Dawnbreaker

Strength ・ Melee ・ Easy

Carry 1 Durable 2

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength25 (+3.4/Lv)
  • Agility14 (+1.7/Lv)
  • Intelligence20 (+2/Lv)
Attack
  • Damage30–34
  • Base attack time1.7s
  • Base attack speed100
  • Attack range150
  • Attack point0.46s
  • Projectile speed900
Defense and movement
  • Base armor2
  • Magic resistance25%
  • Movement speed300
  • Turn rate0.6
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Abilities

Starbreaker

Cooldown 17 / 15 / 13 / 11s Mana 110 PHYSICAL
ActiveCooldown17 / 15 / 13 / 11sMana110

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

Raw values (from the game files)(16)
COMBO DURATION 1.1
SWIPE/SMASH RADIUS 300
SWIPE/SMASH BONUS DAMAGE 25 / 40 / 55 / 70
smash_radius 300
smash_damage 25 / 40 / 55 / 70
movement_speed 215
total_attacks 3
SMASH STUN DURATION 0.6 / 0.8 / 1.0 / 1.2
sweep_stun_duration 0.12
self_stun_duration 0.2
swipe_slow -100
smash_distance_from_hero 120
turn_rate 90
shard_cast_point 0.1
BONUS ATTACK SPEED PER SWIPE 0
BONUS ATTACK SPEED PER SWIPE (ALLIES) 0
  • Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike.
  • Celestial Hammer or Solar Guardian cannot be cast during the combo.
  • Cleave does not work with this ability.
  • Can be self-cast to move forward.
  • The first two strikes will slow enemy movement speed by -100% for 0.12s.
Patch history
7.41d 2026-06-04
  • Mana Cost increased from 100 to 110

Celestial Hammer

Cooldown 18 / 16 / 14 / 12s Mana 100 / 110 / 120 / 130 MAGICAL
ActiveCooldown18 / 16 / 14 / 12sMana100 / 110 / 120 / 130

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

Raw values (from the game files)(13)
HAMMER DAMAGE 50 / 80 / 110 / 140
projectile_radius 200
projectile_speed 1600
FIRE TRAIL DURATION 2.5 / 3 / 3.5 / 4
FIRE TRAIL RADIUS 200
%FIRE TRAIL MOVEMENT SLOW 24 / 28 / 32 / 36
FIRE TRAIL BURN DPS 20 / 30 / 40 / 50
burn_interval 0.5
pause_duration 2
hammer_aoe_radius 200
travel_speed_pct 100
return_anim_distance_threshold 300
CAST RANGE 700 / 900 / 1100 / 1300
  • The hammer damages enemies both when thrown and when returning to Dawnbreaker.
  • Dawnbreaker's Converge movement distance is capped at the ability's cast range.
  • Starbreaker cannot be cast while the Hammer is out.

Luminosity Passive

Passive

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.

Raw values (from the game files)(7)
ATTACKS REQUIRED 3
heal_radius 650
%HEALING FROM HEROES 35 / 40 / 45 / 50
%CREEP HEAL PENALTY 40
%CRITICAL STRIKE DAMAGE 125 / 150 / 175 / 200
allied_healing_pct 50
COOLDOWN REDUCTION 0
  • Luminosity Heal is increased by sources of Health Restoration Amplification.
  • Break disables the gaining of new stacks.

Converge

Cooldown 0.25s Range 375
ActiveCooldown0.25sRange375

Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.

Break of Dawn Innate Passive

Passive

Whenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.

Raw values (from the game files)(3)
day_threshold 0.006
%MAX DAMAGE INCREASE 8
%MAX VISION INCREASE 20
Patch history
7.41b 2026-04-07
  • Max Damage Increase decreased from 10% + 1% per level to 8% + 1% per level
7.41 2026-03-24
  • Max Damage Increase changed from 25% to 10% + 1% per level
  • Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • Now also upgraded with Aghanim's Scepter Aghanim's Scepter
  • Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value

Solar Guardian

Cooldown 110 / 100 / 90s Mana 150 / 200 / 250 Range 0 MAGICAL
ActiveCooldown110 / 100 / 90sMana150 / 200 / 250Range0

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map and creates daylight for 6s. Each pulse damages enemies and heals allies. After a short duration, she flies to the target location and deals additional damage and stuns enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

Raw values (from the game files)(10)
HEAL PER PULSE 45 / 70 / 95
LAND RADIUS 500
DAMAGE PER PULSE 30 / 50 / 70
pulse_interval 0.5
LANDING DAMAGE 130 / 160 / 190
LANDING STUN DURATION 1.2 / 1.4 / 1.6
max_offset_distance 350
airtime_scepter_movement_speed 200
AIR TIME 0.8
daytime_duration 6
  • Pulse interval is 0.5s.
  • Total flight duration is 1.7 seconds of channel time + 0.8 of flight time.
  • Instantly recalls the Hammer on cast.
Patch history
7.41c 2026-05-06
  • Landing Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s
7.41 2026-03-24
  • Cooldown decreased from 120/105/90s to 110/100/90s
  • Now causes a 6 second temporary daytime when the cast starts
  • Aghanim's Scepter no longer increases heal per pulse Aghanim's Scepter
7.40 2025-12-15
  • Aghanim's Scepter no longer reduces air time or channel time Aghanim's Scepter
  • Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120 Aghanim's Scepter

Talents

Level 25 -4s Starbreaker Cooldown +80% Celestial Hammer Cast Range/Speed
Level 20 +150 Solar Guardian Radius -1 Luminosity Attacks Required
Level 15 +40% Celestial Hammer Trail/Hammer Damage -20s Solar Guardian Cooldown
Level 10 +25% Luminosity Critical Strike Damage Celestial Hammer Trail Grants Movement Speed to Allies

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c 2026-05-06
  • Base Damage decreased by 1
  • Damage at level 1 decreased from 56-60 to 55-59
7.41 2026-03-24
  • Base damage increased by 6
  • Damage at level 1 increased from 50–54 to 56–60
Talents
  • Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
  • Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
7.40 2025-12-15
  • Base Damage increased by 1
  • Damage at level 1 increased from 49–53 to 50–54
Talents
  • Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Background

In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night. Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay. In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world. There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Details

Internal namenpc_dota_hero_dawnbreaker
Hero ID135
Aliases / search termsDawnbreaker, Valora, ドーンブレイカー, どーんぶれいかー, do-nnbureika-, ヴァローラ, う゛ぁろーら, varo-ra