased from 65% to 50%
7.41c 2026-05-06
Talents
  • Level 10 Talent Overload Attack/Movement Speed Slow increased from +20/20% to +25/25%

Background

Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Details

Internal namenpc_dota_hero_storm_spirit
Hero ID17
Aliases / search termsss, raijin, thunderkeg, Storm, Spirit, ストームスピリット, すとーむすぴりっと, suto-musupiritto, ライジン, らいじん, raijinn, サンダーケグ, さんだーけぐ, sannda-kegu