Bane

Universal ・ Ranged ・ Medium

Support 2 Disabler 3 Nuker 1 Durable 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength23 (+2.5/Lv)
  • Agility23 (+2.5/Lv)
  • Intelligence23 (+2.5/Lv)
Attack
  • Damage24–30
  • Base attack time1.7s
  • Base attack speed100
  • Attack range425
  • Attack point0.3s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed305
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 1200

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Enfeeble

Cooldown 22 / 17 / 12 / 7s Mana 100 / 110 / 120 / 130 Range 700 / 800 / 900 / 1000 PURE
ActiveCooldown22 / 17 / 12 / 7sMana100 / 110 / 120 / 130Range700 / 800 / 900 / 1000

Deals damage every second and lowers the enemy's total attack damage and cast range.

Raw values (from the game files)(5)
%ATTACK DAMAGE REDUCTION 55 / 60 / 65 / 70
%CAST RANGE REDUCTION 30
DURATION 9
DAMAGE 12 / 18 / 24 / 30
damage_tick_rate 1.0

Brain Sap

Cooldown 17 / 15 / 13 / 11s Mana 105 / 120 / 135 / 150 Range 625 PURE
ActiveCooldown17 / 15 / 13 / 11sMana105 / 120 / 135 / 150Range625

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Raw values (from the game files)(1)
HEAL/DAMAGE 90 / 160 / 230 / 300
Patch history
7.41c 2026-05-06
  • Mana Cost decreased from 120/130/140/150 to 105/120/135/150

Nightmare

Cooldown 25 / 22 / 19 / 16s Mana 120 / 130 / 140 / 150 Range 550 / 600 / 650 / 700
ActiveCooldown25 / 22 / 19 / 16sMana120 / 130 / 140 / 150Range550 / 600 / 650 / 700

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Raw values (from the game files)(6)
nightmare_invuln_time 1.0
animation_rate 0.2 / 0.2 / 0.2 / 0.2
ATTACK SPEED BONUS 0
vector_render_radius 120
WALK SPEED 110
turn_rate 200
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself from Nightmare.
  • On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.
Patch history
7.41e 2026-07-30
  • Duration decreased from 3.5/4.5/5.5/6.5s to 3/4/5/6s
  • Now completely disables the target's sight, instead of overriding the vision range value
7.41 2026-03-24
  • Now a Unit Vector Target Spell
  • Sleeping units walk in Bane's chosen direction at a speed of 110
  • Can be put on alt-cast to disable sleepwalking behavior
7.40 2025-12-15
  • Cooldown increased from 24/21/18/15s to 25/22/19/16s

Fiend's Grip

Cooldown 120 / 110 / 100s Mana 200 / 300 / 400 Range 625 PURE
ActiveCooldown120 / 110 / 100sMana200 / 300 / 400Range625

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Raw values (from the game files)(3)
fiend_grip_tick_interval 0.5
%MANA DRAIN PER SECOND 5
DAMAGE 70 / 110 / 150
Patch history
7.41e 2026-07-30
  • Aghanim's Scepter cooldown reduction decreased from 45s to 40s Aghanim's Scepter
7.40 2025-12-15
  • Aghanim's Scepter Illusion damage taken increased from 200% to 225% Aghanim's Scepter

Nightmare End

Active

Ends all ongoing Nightmares.

Ichor of Nyctasha Innate Passive

PURE
Passive

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Raw values (from the game files)(3)
damage_tick_rate 1
MAX TERRORS PER HERO 6
%STATUS RESISTANCE PER TERROR 4
Patch history
7.41e 2026-07-30
  • Max Terrors per hero increased from 5 to 6
  • Status Resistance per Terror decreased from 5% to 4%
7.41 2026-03-24
  • Ability reworked
  • Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5

Talents

Level 25 +275 Brain Sap Damage/Heal +3s Fiend's Grip Duration
Level 20 -3s Nightmare Cooldown +30 Movement Speed
Level 15 +13 Enfeeble Damage Per Second +5% Fiend's Grip Max Mana Drain
Level 10 +125 Brain Sap Cast Range +20% Enfeeble Cast Range Reduction

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f 2026-09-15
  • Base Armor decreased by 1
7.41 2026-03-24
  • Strength gain decreased from 2.7 to 2.5
  • Agility gain decreased from 2.7 to 2.5
  • Intelligence gain decreased from 2.7 to 2.5
  • Damage gain per level decreased from 3.6 to 3.4
  • Attack Range increased from 400 to 425

Background

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Details

Internal namenpc_dota_hero_bane
Hero ID3
Aliases / search termsBane, ベイン, べいん, beinn