Sniper

Agility ・ Ranged ・ Easy

Carry 3 Nuker 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2/Lv)
  • Agility27 (+3.2/Lv)
  • Intelligence15 (+2.6/Lv)
Attack
  • Damage13–19
  • Base attack time1.7s
  • Base attack speed100
  • Attack range550
  • Attack point0.17s
  • Projectile speed3000
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed285
  • Turn rate0.7
  • Health regen0.25
  • Vision (day / night)1800 / 1400

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Shrapnel

Cooldown 0s Mana 75 Range 1800 MAGICAL
ActiveCooldown0sMana75Range1800

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Raw values (from the game files)(6)
%MOVEMENT SLOW -12 / -18 / -24 / -30
RADIUS 400 / 425 / 450 / 475
DAMAGE 30 / 45 / 60 / 75
DURATION 10.0
damage_delay 1.2
slow_duration 2
  • Damage is dealt 11 times, immediately at spell effect then every second.
  • Does not damage buildings.
  • Provides vision in the targeted area.

Headshot Passive

PHYSICAL
Passive

Sniper increases his accuracy, giving him a chance to deal 20/50/80/110 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

Raw values (from the game files)(5)
DAMAGE 20 / 50 / 80 / 110
%CHANCE 40
MAX KNOCKBACK DISTANCE 50
slow -100
SLOW DURATION 0.2 / 0.3 / 0.4 / 0.5

Take Aim

Cooldown 20 / 18 / 16 / 14s Mana 50 Range 0
ActiveCooldown20 / 18 / 16 / 14sMana50Range0

Passively increases Sniper's attack range by 160/240/320/400. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.

Raw values (from the game files)(8)
DURATION 3
slow 65
%HEADSHOT CHANCE 100
ACTIVE BONUS ATTACK RANGE 75 / 150 / 225 / 300
passive_attack_range_bonus 160 / 240 / 320 / 400
BONUS VISION 500 / 750 / 1000 / 1250
view_restrict 140
ATTACK SPEED 0
Patch history
7.41 2026-03-24
  • Now passively grants 160/240/320/400 attack range
  • Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300

Concussive Grenade

Cooldown 10s Mana 50 Range 600 MAGICAL
ActiveCooldown10sMana50Range600

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.

Raw values (from the game files)(8)
DAMAGE 200
RADIUS 375
%MOVE SLOW 50
SLOW DURATION 3
knockback_height 100
KNOCKBACK DISTANCE 475
knockback_duration 0.4
self_push 1
Patch history
7.41e 2026-07-30
  • Can now be cast while rooted, but will not knock Sniper back if he is under the effect of root

Keen Scope Innate Passive

Passive

Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

Raw values (from the game files)(2)
%BONUS DAMAGE 1.50
bonus_damage_distance 100
Patch history
7.41d 2026-06-04
  • No longer applies on denies or buildings
7.41 2026-03-24
  • No longer levels with Assassinate
  • No longer increases attack range
  • Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • Also affects attack damage from Assassinate

Assassinate

Cooldown 20 / 15 / 10s Mana 175 Range 3000 MAGICAL
ActiveCooldown20 / 15 / 10sMana175Range3000

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Raw values (from the game files)(4)
DAMAGE 300 / 400 / 500
projectile_speed 2500 / 2500 / 2500
cooldown_reduction_on_kill 0 / 5 / 10
attack_factor_tooltip 100 / 100 / 100
  • Crosshair effect is only visible to allies.
  • Invisibility doesn't disjoint the projectile.
Patch history
7.41 2026-03-24
  • No longer amplifies attack damage to 100/110/120%
7.40 2025-12-15
  • Can no longer target invulnerable units
  • Attack Damage increased from 100% to 100/110/120%

Talents

Level 25 -30s Shrapnel Charge Restore Time +50 Max Headshot Knockback Distance
Level 20 +2s Take Aim Duration +30% Shrapnel Damage
Level 15 +45 Attack Speed During Take Aim +150 Assassinate Damage
Level 10 +50 Take Aim Passive Attack Range +30 Headshot Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41 2026-03-24
Talents
  • Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range

Background

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Details

Internal namenpc_dota_hero_sniper
Hero ID35
Aliases / search termsKardel Sharpeye, Sniper, スナイパー, すないぱー, sunaipa-ka-derusya-puai, カーデルシャープアイ, カーデル・シャープアイ, かーでるしゃーぷあい, ka-derusya-puai