Arc Warden

Universal ・ Ranged ・ Hard

Carry 3 Escape 3 Nuker 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength20 (+2.2/Lv)
  • Agility22 (+2.7/Lv)
  • Intelligence24 (+2.6/Lv)
Attack
  • Damage23–29
  • Base attack time1.7s
  • Base attack speed110
  • Attack range625
  • Attack point0.3s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed300
  • Turn rate0.7
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Flux

Cooldown 16.0s Mana 75 Range 625 / 700 / 775 / 850 MAGICAL
ActiveCooldown16.0sMana75Range625 / 700 / 775 / 850

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

Raw values (from the game files)(5)
DURATION 6.0
ALLY SEARCH RADIUS 225
think_interval 0.5
DAMAGE PER SECOND 15 / 30 / 45 / 60
%MOVEMENT SPEED SLOW 20 / 25 / 30 / 35
Patch history
7.41d 2026-06-04
  • Cast Range increased from 500/600/700/800 to 625/700/775/850
  • Movement Speed Slow increased from 14/21/28/35% to 20/25/30/35%

Magnetic Field

Cooldown 20 / 19 / 18 / 17s Mana 60 / 70 / 80 / 90 Range 900
ActiveCooldown20 / 19 / 18 / 17sMana60 / 70 / 80 / 90Range900

Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.

Raw values (from the game files)(9)
RADIUS 300
DURATION 4 / 5 / 6 / 7
ATTACK SPEED BONUS 30 / 60 / 90 / 120
%EVASION BONUS 100
RUNE PULL FORCE 100
rune_pull_max_speed_as_multiplier_of_pull_strength 4.0
rune_pull_falloff_multiplier 3.0
RUNE PULL RADIUS 800 / 1200 / 1600 / 2000
rune_activate_radius_buffer 30
Patch history
7.41 2026-03-24
  • The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
7.40 2025-12-15
  • Mana Cost rescaled from 50/70/90/110 to 60/70/80/90

Spark Wraith

Cooldown 4.0 / 4.0 / 4.0 / 4.0s Mana 80 Range 2000 MAGICAL
ActiveCooldown4.0 / 4.0 / 4.0 / 4.0sMana80Range2000

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Raw values (from the game files)(11)
SEARCH RADIUS 375
DURATION 16
%MOVEMENT SLOW 100
ACTIVATION DELAY 1.5
DAMAGE 100 / 170 / 240 / 310
WRAITH SPEED 550
SLOW DURATION 0.7 / 0.8 / 0.9 / 1.0
think_interval 0.2
wraith_vision_radius 300
wraith_vision_duration 3.34
maximum_targets 1
  • Spark Wraiths can not be disjointed.
Patch history
7.41 2026-03-24
  • Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
  • No longer upgraded with Aghanim's Shard

Runic Infusion Innate Passive

Passive

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Raw values (from the game files)(3)
water_bounty_rune_duration_pct 67
bonus_stacks_per_rune_pickup 1
all_attribute_bonus_per_stack 1.5
Patch history
7.41 2026-03-24
  • No longer grants the Regeneration Rune buff upon activating any rune
  • Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune

Tempest Double

Cooldown 60 / 55 / 50s Range 700
ActiveCooldown60 / 55 / 50sRange700

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

Raw values (from the game files)(7)
bounty 180 / 240 / 300
BOUNTY 70
bounty_xp 70
DURATION 18 / 21 / 24
%MAX MISS CHANCE 35.0
%MAX SELF SLOW 35.0
has_debuff 1
  • Tempest Double and Refresher Orb cannot be used by the duplicate.
Patch history
7.41 2026-03-24
  • Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
  • Now upgraded with Aghanim's Shard Aghanim's Shard
  • The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks

Talents

Level 25 +1.0 Runic Infusion All Attributes Bonus +240 Spark Wraith Damage
Level 20 +30s Spark Wraith Duration -4s Magnetic Field Cooldown
Level 15 +20% Flux Slow +25 Magnetic Field Attack Speed
Level 10 +200 Flux Cast Range +200 Health

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c 2026-05-06
  • Base Agility increased from 20 to 22
  • Damage at level 1 increased from 51-57 to 52-58
7.41b 2026-04-07
Talents
  • Level 20 Talent Magnetic Field Cooldown Reduction decreased from 5s to 4s
  • Level 20 Talent +200 Spark Wraith Damage replaced with +30s Spark Wraith Duration
  • Level 25 Talent +30s Spark Wraith Duration replaced with +240 Spark Wraith Damage
  • Level 25 Talent Runic Infusion All Attributes Bonus decreased from +1.5 to +1
7.41 2026-03-24
  • Strength gain decreased from 2.4 to 2.2
  • Agility gain decreased from 3.0 to 2.7
  • Damage gain per level decreased from 3.6 to 3.4
  • Base Movement Speed increased from 285 to 300
Talents
  • Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
7.40 2025-12-15
  • Base attack speed increased from 100 to 110

Background

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood. Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew. Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...

Details

Internal namenpc_dota_hero_arc_warden
Hero ID113
Aliases / search termszet, aw, Arc, Warden, アークウォーデン, あーくうぉーでん, a-kuuxo-denn, ゼット, ぜっと, zetto