Techies

Universal ・ Ranged ・ Medium

Nuker 3 Disabler 1

Patch 7.41f 2026-09-15 released ・ Game data Client 6957(Oct 09 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2.6/Lv)
  • Agility16 (+1.8/Lv)
  • Intelligence25 (+2.7/Lv)
Attack
  • Damage20–22
  • Base attack time1.7s
  • Base attack speed90
  • Attack range600
  • Attack point0.5s
  • Projectile speed900
Defense and movement
  • Base armor2
  • Magic resistance25%
  • Movement speed310
  • Turn rate0.6
  • Health regen1
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Sticky Bomb

Cooldown 16 / 13 / 10 / 7s Mana 100 / 115 / 130 / 145 Range 1000 MAGICAL
ActiveCooldown16 / 13 / 10 / 7sMana100 / 115 / 130 / 145Range1000

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

Raw values (from the game files)(12)
duration 1.2
EXPLOSION DELAY 2
STICK RADIUS 300
DAMAGE 95 / 170 / 245 / 320
%MOVEMENT SLOW 25 / 35 / 45 / 55
%SECONDARY MOVEMENT SLOW 15 / 25 / 35 / 45
secondary_slow_duration 3
EXPLOSION RADIUS 350
speed 500.0
acceleration 2000
pre_chase_time 0.1
max_chase_time 4

Reactive Tazer

Cooldown 26 / 22 / 18 / 14s Mana 60 Range 600 MAGICAL
ActiveCooldown26 / 22 / 18 / 14sMana60Range600

Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel. At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.

Raw values (from the game files)(5)
BUFF DURATION 6
DISARM DURATION 2.25 / 2.5 / 2.75 / 3.0
%MOVEMENT BONUS 18 / 22 / 26 / 30
EXPLOSION RADIUS 400
DAMAGE 60 / 110 / 160 / 210
Patch history
7.41d 2026-06-04
  • Disarm duration decreased from 2.4/2.7/3/3.3s to 2.25/2.5/2.75/3s
7.41c 2026-05-06
  • Explosion Radius decreased from 450 to 400
7.41 2026-03-24
  • Can now always be cast on allies
  • Cast Range increased from 500 to 600
  • No longer upgraded with Aghanim's Shard

Blast Off!

Cooldown 40 / 35 / 30 / 25s Mana 100 / 125 / 150 / 175 Range 1000 MAGICAL
ActiveCooldown40 / 35 / 30 / 25sMana100 / 125 / 150 / 175Range1000

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

Raw values (from the game files)(6)
EXPLOSION RADIUS 400
FULL DAMAGE 200 / 300 / 400 / 500
STUN DURATION 0.8 / 1 / 1.2 / 1.4
%CURRENT HP SELF DAMAGE 20
%MAX HP AS BONUS DAMAGE 0
duration 0.75
  • The self-damage Techies receive from this blast is pure and non-lethal.
  • This ability destroys trees.
Patch history
7.41 2026-03-24
  • Now deals its self damage before damaging enemies
  • Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation

M.A.D. Innate Passive

Cooldown 0s Range 0 MAGICAL
Passive

Techies gain a percentage of their mana pool as bonus mana regeneration. When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.

Raw values (from the game files)(5)
%MANA POOL AS REGEN 0.1
RADIUS 400
BASE DAMAGE 50
%MAX MANA AS DAMAGE 30
explosion_delay 1.5
Patch history
7.41c 2026-05-06
  • Mana Pool as Regen rescaled from 0.08% + 0.02% per level to 0.1% + 0.01% per level
7.41 2026-03-24
  • New innate ability. Passive
  • Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
  • When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
  • Upgraded with Aghanim's Shard Aghanim's Shard
  • Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s

Minefield Sign

Cooldown 60.0s Range 10 NONE
ActiveCooldown60.0sRange10

Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.

Raw values (from the game files)(7)
EFFECT RADIUS 1000
SIGN DURATION 240
minefield_duration 10
trigger_radius 200
DAMAGE 300
MOVEMENT TRIGGER AMOUNT 200
bonus_mine_damage_pct 15
Patch history
7.41 2026-03-24
  • Now only available with Aghanim's Scepter Aghanim's Scepter

Proximity Mines

Cooldown 0s Mana 110 / 140 / 170 Range 450 MAGICAL
ActiveCooldown0sMana110 / 140 / 170Range450

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.0 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases down to 50% on the edge. Deals 30% damage to buildings.

Raw values (from the game files)(10)
EXPLOSION RADIUS 500
proximity_threshold 1.0
DAMAGE 400 / 550 / 700
%BUILDING DAMAGE 30
ACTIVATION DELAY 1
outer_damage 50
min_distance 150
placement_radius 350
%MAGIC RESISTANCE REDUCTION 15 / 20 / 25
DEBUFF DURATION 4
  • Cannot be placed within 350 AoE of another Proximity Mine.
  • Proximity Mines do not block neutral creep camps from spawning.
  • Mines last until they explode or are destroyed.
  • Mines are triggered by invisible units.
  • Grants 30 gold if destroyed by an enemy hero.
Patch history
7.41d 2026-06-04
  • Debuff Duration decreased from 5s to 4s
7.41a 2026-03-27
  • Damage decreased from 450/575/750 to 400/550/700
  • Portion of damage dealt on the edge of AoE decreased from 60% to 50%
  • Minimum Damage decreased from 240/345/450 to 200/225/350
7.41 2026-03-24
  • Damage source changed from Proximity Mines to the caster
7.40b 2025-12-23
  • Cast range increased from 400 to 450

Detonate Tazer

Cooldown 0.5s
ActiveCooldown0.5s

Detonate Reactive Tazer immediately.

Detonate M.A.D.

Cooldown 1.0 / 1.0 / 1.0s Range 0 MAGICAL
ActiveCooldown1.0 / 1.0 / 1.0sRange0

Detonate your planted M.A.D.

Raw values (from the game files)(1)
radius 700

Talents

Level 25 +253 Damage -0.8s Proximity Mines Activation Delay
Level 20 +160 Sticky Bomb Damage -15s Blast Off! Cooldown
Level 15 +175 Blast Off! Damage +25% Reactive Tazer Buff and Disarm Duration
Level 10 +15% Magic Resistance -2s Proximity Mines Cooldown

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c 2026-05-06
  • Base Mana Regen decreased by 0.5
  • Intelligence gain decreased from 3.0 to 2.7
  • Damage gain per level decreased from 3.3 to 3.2
7.41b 2026-04-07
Talents
  • Level 10 Talent Magic Resistance decreased from +20% to +15%
  • Level 15 Talent Blast Off! Damage decreased from +200 to +175
7.41a 2026-03-27
Talents
  • Level 10 Talent Proximity Mines Cooldown Reduction decreased from 3s to 2s
7.41 2026-03-24
Talents
  • Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
  • Level 25 Talent Damage increased from +252 to +253
7.40 2025-12-15
  • Base Agility increased from 14 to 16
  • Damage at level 1 increased by 1 (from 46–48 to 47–49)
Talents
  • Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage

Background

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Details

Internal namenpc_dota_hero_techies
Hero ID105
Aliases / search termsSquee, Spleen, Spoon, Techies, テッキーズ, てっきーず, tekki-zu, スクイー, すくいー, sukui-, スプリーン, すぷりーん, supuri-nn, スプーン, すぷーん, supu-nn